Page 8 of 8
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Fri Feb 14, 2025 9:21 am
by Zovs
thek3mu wrote: Fri Feb 14, 2025 6:17 am
hey Zovs, i may have found a cure for our problem... at least for the coastline.
please try attached 'w_hexart.dat' - only coastlines are 'fixed'.
what i did:
- exported hexart from WitE2 v1.04.05 as .csv
- exported hexart from GeneralsMap v0.5.4 as .csv
- copied columns AA - AF from GM v0.5.4
- overwrite columns AA - AF from WitE2 v1.04.05 with copied columns
- save as .csv
- import new .csv with WitE2 Editor
- save Generic Data for Hex Art
that's the file attached to this post. exchange with w_hexart.dat in GMv0.5.4 folder and voila -
a fresh and crispy coastline for your viewing pleasure.
there may be other issues... sry, i just had to have a go at these coastline errors.
just take this as a quick and dirty fix for this awesome mapmod until overkill continues his work.
cheers!
Thank you very much my friend!
Unfortunately the two Teo scenarios I tried still show the weird blotchiness on some coastal hexes, but the default stock game your mod works perfectly.
So not sure why the Teo mods (the 1941 and 1942 OOB 3.5 mods) don't work right other then those two mods some how use something else that is messing up this map mod?
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Mon Feb 17, 2025 12:31 am
by thek3mu
@Zovs - yep, you're right. modded scenarios may be difficult to fix.
i had a look at the 1941 campaign from Teo41_ITA, the hexart seems to be integrated into his modded scen-file.
also, i had a 'harder' look at the stock map and there are still coastline errors in some hexes.
99% of the area covered for the barbarossa campaign should be ok, though...
i'll leave it like that - maybe someone else will continue from here.
regards,
k3mu
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Wed Feb 19, 2025 9:46 pm
by FriedrichII
Hello thek3mu,
thanks for fixing the coastlines!
It works and looks way better now.
Best regards!
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Sun Mar 30, 2025 6:14 pm
by LordSAS
Thank you for this MAP!
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Mon Apr 14, 2025 5:51 pm
by LordSAS
Any chance of getting a map like this for WiTW?
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Sat May 17, 2025 1:56 pm
by LordSAS
Does anyone know off hand if the new beta would be compatible with this mod. I see some road adds to the beta.
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Mon Jun 30, 2025 3:17 am
by rexursus2
Looks nice. Thank you.
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Mon Oct 13, 2025 7:53 pm
by LordSAS
Anyone know if the new roads added in the latest patch messes with this mod? I really like the coloring of this mod over vanilla.
Re: MAPMOD: GeneralsMap v0.5.4
Posted: Wed Oct 15, 2025 12:33 am
by thek3mu
LordSAS wrote: Mon Oct 13, 2025 7:53 pm
Anyone know if the new roads added in the latest patch messes with this mod? I really like the coloring of this mod over vanilla.
updated hexart for 1.04.12 is online.
https://forums.matrixgames.com/viewtopi ... 8#p5212828
enjoy