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RE: Wishlist
Posted: Sat Apr 02, 2016 9:45 am
by berto
In CSME, for a selected unit, you can hit the F2 key to view its Unit Handbook entry, and its place in the OOB.
Admittedly, it's not the ideal presentation, it's something that can be improved. We have plans to do that. Not near term, but long term.
RE: Wishlist
Posted: Sat Apr 02, 2016 4:19 pm
by Hexagon
Well, show "easier" OOB for a certain unit is good but not critical... i see more important add formation colours to the counters because without a click you have a "clear" idea of who is who in your forces and add a letter in the HQ units to know if is an arty, infantry, tank etc etc reduce clicks.
Any way not allways is possible have this or have it in time [:)]
Thanks for the reply and your time.
RE: Wishlist
Posted: Sun Apr 03, 2016 9:40 pm
by jack54
I believe these have all been mentioned but in case you are keeping a 'check list' for 'times a feature is requested'.
My humble requests are:
1- view 3 is useless for me, these 50+ year old eyes need better zooms. Perhaps make (1 and 2 closer and 3 the same as the current 2 view) or (3 a closer 2D counter view). Please!
2- allow the unit viewer to work on 'identified' enemy units even with FOW on.
3 -After battle map review.
4- random turn limit for scenarios
Thanks Again for listening. [:)]
Edit: I see Jason mentioned that view 3 is good for artillery tracking...oh well I still haven't used it though.
RE: Wishlist
Posted: Sat Apr 09, 2016 3:27 pm
by Jafele
A surrender button to stop a battle that is clearly lost (like in Combat Mission). In some circumstances a player could prefer to surrender his army before being totally destroyed during so many boring turns.
RE: Wishlist
Posted: Sat Apr 09, 2016 4:10 pm
by Jason Petho
For standard scenarios or campaigns?
Jason Petho
RE: Wishlist
Posted: Sat Apr 09, 2016 4:23 pm
by Jafele
Mainly for standard scenarios against human players (hotseat or pbem). For standard scenarios against the computer is not very neccesary, you just need to exit the battle. Yeah, perhaps in campaigns could be useful.
RE: Wishlist
Posted: Sun May 08, 2016 10:51 am
by Jafele
An option to cancel "Double time". I like to see the hexes where units are able to reach (hotkey H). However, once you press "double time" the unit is fatigued, even if it doesn´t move.
RE: Wishlist
Posted: Thu May 26, 2016 1:38 pm
by zakblood
another game to add to my every growing wishlist and games collection [&o][&o][&o]
while on the wishlist page, i's like more of everything please[X(]
more battles, more maps, more units, more colour and more titles to own and collect [;)]
RE: Wishlist
Posted: Thu May 26, 2016 1:53 pm
by Crossroads
Thanks Zak!
ORIGINAL: zakblood
another game to add to my every growing wishlist and games collection [&o][&o][&o]
while on the wishlist page, i's like more of everything please[X(]
more battles, more maps, more units, more colour and more titles to own and collect [;)]
Working hard on it! [:D]
RE: Wishlist
Posted: Thu May 26, 2016 1:58 pm
by zakblood
well when ever you need me for testing, i'm here and ready boss[8D]
RE: Wishlist
Posted: Thu May 26, 2016 2:01 pm
by Crossroads
Thanks, your offer appreciated and noted! We're not quite there yet, but as said working very hard at the moment... [:)]
RE: Wishlist
Posted: Thu May 26, 2016 2:10 pm
by zakblood
well keep up the good and hard work, you will get rewarded in the end[;)]
must admit i do like the counters and where you've been and also where your going[8D]
RE: Wishlist
Posted: Sat Jun 04, 2016 8:53 am
by Big Ivan
Jason & Crossroads,
Re: Random Scenario Generation - River Crossing Scenario.
In the org file for a random river crossing scenario instead of having the org file generator list the boats separately one-by-one under the parent org, would it be possible
to have the boats (a whole slew of them) listed/contained within say a company file?
As it sits now the org file generates the defender forces, crossing forces and over 600 individual boats under the crossing forces. If the boats could be contained in a
company file(or some other organization) it sure would facilitate easier editing of the org file IMO.
Just a thought,
Thanks
Big Ivan
RE: Wishlist
Posted: Sat Jun 04, 2016 9:20 am
by Crossroads
That's a good call Big Ivan!
We've not really had the chance to plan in detail how we'd like to have the Random Battle Generator and Dynamic Campaigns engine function going forward. What I know from the experience the basics there are really nice, there's a richness of scripting and parameter files to have a certain battle or campaign feel very original be it tactics, force composition, theatre of operations, terrain type, season and weather conditions for example.
Yet, there's still some irks that I for one would like to see enhanced. For instance it would be great if there could be an optional unit placement mode (ala scenario editor) available for player. how hard would that be to implement? No idea yet.
The other side is what I call the "unit shopping list" logic and the details there. Parameter files allow for great detail in specifying the force composition, from infantry to recce to engineers to atgs to support units to tanks to what not. There's a few details there that I'd like to see enhanced. Part of that would be what you're asking too, the grouping of certain elements into logical formations.
We've got a busy implementation schedule, and all this needs to wait a bit longer. But yeah, I really enjoy battle generator and DCG stuff too! At the moment I agree it often benefits from opening OOB and Scenario Editors to put final touches here and there. In future, hopefully less (or none!) of that required [:)]
RE: Wishlist
Posted: Tue Jun 21, 2016 8:07 am
by Jafele
Would be cool to show in the infobox the type of river, bridge and road of a selected hex. In a similar way to JT games (right click on the infobox) where you can even see rivers beside the selected hex.
RE: Wishlist
Posted: Fri Aug 26, 2016 4:53 pm
by berto
Early this morning, I did my very last night shift (ten years of working nights!), left the office for the final time, and walked out into a glorious "early retirement" future. (Ha! Some "retirement". I'll be working on the games -- both CS & PzB -- harder than ever.)
Might we expect to see more and more, and earlier, wish list fulfillment, maybe? [8|] [;)]
RE: Wishlist
Posted: Fri Aug 26, 2016 6:42 pm
by Crossroads
You better watch out Berto, all the folks I know who've "retired" seem to be busier than ever! [:'(]
RE: Wishlist
Posted: Fri Aug 26, 2016 7:12 pm
by budd
Lucky bas**rd[:)], congrats....now get to those wish lists.
RE: Wishlist
Posted: Fri Aug 26, 2016 8:17 pm
by Warhorse
Nice, Budd!![:D]
RE: Wishlist
Posted: Sat Aug 27, 2016 4:16 am
by Big Ivan
Hey Berto,
Congrats on your retirement to the Nth degree!
Enjoy your retirement and may you have health and happiness all the days of your life!!
Big Ivan[;)]