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RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:00 am
by warspite1
May/Jun 1940
Impulse: 2
The Stuka has a 50% success rate....

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:08 am
by warspite1
May/Jun 1940
Impulse: 2
There will be two attacks this turn. In Belgium Gort and Rundstedt give HQ Support and the Germans bring two bombers to the hex to try and up the odds a notch

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:13 am
by warspite1
May/Jun 1940
Impulse: 2
The attack against Changsha is first. The Chinese choose the Assault table and....
...what a turn for the Axis; they throw a 1... The Japanese lose 2 units and all are disorganised. The Chinese suffer one loss. What a terrible blow...

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:16 am
by warspite1
May/Jun 1940
Impulse: 2
Meanwhile chez Brussels, the CW also choose the Assault for this 4:1 +1 attack.
The Germans gain some measure of revenge for their battering in the air by throwing a 7. Both British motorised corps are destroyed for no loss.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:21 am
by warspite1
May/Jun 1940
Impulse: 3
Antwerp suddenly becomes the most important hex on the map...

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:23 am
by Orm
ORIGINAL: warspite1
ORIGINAL: WarHunter
ORIGINAL: warspite1
May/Jun 1940
Weather and Initiative
The Allies win the Initiative and the weather is Fine everywhere
Allied initiative is bad for the Axis going into France. OtOH, if the rolls break for the axis they could very well get back to back impulses.
warspite1
True, although I don't think there is too much they can/should do. Its for the Germans to break their pretty solid defence.
I might have to start to think about bringing Italy in to try and help out - although that wouldn't really fit with my goal of keeping a realistic focus i.e. Mussolini only declared war because he thought it was won. Had Hitler got bogged down in the Low Countries he would no doubt have stayed out.
You have already changed some of the historical events. Axis invaded Netherlands and Belgium ahead of schedule and CW sent more help than they did historically. Germany botched this invasion and that is one of the reasons that Germany has a hard time at the moment.
Who knows how Mussolini had reacted if Adolf had thrown a fit over the failure in the low countries and demanded a second front, in Italy, versus France.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:27 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
ORIGINAL: WarHunter
Allied initiative is bad for the Axis going into France. OtOH, if the rolls break for the axis they could very well get back to back impulses.
warspite1
True, although I don't think there is too much they can/should do. Its for the Germans to break their pretty solid defence.
I might have to start to think about bringing Italy in to try and help out - although that wouldn't really fit with my goal of keeping a realistic focus i.e. Mussolini only declared war because he thought it was won. Had Hitler got bogged down in the Low Countries he would no doubt have stayed out.
You have already changed some of the historical events. Axis invaded Netherlands and Belgium ahead of schedule and CW sent more help than they did historically. Germany botched this invasion and that is one of the reasons that Germany has a hard time at the moment.
Who knows how Mussolini had reacted if Adolf had thrown a fit over the failure in the low countries and demanded a second front, in Italy, versus France.
warspite1
No that's not what I said. The intention is not to recreate WWII but to make the actions of the leaders in line with their real life goals, capabilities etc. That is why, despite it being a sensible ploy in the game, I have not invaded Denmark with the Germans. Hitler had no need to attack a "Germanic" country. He needed Denmark to secure Norway. Norway was only a target because of British and French shenanigans.
Had it not been for bad weather, Hitler would have ordered Case Yellow in the autumn of 1939. I think it was postponed about three times...
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:27 am
by Orm
Beware of Japanese attempts to infiltrate the Chinese rear areas.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:35 am
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
warspite1
True, although I don't think there is too much they can/should do. Its for the Germans to break their pretty solid defence.
I might have to start to think about bringing Italy in to try and help out - although that wouldn't really fit with my goal of keeping a realistic focus i.e. Mussolini only declared war because he thought it was won. Had Hitler got bogged down in the Low Countries he would no doubt have stayed out.
You have already changed some of the historical events. Axis invaded Netherlands and Belgium ahead of schedule and CW sent more help than they did historically. Germany botched this invasion and that is one of the reasons that Germany has a hard time at the moment.
Who knows how Mussolini had reacted if Adolf had thrown a fit over the failure in the low countries and demanded a second front, in Italy, versus France.
warspite1
No that's not what I said. The intention is not to recreate WWII but to make the actions of the leaders in line with their real life goals, capabilities etc. That is why, despite it being a sensible ploy in the game, I have not invaded Denmark with the Germans.
Had it not been for bad weather, Hitler would have ordered Case Yellow in the autumn of 1939.
I was just trying to say that as the historical setting changes you have to consider how the leaders would have reacted. Bad German progress may have caused Germany to put pressure on Italy.
I agree with you that it is likely that Mussolini would have liked to stay out of the war longer. But how would he have reacted if there was a demand from Hitler that he entered the war at once? That is for you to decide and for me to find out. [:)]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 6:47 am
by warspite1
ORIGINAL: Orm
Beware of Japanese attempts to infiltrate the Chinese rear areas.
warspite1
There is a strong Chinese garrison in Kweillin so pushing northwest is going to be tough for the Japanese. However, that is the plan if the Chinese insist on holding the Yangstse river line.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 8:14 am
by warspite1
May/Jun 1940
Impulse: 3
Still not much that the Allies can practically do. The French have fighters but no decent bombers to ground strike with. The CW have bombers but no fighters. There is no room to manoeuvre in Belgium so the Belgian 1st Infantry Corps cannot stack with Gort - which is sub-optimal.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 8:28 am
by warspite1
May/Jun 1940
Impulse: 5
Back to the Axis and the weather comes to the rescue of the Allies in both the European and Pacific theatres.
There is just one attack - against a Chinese Militia unit, north of Lake Tungting. Yammamoto provides HQ support, making the odds 5:1 on the Assault chart. The Japanese are not getting the rub of the green this turn. The roll is a 3. This succeeds in destroying the defender but all attacking forces are disorganised, disrupting the forward progress of the Japanese.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 8:33 am
by warspite1
May/Jun 1940
Impulse: 7
Impulse 7 and its Fine weather everywhere. The Allies pass with everyone to try and end the turn....
... it doesn't work..
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 8:33 am
by warspite1
May/Jun 1940
Impulse: 7
The turn moves forward 1, its Fine weather everywhere....
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 8:58 am
by warspite1
May/Jun 1940
Impulse: 8
The Germans set their sights on the clear terrain southwest of Brussels. With the Royal Navy at large in the North Sea, the odds for any attack against Antwerp would be too low to risk. As it is, this attack won't exactly be guaranteed, but at least the attackers will have the choice of table...
The Luftwaffe have just one Stuka to bring to the party. The French bring their entire fighter strength to the battle - 6 points. The Germans counter with their two remaining fighters - also 6 points. The Germans have a 5.4:4.7 superiority. Will it work in their favour for once?
Round 1
Absolutely unbelievable - the Luftwaffe is close to destruction..... its an 18 (DX PX). The Germans have the choice of which front unit to destroy (pilot is killed). They choose the fighter.
In response the Germans throw a 15 (AA), which aborts the French MS406.
Round 2
The French now have a 0.3 advantage but the Germans have no choice but to see this through to the end...
4!! (AX) The French choose to destroy the Me-110 (the pilot is saved).
14 (No Effect)
Round 3
The German player is speechless... What to do? Gamble on a lucky throw? Might as well...
9 (No effect)
11 (DC) effectively no effect as there are no Allied bombers to clear through.
Round 4
Russian Roulette Part II
16 (DX PX) The Stuka and pilot are destroyed...
To rub it in, the German then throws a 12 (DC) or no effect....

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 9:05 am
by warspite1
May/Jun 1940
Impulse: 8
There is no question of the attack proceeding now....
...The Allies Pass with all powers and end the turn. What a total disaster for the Axis.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 11:45 am
by warspite1
May/Jun 1940
Production
Germany:
3 x Pilot
2 x Fighter
Prinz Eugen
Motorised
Italy:
Fighter
Pilot
Japan:
Takao
Shinano
Mountain
2 x Pilot
Fighter
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 11:51 am
by warspite1
May/Jun 1940
Production
China:
Fighter
Pilot
Militia
CW:
Infantry
Indefatigable (1st cycle)
Lion (1st cycle)
Suffolk
Nav Air
Pilot
France:
Land Air
Pilot
USA:
Washington and North Carolina
Cruiser
Submarine
USSR:
2 x Infantry
Armour
Pilot
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 11:54 am
by warspite1
May/Jun 1940
End of Turn
Belgium conquered by Germany
Spitfire I overrun and forced to rebase?? Why did it do that? Looks like the hex west of Antwerp contained a Belgian unit and an aircraft and so the hex turned German when Belgium was conquered... Probably right but annoying...

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 21, 2013 12:07 pm
by warspite1
May/Jun 1940
Reinforcement
China:
Kunming Militia
2 x Infantry
Communist Cavalry
CW:
Spitfire
Queen Elizabeth
France:
VG-33
Richelieu
USA:
AMPH placed in the Construction Pool
USSR:
3 X Infantry
Bomber