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RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Mon Feb 05, 2018 4:50 pm
by adarbrauner
ORIGINAL: Timotheus
My solution, a very simple one:
Victory points are counted for two things:
1) For occupying a base, of course different bases have different values for both sides, counted at end of every week.
2) A bonus for owning a whole region (for example, owning ALL the bases in the Philippine Islands), without the presence of any enemy forces. Make it a substantial bonus. Also counted at end of every week.
3) These point costs are time stamp based. For example, I foresee that owning the Philippine bases and Singapore in 1941-42 gives the Allied player a substantial point infusion.
This means that there are zero victory points for sinking enemy ships, shooting down airplanes or destroying enemy manpower. That is correct. Those are tools to accomplish your mission.
This solves many problems.
This should eliminate the "gaminess" of leaving Allied units in the Philippines by the Japanese player to get kamikazes sooner
like this very much
ORIGINAL: Timotheus
PS
I have said it before, and it bears repeating. This is the most badly organized forum for a game I have ever seen. Looking for information, even basic information, is a hassle.
Disagreed.
Not because the forum, as any Matrix forum, is particularly organized (which are not), but because this is ceirtanly not the worse organized one, actually very far from that, and if you hold so, means you really don't have knowledge of other forums, even of high quality games and companies.
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Mon Feb 05, 2018 4:52 pm
by adarbrauner
ORIGINAL: John 3rd
Is there a place in the editor to change VP value for things? Example the VP for aircraft? VP for destroying a unit?
Not something I have ever looked at...
I'd look for changes in garrison requirements in China, to solve the issues reported above about realism and game balance.
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Mon Feb 05, 2018 7:54 pm
by rustysi
I have said it before, and it bears repeating. This is the most badly organized forum for a game I have ever seen. Looking for information, even basic information, is a hassle.
There is a great post for new players (and basically a great post for all players with reference information):
tm.asp?m=2260137
Dude, that's like stickied on the top of the 'War Room' page. I found that on day one.[&:]
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Tue Feb 06, 2018 3:21 am
by Lokasenna
Wait, we're a forum mafia now? Can I be the Don?
I mean, I'm the Don, guys. Ain't nothing you can do about it.
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Tue Feb 06, 2018 10:17 am
by MakeeLearn
ORIGINAL: Lokasenna
Wait, we're a forum mafia now? Can I be the Don?
I mean, I'm the Don, guys. Ain't nothing you can do about it.

RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Tue Feb 06, 2018 11:36 am
by obvert
ORIGINAL: Timotheus
Well... it is not fine. This forum needs better organization for new players to quickly and efficiently find new info.
Especially since it is as simple as editing the FAQ / Info for Newb's post, for the first time..... since 2010.......
There are things that would make it an easier forum to navigate (effective search would be nice). It's very old tech, and yet it's not really going to change, so that's why players respond as they do, not because they have it out for new players. They just get testy when people come in and say it should all be redesigned without any knowledge of the status or history of the place.
That said, it's also very easy to find what you're looking for, but you may have to ask! The forum design works well to encourage interaction. Everyone here has these threads linked, has folders of documents downloaded, and years of knowledge accumulated to help you. Come in openly and you'll find a lot of kind, generous forum members willing to bend over backwards to encourage new players.
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Tue Feb 06, 2018 2:55 pm
by Yaab
There is no mafia. The truth is simple.
YOU CANT HANDLE THE TURN!
RE: An Old Timer Steps Back to Measure Game Competitiveness
Posted: Fri Feb 09, 2018 2:24 pm
by rustysi
ORIGINAL: MakeeLearn
ORIGINAL: Lokasenna
Wait, we're a forum mafia now? Can I be the Don?
I mean, I'm the Don, guys. Ain't nothing you can do about it.
Be careful what you wish for.[:D]