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RE: Build 740

Posted: Fri Sep 11, 2015 5:23 pm
by jun5896

Have tested both of these and works fine here. Can you upload a savegame along with detailed steps to reproduce?

Thanks!

Well.. The former situation is making scenario, I made ASW mission, Thus checked Ref Points and appoint to rotating bearing, Then one ref point moved mouse click point(one of ref point located on group unit)

The latter situation is when I changed aircraft units name in the airfield and ships, That is no change in the unit name. So When I change others, Then modified naming is showing up. 1.08 version didn't happen this problem.

RE: Build 740

Posted: Fri Sep 11, 2015 11:39 pm
by Af1352pasha
nice to see new update. you guys never stop and never rest.

one request if possible please modify SU-34 to have Kh-35 (AS-20) anti-ship missile in her load-out. All source mentioned that possibility.

Thanks again

RE: Build 740

Posted: Sat Sep 12, 2015 12:30 am
by michaelm75au
ORIGINAL: papa_Hausser

nice to see new update. you guys never stop and never rest.

one request if possible please modify SU-34 to have Kh-35 (AS-20) anti-ship missile in her load-out. All source mentioned that possibility.

Thanks again
You should add this request to the dedicated Database thread on 'Mods and Scenario'.

RE: Build 740

Posted: Sat Sep 12, 2015 12:59 am
by ComDev
ORIGINAL: jun5896

Have tested both of these and works fine here. Can you upload a savegame along with detailed steps to reproduce?

Thanks!

Well.. The former situation is making scenario, I made ASW mission, Thus checked Ref Points and appoint to rotating bearing, Then one ref point moved mouse click point(one of ref point located on group unit)

The latter situation is when I changed aircraft units name in the airfield and ships, That is no change in the unit name. So When I change others, Then modified naming is showing up. 1.08 version didn't happen this problem.

Thanks, was able to reproduce the latter. It was a refresh issue, the aircraft would be renamed but not displayed. Fixed!

Still not able to reproduce the first one. A more detailed step-by-step description would be great :)

RE: Build 740

Posted: Sat Sep 12, 2015 1:59 am
by jun5896

Thanks, was able to reproduce the latter. It was a refresh issue, the aircraft would be renamed but not displayed. Fixed!

Still not able to reproduce the first one. A more detailed step-by-step description would be great :)


I made selected ref. points relative rotating bearing to ASW mission, So appointed five ref. points for rotating bearing.

If appoint to click a mouse one by one for ref. points making selected relative rotating bearing, Four ref. points remained in place, But one ref. point moved position of last clicked a mouse. I experienced a third percentage of this happening.

RE: Build 740

Posted: Sat Sep 12, 2015 7:35 am
by deepdive
GREAT!! Thanks alot!

RE: Build 740

Posted: Sat Sep 12, 2015 8:07 am
by Dimitris
CMANO v1.09 Release Candidate 6 (Build 741)


Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE #1: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Fixed: [B740] Issue with AAW and Prosecution Zones

RE: Build 740

Posted: Sat Sep 12, 2015 5:05 pm
by HaughtKarl
Hot damn I can't get over how much smoother Command runs with this latest patch. It's like a whole new game!

RE: Build 740

Posted: Sat Sep 12, 2015 5:51 pm
by Mgellis
FYI...whenever I go to the download site, I keep getting the message: "Bandwidth Exceeded/Sorry, this content has run out of bandwidth."

RE: Build 740

Posted: Sat Sep 12, 2015 5:51 pm
by Sigma8510
Getting a "Bandwidth Exceeded" error when attempting to download 741.

RE: Build 740

Posted: Sat Sep 12, 2015 6:49 pm
by Dimitris
Sorry guys. Uploading to mirror now.

RE: Build 740

Posted: Sat Sep 12, 2015 7:24 pm
by Dimitris
Updated post with new link.

RE: Build 740

Posted: Sat Sep 12, 2015 7:26 pm
by RoryAndersonCDT
ORIGINAL: Sunburn

CMANO v1.09 Release Candidate 6 (Build 741)


Download: https://drive.google.com/file/d/0B205vp ... sp=sharing

Unzip to your existing CMANO installation folder. (Backup your current Command.exe just in case)

IMPORTANT NOTE #1: Because of changes in the way that the program checks for a valid license, if you have not actually installed Command on your current OS (e.g. re-installed the OS after installing Command or copied the entire installation folder from another PC etc.) you may get an "insufficient license" warning when attempting to load a scenario. If this is the case then re-install Command. If the problem persists after a proper installation please contact us immediately through PM/email. Thanks!


Fixed: [B740] Issue with AAW and Prosecution Zones

Updated!

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sat Sep 12, 2015 11:49 pm
by Dysta
ORIGINAL: Sunburn

CMANO v1.09 Release Candidate 3 (Build 737)

Type 055 Zheng He -- China (Navy), 2020

Just a tangent, the still-developing 055 Destroyer would only use the city name of China, the Zheng He from Ghost Fleet is suppose to be Hypocritical.

Otherwise, the name Zheng He is belongs to a new container ship:

Image

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 7:28 am
by Hongjian
Some minor DB issues:

#1685 SAM Plt HQ-64 doesnt have the LD-2000 CIWS as advertized in the entry-name.

#1225/2690 HQ-9A/B SAM's minimum engagement range of 5 nmi is longer than the actual 7km (3.7 nmi) of the missile. The maximum target altitude of ~24.3km (80,000 feet) is also lower than the widely cited ~27km altitude (90,000 feet). Found this when testing the newly added anti-TBM capability. The max target alt and minimum engagement range were far too low/high to allow any realistically accomplishable interception of even a SRBM target. Also, the minimum engagement altitude should be 80 feet/25m, as per FD-2000 export SAM data. And active radar seeker should be added for the FD-2000 land-based SAM at least, but most probably this features the sea-based HHQ-9A/B as well, since there are no visible FCR available on the 052C/D, and the Type 346/A S-band main-array would be too inprecise for providing illumination (for both TVM and SARH) as well.





RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 12:24 pm
by Vici Supreme
ORIGINAL: Hongjian

Some minor DB issues:

#1685 SAM Plt HQ-64 doesnt have the LD-2000 CIWS as advertized in the entry-name.
No, you are mixing up things here. The LD-2000 is not mentioned in the platforms name. It is mentioned in (what I like to call) the unit's side note. The note suggests that a typical HQ-64 Battery consists of three platoons of HQ-64 SAMs, three platoons of LD-2000 CIWS/C-RAM and one HQ-64 Search Radar. Hope this helps.
Image

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 12:30 pm
by Triode
well update is good, but I have few questions
1. you separate Kalibr and Klub missiles, that good , but you give Onyx 320nm range (more than even Granit) this is wrong (Onyx range is ~ 400km)

fb.asp?m=3722877

2. 91RE1 missile-topedo exist in database viewer, but I cant add this weapon to UKSK , there is no weapon record for this (also this is funny , you add surfase ship launched version and dont add submarine launched , especially funny because submarine launched version started trails first under name 91RU( from mil.ru:

"Russian Navy begins testing a new missile complex with a rocket-torpedo submarine-based, created in OKB "Novator". The complex is intended to destroy submarines and surface ships of the enemy at long range with high-speed torpedo, delivered to the place of combat employment with the help of a rocket.

A feature of the new missile-torpedo received alphanumeric code 91RU is the presence of homing system, which is integrated to land and space navigation and control systems. After missile launch, it can fly to a place of their own objectives, using radioinertsialnuyu guidance system and applying the difficult route of flight, and in the other case the rocket flight control can be done from shore control points or ship command posts groups using space systems. In addition, the increased range of combat employment of the rocket - this is achieved by an advanced type of fuel for main engine modernized and enhanced aerodynamic performance...

...Combined blow submarine anti-ship missiles and rocket-torpedoes guaranteed way to kill or cause serious damage to the flagship carrier strike group of the enemy and deprive her underwater escort, usually represented by two or three nuclear submarines.The first tests of the complex will begin on June 17 in the Barents Sea on board the submarine "Obninsk". A week before the shooting in product loaded on submarine experts of the fleet will check all the control channels and test complex and then proceed to the active part of the test - a practical missile launch torpedoes and telemetry parameters.))

Other than that update is good , few strange thing like upgraded Nakhimov again have Granit instead of UKSK, and UKSK still cant use full spectre Klub/Kalibr by default, but that can be corrected manually in game




RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 1:08 pm
by thewood1
Can I suggest putting things like that in the database discussion section.

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 2:44 pm
by ComDev
Supreme nailed it.

You need 3x HQ-64 platoons, 3x LD-2000 CWIS platoons, and one HQ-64 Search Radar to make one battery [8D]

Guys, for the future can we keep database stuff in the database section. Easy to lose track otherwise. Thanks!

ORIGINAL: Supreme 2.0
ORIGINAL: Hongjian

Some minor DB issues:

#1685 SAM Plt HQ-64 doesnt have the LD-2000 CIWS as advertized in the entry-name.
No, you are mixing up things here. The LD-2000 is not mentioned in the platforms name. It is mentioned in (what I like to call) the unit's side note. The note suggests that a typical HQ-64 Battery consists of three platoons of HQ-64 SAMs, three platoons of LD-2000 CIWS/C-RAM and one HQ-64 Search Radar. Hope this helps.
Image

RE: CMANO v1.09 RELEASE CANDIDATE THREAD

Posted: Sun Sep 13, 2015 3:24 pm
by ComDev
Thanks for your feedback Triode. Comments below:

1: I understand the 300km range limitation is for the Yakhont export version. The Russian version supposedly carries more fuel to double the range to 600km. One source suggested the Brahmos missile had the potential to become a 600km cruise missile but the fuel tank on production weapons was reduced in size.
https://en.wikipedia.org/wiki/P-800_Oniks

2: Hehe okay can we do another Kalibr/Klub-series workover please? All sources give different information, would it be possible for you to compile a list of variants including their operational status and I'll add them to the database?

Have updated the Nakhimov but there is a lot of uncertainty on the number of VLS cells. Have given the ship 80 cells but the actual number could be different.

Thanks again [8D]

ORIGINAL: Triode

well update is good, but I have few questions
1. you separate Kalibr and Klub missiles, that good , but you give Onyx 320nm range (more than even Granit) this is wrong (Onyx range is ~ 400km)

fb.asp?m=3722877

2. 91RE1 missile-topedo exist in database viewer, but I cant add this weapon to UKSK , there is no weapon record for this (also this is funny , you add surfase ship launched version and dont add submarine launched , especially funny because submarine launched version started trails first under name 91RU( from mil.ru:

"Russian Navy begins testing a new missile complex with a rocket-torpedo submarine-based, created in OKB "Novator". The complex is intended to destroy submarines and surface ships of the enemy at long range with high-speed torpedo, delivered to the place of combat employment with the help of a rocket.

A feature of the new missile-torpedo received alphanumeric code 91RU is the presence of homing system, which is integrated to land and space navigation and control systems. After missile launch, it can fly to a place of their own objectives, using radioinertsialnuyu guidance system and applying the difficult route of flight, and in the other case the rocket flight control can be done from shore control points or ship command posts groups using space systems. In addition, the increased range of combat employment of the rocket - this is achieved by an advanced type of fuel for main engine modernized and enhanced aerodynamic performance...

...Combined blow submarine anti-ship missiles and rocket-torpedoes guaranteed way to kill or cause serious damage to the flagship carrier strike group of the enemy and deprive her underwater escort, usually represented by two or three nuclear submarines.The first tests of the complex will begin on June 17 in the Barents Sea on board the submarine "Obninsk". A week before the shooting in product loaded on submarine experts of the fleet will check all the control channels and test complex and then proceed to the active part of the test - a practical missile launch torpedoes and telemetry parameters.))

Other than that update is good , few strange thing like upgraded Nakhimov again have Granit instead of UKSK, and UKSK still cant use full spectre Klub/Kalibr by default, but that can be corrected manually in game