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RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:40 pm
by Mayhemizer_slith
Same fighter can fly to Italian Coast where actions begins right after East Med. But I guess fighter has no reason to go to Italian Coast?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:43 pm
by Orm
The Italian FTR2 go to the 0-box in the East Med. Thank you.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:48 pm
by Mayhemizer_slith
Allied 7, Axis 5. No combat.

Italian Coast: Allied 1, Axis 8.

CP sinks.

I guess both sides stay.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:50 pm
by Orm
Yes.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:54 pm
by Mayhemizer_slith
Allied 1, Axis 6.

Three Allied ships find German plane that was protecting CP. Ships sail straight to plane saving their 6 points.

Does Germany choose naval air combat?

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:57 pm
by Orm
No

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 4:59 pm
by Mayhemizer_slith
Both roll 5, combat is over.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Sun Apr 28, 2019 5:16 pm
by Mayhemizer_slith
Rail move
USSR AA gun 60 hexes east.


Land move
Mao to Sian, Sian MIL to mountains. Minor USSR moves in Persia and Romanian border.

Minor moves for NatChi units.

CW TERR in Palestine takes Haifa back to CW and then goes to Jerusalem. ARM HQ one hex west in Egypt. MOT moves in UK.

France moves TERR to Damascus.


No rebase or reorg.


Turn ends on a 5.

I have to playing end from today. I send save file to others, you can roll partisans or I can do it tomorrow.

USSR places marker on offense.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Apr 29, 2019 11:19 am
by Orm
One partisan appeared in Bombay, India.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Apr 29, 2019 1:29 pm
by Orm
Sep/Oct '39
End of Turn

Looking at the destroyed units, one might think that nothing much happened except that the Polish Army was somewhat reduced in strength.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Mon Apr 29, 2019 3:02 pm
by AllenK
ORIGINAL: Orm

One partisan appeared in Bombay, India.

That's a real pain to get rid of as it is too far from other cities for attacking units to be in supply. Will either need the commitment of an HQ or to creep the attackers along the coast, while keeping the sea supply chain going to the Arabian Sea.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Tue Apr 30, 2019 7:31 pm
by jjdenver
The loss picture doesn't really tell the story does it? Losing CV + CVP though is significant for the RN.

This has been I think a great opening turn for Axis.
ORIGINAL: Orm

Sep/Oct '39
End of Turn

Looking at the destroyed units, one might think that nothing much happened except that the Polish Army was somewhat reduced in strength.

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed May 01, 2019 2:27 pm
by Mayhemizer_slith
German markers on defense?

I move on with that and will redo if needed.

US marker on Japan pool.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Wed May 01, 2019 2:38 pm
by Mayhemizer_slith
US chooses entry option resources to China and one marker is moved to tension pool.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu May 02, 2019 10:50 am
by Orm
Sep/Oct '39
End of Turn

Axis end of turn, part one:

Germany place both pact markers in the defensive pool.

Preliminary planning:
Germany - Save 4 oil. 3 oil in Prague, and 1 in Berlin - 15 BPs
Italy - Save 1 oil in Milan - 2 BPs
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.


Stay at sea:
The following units stay at sea.

Germany:
Baltic Sea: 4 x CPs

Italy:
West Med: FTR2 (1-box)

Japan:
Sea of Japan: CP.
Japanese Coast: 5 x CPs, 5 x CA (3-box)
China Sea: 6 x CP, CV + 3 x CA (3-box)
South China Sea: 3 x CP, CV + 2 x BB, CA (3-box)


Return to Base:

Germany:
Baltic Sea: SCS -> Kiel, FTR2 -> 51,37, NAV3 -> 46,36
Italian Coast: FTR3 -> 74,40

Italy:
West Med: SUB -> La Spezia
East Med: FTR2 -> 74,39; 4 x SCS + CP -> La Spezia
CSV: SUB -> La Spezia
CVB: SUB -> La Spezia

Japan:
China Sea: AMPH + 3 x TRS -> Fukuoka


Use Oil:

Germany:
All units except ships and one LND3 (He 111H) are reorganized for 2 oil (2.4). Use 2 saved oil in Berlin.

Italy:
5 units, FTR2 (Re.2000) + 3 x SUB + CP, are reorganized for 0 oil (0.45).

Japan:
4 units, NAV2 + 2 x LND2 + AMPH, are reorganized for 0 oil (0.4).

Breakdown: No.


Prod plan Final:
Germany - No changes needed - 15 BPs
Italy - No changes needed - 2 BPs
Japan - No changes needed - 10 BPs

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Thu May 02, 2019 10:51 am
by Orm
Sep/Oct '39
End of Turn

Axis end of turn, part two:

Production:
Germany (15):
Scrap 2 x LND3
MECH
LND2
4 x Pilot

Italy (2):
NAV2

Japan (10):
2 x TERR
2 x MIL
NAV2

Possible captured Danish ship will become German controlled.

Factory destruction:
Indian (Italian controlled) partisan destroy the factory in Bombay.

Japan destroy the three Chinese blue factories in Shanghai, Nanking, and Canton.

Reinforcements:

Germany:
If Stuka is on Jan/Feb as reinforcement then no air will be added.
If there is no Stuka on the way, then add LND2.

INF -> Konigsberg
AA -> Essen
ARM Div -> Saarbrucken
LND2 -> Cologne (if available)

Italy:
LND3 -> Palermo
MOT -> Rome

Japan
LND2 -> Sasebo
TERR -> Seoul
TERR -> Changchun


Voluntary Resource Lending:
Germany -> Italy: 1 BP, 2 resources, (2 oil, minimum)


Allies goes first if we win the initiative. No re-roll.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri May 03, 2019 5:42 pm
by Mayhemizer_slith
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.

Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...

Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri May 03, 2019 5:56 pm
by Orm
And with the program routing like this, I just want to face slap myself.

I think that I had no issue with it. I'll take a look at it now. And I wonder if loading a save to the production step makes any difference. I find it sad that I even have to wonder...

Image

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri May 03, 2019 5:57 pm
by Orm
ORIGINAL: Mayhemizer_slith
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.

Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...

Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.
Nicely done. [&o]

RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Posted: Fri May 03, 2019 6:05 pm
by Mayhemizer_slith
ORIGINAL: Orm

ORIGINAL: Mayhemizer_slith
Japan - Save 2 oil in Tokyo - 10 BPs - Japan may need changing the resource destination to free up CPs.

Everything else is good, but Hainan resource does not want to go to Canton. Both are idle at the moment and there is unused CP on South China Sea...

Edit: Now I got it. It was painful. I had to send Hainan resource to Japan. Then I was able to change location to Canton. It took quite a long to do this. Let's see how CW is doing.
Nicely done. [&o]
Mine was just like yours. Manchurian resource is going to Canton. When routed to Japan, everything should be good. But there was some mystery problem.

I had same thing with CW. I had to route resource from Canada to some random (used) factory in UK before I was able to send it to idle factory in UK.