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RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 6:09 am
by Turner
Is it possible to somehow work around the fixed resolution to make the window resizeable?

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 7:35 am
by littleike

Do you have the same version of windows xp?
I mean 32 bit vs 64 bit.
I remember some issue related to this when i tried to run one editor
released in the past.


(Glad to see life again in this community!!)

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 1:58 pm
by Denniss
ORIGINAL: cohimbra
ORIGINAL: Denniss

What is the exact error message?
Please disable your Antivirus for a short time and try starting the program - AV software may interfere.
Tried now to disable AV (AvastFree) but sadly not working.

Image

Sonds more or less like this: Cannot correctly initialize application
Sounds like the program still depends on some kind of external library like older dotnet or C++.
@AlterEgo - do you have dotnet installed in your XP VM? Any other C++ library than 2010/2013?

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 2:55 pm
by AlterEgo
I have dotnet 4.0 installed and the small 4.0.3 dotnet update.
All c++ libs 2008/2010/2012/2013
and Service Pack 3 for XP.
That's all on my VM.

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 4:10 pm
by Denniss
AFAIR Avast installs 2008, missing on cohimbra's system could be c++2012 and dotnet 4.0

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 4:49 pm
by cohimbra
ORIGINAL: AlterEgo

I have dotnet 4.0 installed and the small 4.0.3 dotnet update.
All c++ libs 2008/2010/2012/2013
and Service Pack 3 for XP.
Ok, installed all in this list (except 4.0.3 dotnet upgrade) and it work!

Thanks to Denniss for pointed me in the right direction, known the right answer is the key to solve issues. After the last partition format I forgot to reinstall Service Pack 3 and Dotnet 4.0; installing them solved my issue.

A little suggestion for AlterEgo: maybe you can make first post of this thread updated after new releases, so one can go to the firt post and dowload the last version without search around the thread.

Thanks again to all! [&o]


edit: a little present to me [:D]
Image

RE: [W.I.P] New Life for EDBTR :)

Posted: Sat Aug 22, 2015 6:31 pm
by Texeiro
great! now everyone has editor working!. I made the same thing that you Cohimbra, put me in a squad.

So, you re going to keep making improves to the editor or to the game AE?

RE: [W.I.P] New Life for EDBTR :)

Posted: Sun Aug 23, 2015 7:03 am
by AlterEgo
ORIGINAL: Turner

Is it possible to somehow work around the fixed resolution to make the window resizeable?

No, not at this time, but I have a dream to get rid of the main window
and write/use a new GUI for the game in the distant future.

RE: [W.I.P] New Life for EDBTR :)

Posted: Sun Aug 23, 2015 7:08 am
by AlterEgo
Cohimbra, I'm glad that it's now working for you! [:)]

I can't update the first post of this thread because it's created by Toffi and I
have no access to this account anymore.

But I start a new thread as soon as my project is more stable and out of the alpha state.

RE: [W.I.P] New Life for EDBTR :)

Posted: Sun Aug 23, 2015 7:16 am
by AlterEgo
ORIGINAL: Texeiro

great! now everyone has editor working!. I made the same thing that you Cohimbra, put me in a squad.

So, you re going to keep making improves to the editor or to the game AE?

Currently I'm working on improving/bug fixing the game and want to make the AI more challenging.
I have just fixed a bug where the roundels were not displayed on the map.

RE: [W.I.P] New Life for EDBTR :)

Posted: Sun Aug 23, 2015 3:22 pm
by Conflux
Thanks AE this is great! Working fine on my XP machine...

Nice to see some life back into this great game

Thanks for all your hard work!
Martin

RE: [W.I.P] New Life for EDBTR :)

Posted: Mon Aug 24, 2015 1:31 am
by simcityrefund
working fine win10 here but was there any changes to the Eagle day scenarios? i play eagleday alot not the BTR maybe il play those too if you have fixed the oil issue

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 7:20 am
by Turner
Cohimbra if you want me to I can add you into the roster of that unit in the FW database mod? You can PM me if you want your full name and desired rank. I'm sitting with the final check on v1.14 right now before uploading it.

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 9:51 am
by cohimbra
ORIGINAL: Turner

Cohimbra if you want me to I can add you into the roster of that unit in the FW database mod? You can PM me if you want your full name and desired rank. I'm sitting with the final check on v1.14 right now before uploading it.
PM sent.


A little feedback after playing a couple of turns vs AI as Axis in '43 Full Campaign with AlterEgo .exe launcher (I'm under vino tinto effect, so please be clement [;)])

- allied bomber return to the objective bug seems to be solved, obviously need more test, a couple of turns can't be enough;
- axis crazy auto-interception (like a/c of Luftflotte 2 intercept raid over Ruhr) seems to be solved (I see the crazy line interception but after a second line disappear and all are ok);
- with Message Level 3 the new detailed messages for me are bit overwhelming, I suggest you to move all the new message to Level 4 and leave Level 3 as default (more in detail there's a thing that you must change anyway: when an a/c crashed while landing and pilot dying, the dying message are two, the default message and yours);
- I see a lot of allied bomber crashing after combat, more and more that I can remember...maybe some of you can take a look at this and add more detailed feedback;
- another thing you must take under observation is the return leg escort for allies: if you've played some turns into Axis '43 Full Campaign you know that an early raid over Hannover (or place like this) have entry escorts and one (or more) exit escorts (to prevent ZG ambush fortress in the last part of return leg)...well, with the new .exe I see a pair of raid without the exit escorts, and for what I can remember I never see things like this, but maybe I'm wrong. I think you expert guys need to dedicate some attention to this aspect of the game.

Im' totally crazed or you noticed same things?

I think it's all for now, apologize about my funny italo-english. [:D]

Ah, last thing and important too! If you played Axis Campaign you know that allied AI magically see next turn without recon where you placed Luftflotte 3 air groups last turn. I can't explain better, but if you played EDtBR you surely know what I'm talking about; it would be nice if Axis player are able to combat in France without this handicap (handicap that bring all Axis player to leave France theatre early in game). That's really all now!

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 11:05 am
by Turner
Cohimbra you're in as requested.

Working on 1.15 now and it's about fixing screwed up locations (at least some of them!). It's fun messing around with the DB, when you see the results. Only americans could mess up names and locations the way they are in this game. [:D]

PS. Perhaps I should add that little town of 'F-ing' in Austria? So that the boys from the 15th know where to bail out when they have to. DS.

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 11:12 am
by AlterEgo
ORIGINAL: ifailmore

working fine win10 here but was there any changes to the Eagle day scenarios? i play eagleday alot not the BTR maybe il play those too if you have fixed the oil issue

No, I made no changes to scenarios. I replaced a buggy oil distribution function in the game.
Now the amount of OIL and FUEL at any location depends on it's damage and it's capacity
(1 capacity is equivalent to ~2000 tons of OIL/FUEL)

A location with 50% damage can hold only 50% of it's OIL/FUEL storage, which was not considered in the original game.

If the industry runs out of fuel/oil in the endgame... I don't know. Need some test runs!

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 11:25 am
by AlterEgo
Cohimbra, thank you for the feedback!!

My "Bomber Return to Target"-bugfix was not working as intended!
Allied bombers got too high losses although I don't know why this was related to my bugfix.
In v0.072 I changed my bugfix a little bit. I hope it works better now. I'll test it...

Regarding all other comments; I'll check.. Haven't much time yet!

Thanks!!

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 11:26 am
by Turner
ORIGINAL: AlterEgo


No, I made no changes to scenarios. I replaced a buggy oil distribution function in the game.
Now the amount of OIL and FUEL at any location depends on it's damage and it's capacity
(1 capacity is equivalent to ~2000 tons of OIL/FUEL)

A location with 50% damage can hold only 50% of it's OIL/FUEL storage, which was not considered in the original game.

If the industry runs out of fuel/oil in the endgame... I don't know. Need some test runs!


Ok, this I need to try! I'll help you chase down bugs in the oil distribution. For now I can help with playtesting, I guess primarily the '44 scenario.

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 4:34 pm
by AlterEgo
ORIGINAL: AlterEgo
In v0.072 I changed my bugfix a little bit. I hope it works better now. I'll test it...

Nah, v0.072 is not working correctly! Don't use it!
I'm working on a new patch!

RE: [W.I.P] New Life for EDBTR :)

Posted: Tue Aug 25, 2015 5:47 pm
by AlterEgo
Just added v0.073 to my folder
Changed additional screen messages (LandingPhase, FighterAttack, BomberAttack etc..) to MsgLvl 4.
Fixed my "BomberReturnsToTarget" bugfix [:D], so please let me know, if it still occurs!
Defender Production info (Engines, parts, aircraft and AA) added to message listview.
That's all for the moment! [:)]