RE: DW2 FAQ?
Posted: Fri Feb 05, 2021 5:41 am
Thanks for the time you take in answering our barrage of questions Erik!
some, unrelated to each other and not answered before, probably (I read all the thread)
1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns.
2. Stealth. You spoke of various levels of intel on ships, depending of sensor coverage. It reminds me a bit of Stars!, a nerdy 4x game running in WEGO. Actual question now [:D] Do you get any feedback, as the stealth ship, to your stealth status?
In the real world you either detect objects with passive or active sensors. Active ones are much more powerful, and passive are limited to the speed of light. IRL, active too, but in a sci-fi game you usually ping a target with tachyon (FTL particles) to identify them.
Anyway, what I mean is that there is some ground on a feature where the target can know if it is detected or not... I guess DW2 provides no feedback on that, as I see it as a rather grognard feature. Yes/No?
3. What about resources reserved by other empires you go to war with? Are they still gently kept on your planets or can you impound them? This was quite infuriating (yes, to this level [:)] ) in DW1 to see 40k steel units reserved by a nation you were at war with.
4. How do you handle a ship stranded in space with destroyed (not damaged) engines? Can a construction ship tows the ship? Repair it? But you said only damaged components were repaired.
5. I'm a bit worried about the lack of 'banned to travel' systems for the civilian sectors. I fear they will be destroyed regularly by some menaces in systems where you would prefer they don't transit into. And this can also works against the AI, where the player setup ambushes in barren systems which are used as a waypoint by enemy civilian ships.
6. Privateers? Is there a way to hide your nationality to raid on civilian shipping?
some, unrelated to each other and not answered before, probably (I read all the thread)
1. Solar systems. Can binary stars system (or tertiary, quaternary) exist? The most recent data indicate that at least half of the systems in the Milky way have 2+ suns.
2. Stealth. You spoke of various levels of intel on ships, depending of sensor coverage. It reminds me a bit of Stars!, a nerdy 4x game running in WEGO. Actual question now [:D] Do you get any feedback, as the stealth ship, to your stealth status?
In the real world you either detect objects with passive or active sensors. Active ones are much more powerful, and passive are limited to the speed of light. IRL, active too, but in a sci-fi game you usually ping a target with tachyon (FTL particles) to identify them.
Anyway, what I mean is that there is some ground on a feature where the target can know if it is detected or not... I guess DW2 provides no feedback on that, as I see it as a rather grognard feature. Yes/No?
3. What about resources reserved by other empires you go to war with? Are they still gently kept on your planets or can you impound them? This was quite infuriating (yes, to this level [:)] ) in DW1 to see 40k steel units reserved by a nation you were at war with.
4. How do you handle a ship stranded in space with destroyed (not damaged) engines? Can a construction ship tows the ship? Repair it? But you said only damaged components were repaired.
5. I'm a bit worried about the lack of 'banned to travel' systems for the civilian sectors. I fear they will be destroyed regularly by some menaces in systems where you would prefer they don't transit into. And this can also works against the AI, where the player setup ambushes in barren systems which are used as a waypoint by enemy civilian ships.
6. Privateers? Is there a way to hide your nationality to raid on civilian shipping?