RE: Community Modding Discussion
Posted: Thu Aug 23, 2012 2:54 pm
One big issue too is the Game engine reinforcement and SFT types; any new SFT types will have to be written into the program if they want to see any reinforcement [8|]
I did some extended playtesting yesterday with disasterous results. Cards reinforce with the wrong units, high command uses enemy units for reinforcements and build up a bunch of luftwaffe staff...[:@]
I have re-edited the SFTs back to their original sequence and will have to re-think the inclusion of any new unit types!
Vic replied to a few questions and confirmed what I suspected, that the order of units in the SFT types is critical to their use by the engine in reinforcments and such. It is a big issue that is forcing me to rethink my work to this point. I really need someone who has experience in the editing of events and rulevars to help out here or we are pretty much limited to vanilla with a new dress...
After extensive editing and testing of graphic overlays and not being happy with the results, (due to shrowd overlay) and to recreate the tactical use of German Panzer Bn, I have decided to show the Panzer Bn as separate counters in the division (for Panzer Divs that have more than 1 Bn) with the III regimental symbol on top but as I, II and III (if needed) battalion symbol on the side.
Currently the Soviet player enjoys an a-historical edge in tactical flexibility over the German player as the German has to employ a smaller number of huge regimental-sized tank units.
Allowing Tank Bn for the German player gives the flexibility currently missing and allows historic use of the Panzer bn as separate units (as was the case historically) The Infantry/Artillery do not get Bn status as they were usually employed as regiments.
The panzer Bns can still be stacked together as a regiment and moved with the 'g' group move for those cautious commanders who want their uber stacks.
As a German player, you will gain the ability to drive into the rear and create havoc with the smaller Bns but still face the same issues that the historic commanders faced when their smaller precious panzers Bns got cut off.
As to the Panzer Grenadiers, I am seeing the issue with the tracked/motor/foot cropping up in playtesting quite a bit when included in the Panzer Bns... Your idea of a Panzergrenadier SFT type (using the SFT slot for 251 to avoid any issues with the game engine!) is a good work around if we want them included in the Panzer Bn but if left in the Infantry regiments, the issue resolves itself.
Troy
I did some extended playtesting yesterday with disasterous results. Cards reinforce with the wrong units, high command uses enemy units for reinforcements and build up a bunch of luftwaffe staff...[:@]
I have re-edited the SFTs back to their original sequence and will have to re-think the inclusion of any new unit types!
Vic replied to a few questions and confirmed what I suspected, that the order of units in the SFT types is critical to their use by the engine in reinforcments and such. It is a big issue that is forcing me to rethink my work to this point. I really need someone who has experience in the editing of events and rulevars to help out here or we are pretty much limited to vanilla with a new dress...
After extensive editing and testing of graphic overlays and not being happy with the results, (due to shrowd overlay) and to recreate the tactical use of German Panzer Bn, I have decided to show the Panzer Bn as separate counters in the division (for Panzer Divs that have more than 1 Bn) with the III regimental symbol on top but as I, II and III (if needed) battalion symbol on the side.
Currently the Soviet player enjoys an a-historical edge in tactical flexibility over the German player as the German has to employ a smaller number of huge regimental-sized tank units.
Allowing Tank Bn for the German player gives the flexibility currently missing and allows historic use of the Panzer bn as separate units (as was the case historically) The Infantry/Artillery do not get Bn status as they were usually employed as regiments.
The panzer Bns can still be stacked together as a regiment and moved with the 'g' group move for those cautious commanders who want their uber stacks.
As a German player, you will gain the ability to drive into the rear and create havoc with the smaller Bns but still face the same issues that the historic commanders faced when their smaller precious panzers Bns got cut off.
As to the Panzer Grenadiers, I am seeing the issue with the tracked/motor/foot cropping up in playtesting quite a bit when included in the Panzer Bns... Your idea of a Panzergrenadier SFT type (using the SFT slot for 251 to avoid any issues with the game engine!) is a good work around if we want them included in the Panzer Bn but if left in the Infantry regiments, the issue resolves itself.
Troy
