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RE: 2 Major Battles
Posted: Thu Oct 22, 2020 1:47 pm
by witpqs
BB Yamashiro, Shell hits 7, heavy fires
[X(]
With no torpedo hits in prior combats - just a few more DD shell hits? Was she already damaged?
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 2:07 pm
by Andy Mac
No the Destroyers were absolutley lethal
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 2:14 pm
by Andy Mac
The French DD's have 8 5.5inch and 6 Torpedos guns they are more like mini cruisers than DD's they are lethal I am slightly shocked how strong they were
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 2:20 pm
by Andy Mac
On the turn before where 15 single ship TF's intercepted my fleet at night 12 of them DD's they devastated my TF's totally kicked arse stopped all my TF movement, sank numerous ships and damaged lots of others for no real damage to them
Fortunately my opponent instantly offered to redo the turn when I expressed my views on the turn outcome and how I viewed single ship TF's when dealing with two 100 ship+ fleets facing off as game breaking in engine terms
The engine simply does not deal well with that kind of situation as I said credit to my opponent for being a gentleman it was a tactic I had never even contemplated using !!!
The 3 ship variant above was bad enough !!!
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:05 pm
by Andy Mac
Let me just say I am a terrible japanese player I get away with my slightly slapdash approach as Allies as Japan you pay a heavy price !!!
This is my 1st of probably only Japanese game i am having fun but definitely losing !!!
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:09 pm
by Andy Mac
WESTPAC
OK well I own the Line Islands Midway and Hawaii they are fortifying with strong garrisons but will be vulnerable to isolation later in the war so I am focussing on my garrisons for these bases and building minefields, forts and multiple supporting AF's
Lots to do but this theatre is now going 100% defensive other than as a submarine base.
CENTPAC
After the fiasco over the last few days and weeks goping to pull my horns back in and build up Tarawa and all bases north covered by multiple interlocking AF's again for now defensive theatre
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:12 pm
by Andy Mac
SOPAC
Well I have half of New Cal and all bases from Luganville north the debate is whether I send another 100,000 troops and heavy surface assets to ensure that New Cal is mine - in all honesty I am not sure I can
SWPAC
PM is mine and all bases being built up maybe after the next phase is complete I can try something in this area not sure what but anything is possible
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:14 pm
by Andy Mac
DEI
Palembang is still in enemy hands I couldnt afford to take it until the Java morass was finished - its now done and my should fall in a week or so
Tarakan same
One base remains on Timor not yet invested but again when my LCU's are freed from other assaults I will attack
PI
Clark Field and Bataan both still stand - no forts left but they remain strong and I think the Allies just sneaked 3 AK's worth of supplies in which is irritating
Malaya
Done
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:17 pm
by Andy Mac
Burma
Major problem have not made a dent yet which is keeping the Burma road open recon says 300,000+ Allied troops in Burma this is now the critical theatre I need to release troops from other duties ready for a fight that will take most of 1942
China
A total stalemate I messed up b ignoring this theatre in the early days and I am paying for it now - I own the south/North and East he owns the road line from Changsa to Nanning and I have a siege to finish off at Wuchow
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:25 pm
by Andy Mac
Fleet Status
I have 6 Fleet and 8 Light Carriers available each of the lights has 45 aircraft so actually very usefull also 8 CVE's
11 Battleships and 8 Battle Cruisers 29 heavy Cruisers 32 CL's and many destroyers
My fleet carriers are a little dinged up but can be put into operation quickly
In the next 3 months I get 2 CV (both Junyo class) and 2 CVL's (both 48 capacity)
So my losses from the recent battles will be made good I also get another Nagato class BB
RE: 2 Major Battles
Posted: Thu Oct 22, 2020 4:33 pm
by Andy Mac
In the air my phase 1 research programme is now complete and a significant number of factories are in production
The following aircraft are now in production
G8 Rita
Ki 44IIb (cannon version)
Ki 44IId (air superiority)
A6M8 Zero
Ki 43 Oscar IV
My research albeit at slower pace is switching to other types
Avoid Mods
Posted: Sun Oct 25, 2020 3:31 pm
by Andy Mac
OK this is my first and last mod game bloody hell where to begin
We have had to nerf the G8 bomber again after it achieved 12:1 kill ratio against allied fighter.....so we have nerfed all Japanese 4E to the stone age because they are just too unbalanced not to mention the Emily with 4 Torps and 2 armour rating Japan has too many wonder weapons.
The problem is because the previous Japanese Admiral had committed so much of his production to researching these and other aircraft I was extremely short of Sally Betty and Lily bombers during the vital Feb - May opening stage and my decision to leave Burma to now was based on the fact that I would have a "wonder weapon" to bomb the allies into oblivion and force them back - which now I wont have.
I had just begun to win in China because of my ability to destroy supply with this aircraft so just as things are turning we both agree this aircraft and others are fundamentally broken and even I cannot argue that a bomber that shoots down 12:1 v cannon armed fighter aircraft is balanced an unescorted raid lost 5 bombers for 60 fighters all with decent pilots.
So once again we have to open the genie and edit the scenario for a game in progress - something I fundamentally disagree with but feel we have no choice at this point. What a total mess - AVOID MODS unless you are sure they have been tested because this has been a monumental pain in the neck.
So my engine and aircraft production is totally wrong now for the aircraft I actually need to keep going so we are making 2 changes
1. He will evacuate Burma to historic perimeter and its his choice is he wants to do the same in China - I will stand down for 6 months in this theatre after occupying the historic perimeter.
2. He is giving me 3m supply in HI to allow me to reconfig production - its about 1/3 of what I would need but I will still get value out of the 4E I am left with albeit not as war winners
While we are opening up the scenario we are making other bug fixes and amendments which I didnt want to do but hard to argue when we are opening up the scneario again and most of the fixes are just that bug fixes.
Never again - no untested mods
RE: Avoid Mods
Posted: Sun Oct 25, 2020 9:20 pm
by PaxMondo
ORIGINAL: Andy Mac
Never again - no untested mods
I totally get it.
I have been working on my mod for quite a long time. I still find bugs.
In the midst of updating the AI ... I will send you the files when I finish as it should, should be compatible with your Nasty, Nasty version. I've added quite a bit, fixed a few typos, etc.
RE: Avoid Mods
Posted: Mon Oct 26, 2020 8:03 am
by Andy Mac
Dont get me wrong I have made up some seriously nasty and wonder weapons for the Ironman Scens but they were designed for the AI to use.
A player will build strategies and go for edges the AI cannot use.
Especially on the Japanese side where production is controlled.
Having the G8 Rita with those stats avaailable to be researched by late May 42 was insane - it was faster than 90% of allied fighters, started with 2 armour and had enough defensive Cannon to shoot down enemy fighters at 12:1 - and had 20 x 250kg bombs
No wonder I researched the hell out of it its a war winner.
Nerf 1 reduce armour to 1
Nerf 2 reduce speed to sub 300 and reduce bombload
Nerf 3 lets just make it a copy of the B24D - the fact that its being NERFED to be a copy of the b24D says it all......
This is one excample but there are many others.
v AI this plane is more than reasonable as the AI will get it mid 44 and not over use it
v Player its a game breaker
I hadnt realised how good it was until I used it over a period of time - if this was the only example I wouldnt mind French DD's guns are way too good, Emily is a flying killing machine and there are others !!!
RE: Avoid Mods
Posted: Mon Oct 26, 2020 9:22 am
by Andy Mac
It has been a fun game and probably still will be but I really really wish I had discussed the wonder weapons I was researching before I committed to them quite as much as I did I really dislike messing about with Scens after they have started but in this case we had no choice
RE: Avoid Mods
Posted: Mon Oct 26, 2020 9:57 am
by PaxMondo
ORIGINAL: Andy Mac
Dont get me wrong I have made up some seriously nasty and wonder weapons for the Ironman Scens but they were designed for the AI to use.
Really, I hadn't noticed. [:D][:D][:D]
I still have nightmares about the Texas. And don't even get me started about those Dorniers you cooked up!
[&o][&o][&o]
RE: Avoid Mods
Posted: Mon Oct 26, 2020 7:36 pm
by Andy Mac

but not in a PBEM !!!
RE: Avoid Mods
Posted: Mon Oct 26, 2020 10:53 pm
by PaxMondo
True Dat! True Dat ...
RE: Avoid Mods
Posted: Tue Oct 27, 2020 12:42 pm
by Bif1961
It seems you were channeling Prime Minister Stanely Baldwin when he stated in 1932, "The bomber will always get through." You just made it happen with the G8 on steriods.
RE: Avoid Mods
Posted: Wed Oct 28, 2020 7:30 pm
by Andy Mac
Yup just had a visit to Truk by B19's it wasn't pretty !!!
I was really not expecting a raid from Australia on Truk - damage was minimal but looks like I need to get ready for bombing anywhere anytime
--------------------------------------------------------------------------------
Morning Air attack on Truk , at 112,108
Weather in hex: Heavy cloud
Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
A6M2 Zero x 2
A6M8 Zero x 8
E13A1 Jake x 1
Ki-44-IId Tojo x 10
Arado AR-196 x 1
Allied aircraft
B-19B Raider x 9
No Japanese losses
Allied aircraft losses
B-19B Raider: 5 damaged
B-19B Raider: 1 destroyed by flak
Japanese Ships
CVE Taiyo, Bomb hits 1
CV Hiyo, Bomb hits 1
BC Tokachi, Bomb hits 1
CVE Kasasagi, Bomb hits 1, on fire
CVL Akira, Bomb hits 1, on fire
Port hits 1
Port fuel hits 1
Aircraft Attacking:
9 x B-19B Raider bombing from 10000 feet
Port Attack: 24 x 500 lb GP Bomb
CAP engaged:
Chitose Ku S-1 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
Raid is overhead
IJA Zoen Butai-3 with Ki-43-IV Oscar (15 airborne, 0 on standby, 0 scrambling)
15 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 0 and 10000.
Raid is overhead
306th Sentai with Ki-44-IId Tojo (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 3 minutes
790 Ku - 9 with Arado AR-196 (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 0 and 6000.
Raid is overhead
790 Ku - 12 with E13A1 Jake (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 6000 , scrambling fighters between 0 and 6000.
Raid is overhead
Aki-1 with A6M8 Zero (1 airborne, 7 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 22 minutes
Training flight from IJA Zoen Butai-3 has been caught up in attack