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RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 8:43 am
by lurchi
ORIGINAL: Blackstork
We have limitation of govements quanity.
I thought that was raised some patch ago.
ORIGINAL: Blackstork
Preference to unique art races with big difference in flavor/gameplay. Clones of ship models are unacceptable imo.
Of course. I have one home brewed race I'd like included, BTW. I created them for a fan expansion, but have not found the time to work on that. They are quite different than everything else in Distant Worlds and have an interesting background. They use unique weapons and I also have a ship set. I won't reveal more at this time. [:'(]
ORIGINAL: Blackstork
I find its plant races amazing, as well as some other races.
True.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 8:46 am
by lurchi
Oh yeah, when I posted the last teaser I forgot to mention that those psycho weapons are... evil.

RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 8:54 am
by Blackstork
You can join/add your race into beyond pool. It will be cared of eventually. The queue is huge and bottle neck is amounts of art needed to supply the intended. I would be grateful and happy if we already aim and discuss integration and you take part in discussion about character system allocation - check last post in beyond thread.
Obcourse far goal is at least 60 races, but its takes a lot of time for me alone to build really well polished one as Ergreagd which have all unique art including around 1000 unique characters. I could release it vanilla type but the point is to showcase character system in play. This thing alone for one race requires more time than to issue 15 new so so different picture races mod. We will cherish, handpick every race. Included races will receive investment of huge ton of specific original art done for it.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 8:59 am
by lurchi
What it missing is characters and character art. The latter should be really easy to do for this race. More to follow later.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 9:04 am
by Blackstork
I dont understand what you mean.
Character art done by me (example:
http://i.imgur.com/F4a12NV.png)
ITs complex project because each race requires 400-1000 characters geneerated, which generated by program using pre made alpha png facial parts art like this :
http://i.imgur.com/n3DGA9D.jpg
For no race this process is simple, it need alot of art to be done, and then alot of "programming " of racial characters personalities, affinities, skillsets that will be unique for eac hrace and extend the depth of race diversity.
please read this post:
fb.asp?m=3663481
to have little explanation how its working, i will be glad if you participate in discussion if you can
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 11:17 am
by lurchi
ORIGINAL: Blackstork
I dont understand what you mean.
Believe me, doing character art for this race is quite easy. To explain it I'd have to tell you exactly who they are, but that's a secret for now. [:D]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 11:42 am
by Blackstork
ORIGINAL: lurchi
ORIGINAL: Blackstork
I dont understand what you mean.
Believe me, doing character art for this race is quite easy. To explain it I'd have to tell you exactly who they are, but that's a secret for now. [:D]
Ah, heh, ok ok
But still, they need to be different.... each character - different personality, so we will need to think about actually making less uniform and more various, personalised.

Soon first birdie example will be released hehe
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 11:46 am
by lurchi
ORIGINAL: Blackstork
ORIGINAL: lurchi
ORIGINAL: Blackstork
I dont understand what you mean.
Believe me, doing character art for this race is quite easy. To explain it I'd have to tell you exactly who they are, but that's a secret for now. [:D]
Ah, heh, ok ok
But still, they need to be different.... each character - different personality, so we will need to think about actually making less uniform and more various, personalised.
You'll see. [:'(]
ORIGINAL: Blackstork
Soon first birdie example will be released hehe
Looking forward to it.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 12:25 pm
by Unforeseen
Psycho Weapons?? What is that?
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Sun Jul 27, 2014 12:52 pm
by lurchi
Psycho Weapons are based on an ancient relict from a long gone race that was... different. Using them has certain repercussions. More info when I release the mod.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 10:02 am
by fruitgnome
Is there a playable version out of this mod? Where to download?
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 10:39 am
by Kizucha
The only version is the "extended" version and he do not work on it, he works on an bigger version right now and its not public.^^ The extended version is in his first post.
Edit: Oh and "extended" is not compatible with any mods or the latest version of the game, if i remember right.[;)]
Edit2: Lurchi? look please on your download link, i think its broken?[&:]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 11:02 am
by lurchi
Yup, you can only try Research Extended for the time being. Reloaded is a huge project and still takes some time.
I'll check the download link.
Edit: Works again.
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 12:07 pm
by Kizucha
Thank you lurchi.[:)]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 7:46 pm
by lurchi
The restructure operations are progressing well. There are now 640 research projects.
Here's another teaser for you.
Components marked XXX can't be added until the base game is updated. That list is growing slow but steady. Where art thou, Elliot?

RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 8:00 pm
by ParagonExile
[&o]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 8:11 pm
by lurchi
BTW, I use 171 components right now. Shouldn't be possible, but it's working. [:D]
I need a hell of a lot more, though.

RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Mon Jul 28, 2014 8:37 pm
by Blackstork
ORIGINAL: lurchi
BTW, I use 171 components right now. Shouldn't be possible, but it's working. [:D]
I need a hell of a lot more, though.
i said before , stop complaining about 600 components, someone have goal of at least 20000 characters

[:D]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Tue Jul 29, 2014 8:06 am
by lurchi
ORIGINAL: Blackstork
i said before , stop complaining about 600 components, someone have goal of at least 20000 characters

[:D]
Hah, you can use a generator, I have to make them manually. [:-]
That said I don't complain about making them, I complain about not being able to add them properly. [:(]
RE: Research Extended - [DWU] [WIP] New tech and components to research
Posted: Tue Jul 29, 2014 8:11 am
by Blackstork
ORIGINAL: lurchi
ORIGINAL: Blackstork
i said before , stop complaining about 600 components, someone have goal of at least 20000 characters

[:D]
Hah, you can use a generator, I have to make them manually. [:-]
That said I don't complain about making them, I complain about not being able to add them properly. [:(]
I know, well generator is great thing , thanks to ergie.. but its still hugeton of work.... its about making alot of art, which takes alot of time,
by the way - there is program made by some talented guy - DW Builder - does it provides some help in adding techs?
tm.asp?m=3627355
Btw it will be cool for integration if you keep list /track of changes/additions you do, so integrating them and assigning to race focuses will be much easier.
I hope that devs will fix the things you need in next release, because i am very exited to see your mod working
