ORIGINAL: rustysi
I would have more Allied control over the economy be an option
The problem I have with this is that you now need to have some way to simulate the European war. In WitP-AE Japans' whole deal is in front of you. For the Allies that's just not the case and you would need some form of ramifications WRT the ETO.
You're right. I obviously have not sat down and really thought about how I would model this: nobody is making WiTPAE2 and, even if they were, they certainly haven't asked (paid) me to work on it! [:D]That being said, I do not think this is an insolvable problem. WiTW attempts to handle the Eastern front for the Axis, for example... though I don't actually think they do a good job. Political points come to mind, as with the mods containing the aircraft purchase system, however I think there is probably a more elegant model possible. Even if it is fixing Allied production, with a small delay, to a ratio of Japanese production.
I am sure I could do it, but that would be work! PS. Having worked in the video game industry in previous incarnations of my life, nobody is going to come up with a truly balanced set of mechanics for a complicated game like WiTPAE while chatting about it on the forums. It would require serious thought, implementation, and hundreds (thousands) of hours of QA.
I still don't see how Japan could out produce the U.S., although in game it may be possible.
Japan will still end up with a supply and fuel problem eventually (nowhere near as bad as historical Japan), careful massaging of the Japanese economy can result in Japan outproducing the Allies in aircraft. And, referring back to the original post in the thread, it's possible to leapfrog into
some late war aircraft as early and October/November 1942 for a Japanese player.
Does the U.S. get historical numbers of A/C?
In
theme they do. I highly doubt that the actual "numbers" are historical. The problem really isn't so much this as it is the Allies aircraft production is
fixed both in number and type. So, as the Allied player, if you need to respond to the Japanese player by producing
more fighters at the expense of say, dive bombers, which you don't need as many of as the "historical" Allies, you cannot.
You are getting X number of aircraft of each type, and that's it.
Besides as has been said here many times, a lot of what is given to Japan is to entice someone like me to play that side. I really have no desire to play a side that I know is going to get slaughtered if my opponent sticks it through to the end and is any good. When I do get to PBEM I fully expect to be the boxer up against the ropes getting pummeled at some point in the game.
Like I said, I agree! To make this an enjoyable game the Japanese player needs
some advantage, even late war, or the game would be very one sided and boring 1943+. So I am not advocating for a
pure simulation. Merely an
optional--if I were "making" a new version of this game, it would be an option like PDU or realistic R&D--way for interested players to enhance the simulation aspects of the game, while
still giving the Japanese player an advantage over historical Japan.
And if you look at the aircraft purchase model available in some of the mods and people's responses to it, I think you'll find that this isn't "breaking the game" in favor of the Allies and/or making the game unfun for Japan. To me this is demonstrable proof of the concept that some historical rebalancing can be done without ruining the game.