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RE: Public Beta v1.08.08 now available

Posted: Tue Mar 15, 2016 6:25 am
by VigaBrand
This division hasn't fight in the last three month, so the CV from this division has nothing to do with the patch.
My infantery division are nearly with no value after 1943, so there is no problem. You had so much tank, mech, cav corps and so on and you get land enough. Don't forget the NM change in april'44. Your air force is still strong and now usefull. Your guards tank corps will have more experience than my infantery, so you will have the chance of the new events, if something went wrong.
My army is bigger than the army of pelton. Because I didn't burn all I can to get better chances or something like that. And what bring this bigger army? Nothing! My NM drops, your will be increased. I save some good formations with high moral and if I really bring them to action, you will grind them down with a few fights and it isn't the casualties, it is the moral which will bring them down.
The CV monster with 47 cv is a full division with moral nearly 99 and three support units (one will be the heavy tank unit with tigers). And experience will be so soon.
Some battles which this monster losses, will reduce the NM and so by time will reduce experience and it will go down.
But it has nothing to do with the patch or the change with the events after fighting.
Did you want a patch, where the game is finish, if the germans didn't win before 1943?

RE: Public Beta v1.08.08 now available

Posted: Tue Mar 15, 2016 6:50 am
by Wuffer
G'men,
just wait for the next patch, please. :-)

Would be a pity if this great match ends unsatisfactioned.

@ Viga
you should continue your AAR, you have excellent stuff on the other forum...
One of the most astonishing '42 offensives ever.

RE: Public Beta v1.08.08 now available

Posted: Tue Mar 15, 2016 6:55 am
by Wuffer
we should all agree that the main issues are based on very dubious design decisions in the pre-alpha stadium of the original release.

RE: Public Beta v1.08.08 now available

Posted: Tue Mar 15, 2016 6:56 am
by VigaBrand
It is like the reality. As the germans move forward, you find much writen from them and in the end of the war, you find many from the Soviets. Nobody will write about his failures [:)]
I only find for the longest delay I could get.

RE: Public Beta v1.08.08 now available

Posted: Sun Mar 27, 2016 5:15 pm
by Mordeep
I ran the patch 1.08.08 before I noticed the 1.08.07 patch.

Did I need to install the 1.08.07 patch before 1.08.08? Or is everything included in the 1.08.08 patch?

RE: Public Beta v1.08.08 now available

Posted: Tue Mar 29, 2016 7:22 pm
by Icier
There may still be a problem with Moral...I doing a practice game (41-45 alt cv) & noticed that the a lot of German units had a national moral of 67.[&:]

RE: Public Beta v1.08.08 now available

Posted: Thu Mar 31, 2016 3:49 am
by STEF78
ORIGINAL: loki100

I'll be honest, with these wild shifts in the patches my current 2 campaigns are the last I'm starting. There seems to be no interest in stability in how the game plays. WiTW is much newer, but the patches are increasingly incremental - sorting out bugs, play balance and so on, but never leaving you with the feeling that continuing to play an existing game is a waste of time.
Losing a player and AAR writer like Loki is a pity [:(]

You should be more careful while rebalancing the game. Some players are only one sided....

Mild blizzard was a fantastic idea, fixing bug is fine but changing NM, replacements... has huge impacts on the long term.

I have 2 campaigns ongoing, I hope they will not stop due to this upgrade.


RE: Public Beta v1.08.08 now available

Posted: Thu Mar 31, 2016 6:40 pm
by RKhan
I vote for stability. (and with respect for the great effort and intent of the developers)

BETA REPORT

Posted: Thu Mar 31, 2016 10:40 pm
by mogami
Hi, Bought the game on March 10th. Playing Soviets against AI. Public Beta Alt CV
1. Soviet Rifle Div that surrender prior to Nov 41 return but never take replacements. I have 2 million+ arms and 2.6 million manpower. 40 rifle/motorized div surrendered prior to Nov 41 and all have been sitting on refit around Moscow since. Stay at 20% TOE
2. Finland surrendered on turn 59. I held Vyborg but was 10 miles from Narva and 30 miles from Psykov. Most Finnish units were isolated.
3. Naval Infantry/Rifle Brigades are supposed to be able to combine into rifle div. Most did but I have 9 that refuse to. All set to same HQ.
4. The only way to kill German Armor is to force it to surrender. Very rare to kill an Axis tank.
5. Axis AI Admin points always at 500. AI spends around 5 points per turn
6. AI turns are very slow. My machine exceeds recommended specs. Often goes unresponsive but corrects after time. (I am only on turn 60 because AI turns sometimes take all night.)

Over all I am very satisfied with game. Can't wait to play when Beta turns public.

RE: BETA REPORT

Posted: Sat Apr 02, 2016 1:40 am
by mogami
Hi, OK it has been pointed out to me that the units not getting replacements were in fact set to only accept 20%
I went and reset 84 divisions to 100% The default setting should be 100%
Pool levels might require players to lower the setting but it is easier to do a few units at a time rather then every unit that arrives.

RE: BETA REPORT

Posted: Wed Apr 06, 2016 5:12 pm
by mogami
Hi, Turn 121 Bryansk Front disbanded? Is this supposed to occur? It put 5 Armies without a higher HQ (they went to STAVKA) Although it costs no admin to assign them to other front it would place other fronts over CP. Because Axis never advanced far enough to unfreeze several MD I am already short of fronts. To reassign all the adjoining armies to other fronts would take months of admin and adjusting.
If this is supposed to happen some warning would have been nice.

RE: BETA REPORT

Posted: Wed Apr 06, 2016 5:22 pm
by mogami
Hi, OK in book it disbands in 10/43 then reforms in 3/44 putting Armies in air for 5 months? I think we are following history a little too much with this. Soviets have to refrain from using 1 front (Steppe Front) and then assign Bryansk Front units there. There are just not enough fronts (or Front CP is too low) But now I know it will happen.

RE: 1.08.08 comments

Posted: Thu Apr 07, 2016 9:05 pm
by rmonical
I read the thread - interesting observations.
Re: Complaints about the beta changing things. Answered many times - stay on the version you want for the game you are playing. I know it is hard because each beta seems to have one really cool feature.
Re: Game balance. Against quality Soviet player, even very good German players should do worse than historical. Within the parameters of WITE, a German victory should be as impossible as it was historically.
I find playing with moral to get a more fun experience as German interesting given the slavish attention to historical detail in the OOB.
I recently re-installed WITE 1.08.07 via Steam. the patch reports that WITE is not installed and annoyingly exits. What is the trick?

RE: 1.08.08 comments

Posted: Thu Apr 07, 2016 9:15 pm
by rmonical
Oh, and I think people may be forgetting what a magnificent achievement WITE 1.0 was.

RE: 1.08.08 comments

Posted: Fri Apr 08, 2016 11:41 am
by Denniss
To get the public Beta on Steam you have to activate it under game properties -> Betas

RE: 1.08.08 comments

Posted: Fri Apr 08, 2016 1:48 pm
by rmonical
Apparently one needs a beta access code to opt into betas. Where does one get that?

RE: 1.08.08 comments

Posted: Fri Apr 08, 2016 1:56 pm
by rmonical
ooops. That's not it. The drop down allowing access to public betas just does not work on my installation.

Or maybe steam still does not know about 08

RE: 1.08.08 comments

Posted: Fri Apr 08, 2016 2:35 pm
by Denniss
You don't need a code for the public beta, access code is only required for closed betas.
Just enable public beta and let Steam verify local WitE files.

RE: 1.08.08 comments

Posted: Fri Apr 08, 2016 2:57 pm
by rmonical
Got it. The down arrow worked. Mouse would not. Thanks

RE: 1.08.08 comments

Posted: Tue Apr 12, 2016 9:23 am
by JTP
I agree. While I'm new to the game, it is an incredible piece of work.