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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 4:58 pm
by warspite1
Okay so one more question. I noticed that I have 11 convoys on the map and all 11 are unused - even though I have three in the Baltic for the Swedish Iron Ore.

Is the computer not bothering with these because I have got the max resources for my available factories? If yes, can I use them and save three trade oil instead?

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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:09 pm
by brian brian
The Pact can't be broken in 1939, but you should definitely read the section on how the Pact works so you can decide how many units to leave in Poland and how to set the chits. The new SS INFantry unit that appears on the 2nd turn is ideal for that purpose, as is the Germans' at-start MTN unit.

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:15 pm
by warspite1
ORIGINAL: warspite1

Okay so one more question. I noticed that I have 11 convoys on the map and all 11 are unused - even though I have three in the Baltic for the Swedish Iron Ore.

Is the computer not bothering with these because I have got the max resources for my available factories? If yes, can I use them and save three trade oil instead?

Image
warspite1

Ah right... this is good. I managed to save the two Soviet oil. In doing so, 2 of my Baltic convoys became used!! LOVE IT!! See picture.

Only thing is, I do not know to save the Ploesti oil its giving me some message about not controlling the resource or cannot find a path to a viable factory [&:]


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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:16 pm
by warspite1
ORIGINAL: brian brian

The Pact can't be broken in 1939, but you should definitely read the section on how the Pact works so you can decide how many units to leave in Poland and how to set the chits. The new SS INFantry unit that appears on the 2nd turn is ideal for that purpose, as is the Germans' at-start MTN unit.
warspite1

Okay will do - my reading time is going through the roof!

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:21 pm
by warspite1
Italy looks more straightforward. The Sardinian resource is being transferred via the CP which shows on the map. Italy has lots of factories but little in the way of resourse. Interestingly I have a 0.5 to re-organise units - not sure what needs re-organising given they are not at war - but no doubt will find out.

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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:22 pm
by Centuur
You should be able to save the resource, by pressing the save button on the rail/ship part of the panel and than you will get a list of German controlled cities/port you can save that resource in (or press the save button in the in place screen and press the where to button in the next one. I tend to forget which one is used for trade received oil...).

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:24 pm
by Centuur
ORIGINAL: warspite1

Italy looks more straightforward. The Sardinian resource is being transferred via the CP which shows on the map. Italy has lots of factories but little in the way of resourse. Interestingly I have a 0.5 to re-organise units - not sure what needs re-organising given they are not at war - but no doubt will find out.

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The calculation of oil points needed for reorganisation is done without taking into account the units that you will allocate to "stay at sea". The convoy needed to transport the resource from Sardinia would need that amount of oil if you would return it to base (which you shouldn't do...).

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:30 pm
by warspite1
For Japan I have saved 2 oil.

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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:43 pm
by warspite1
Looks like China is getting no oil from anywhere....
Ditto France...

I can't work out how to save oil with the CW either - I saved one in Canada but that's all I can do. I am getting tired after a long day at work so will leave the Allies for now.

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:52 pm
by warspite1
I reorganise all units I can - think I missed the CW step - don't know if I can go back [&:]

I finalise production for all powers - I have not changed anything before doing so.

I scrap all the Plish infantry except the HQ and the white print 5-3.

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 5:57 pm
by warspite1
Fun time!! Building units [:)]

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RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:00 pm
by warspite1
With Germany I build:

Infantry
Armour
Fighter
Pilot
and I save two build points.

I wonder what ones I will get!

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:01 pm
by warspite1
With my 3 build points for Italy I build a Naval Air...

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:04 pm
by warspite1
With the Japanese I:

laydown two fleet carriers
laydown a battleship
Build an Infantry
Build a pilot

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:05 pm
by warspite1
China builds

An Infantry
A Cavalry Division

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:07 pm
by warspite1
The Commonwealth builds

Pilot
Fighter
Convoy
Infantry
Motorized Infantry

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:08 pm
by warspite1
The French build

One Militia
One Mountain Division

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:11 pm
by warspite1
The USA

Lays down a carrier
lays down two battleships
a pilot
a Naval Transport


RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:12 pm
by warspite1
Soviet Union builds

Two Infantry
One Pilot

RE: Bob Flemin's MWIF AARse

Posted: Tue Nov 12, 2013 6:16 pm
by warspite1
I get a message that Poland is completely conquered by Germany.

Then I get to choose an aircraft for Germany (there must have been a pilot on the reinforcement track).

I assign the pilot to the Ju-87B ...nice [:)]
I also get three more land units from the reinforcement track.

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