Page 8 of 14

Test

Posted: Sat Aug 30, 2003 8:48 pm
by mogami
Hi, No I have never seen airgroups set to naval attack make port attacks unless the player leaves the secondary mission set to port attack. The way the routine works is the groups will wait for patrol planes to search. If they contact a TF the group makes a naval strike.
If no TF are spotted the group makes whatever type of attack is set as secondary target type. You need to set secondary mission to rest.

In the interest of science I'll send you a PBEM turn scen 7. I'll control the Japanese. These are historical OB and arrivals. I will do everything I can to hit the Lunga landing but I will not anticipate it. (I will wait for it to be spotted before reacting.)


ad hominem? will you go through all your posts and count the number of times you do this?

Posted: Sat Aug 30, 2003 8:51 pm
by Tristanjohn
This forum software's screwed up, too. Besides all the time outs and whatnot I receive, now the post counter's out of whack.

A bad day at Black Rock for Matrix, I guess. A shame, as it's a pretty decent company on balance. :)

Posted: Sat Aug 30, 2003 8:54 pm
by Tristanjohn
Mogami wrote:Hi, No I have never seen airgroups set to naval attack make port attacks unless the player leaves the secondary mission set to port attack. The way the routine works is the groups will wait for patrol planes to search. If they contact a TF the group makes a naval strike.
If no TF are spotted the group makes whatever type of attack is set as secondary target type. You need to set secondary mission to rest.

In the interest of science I'll send you a PBEM turn scen 7. I'll control the Japanese. These are historical OB and arrivals. I will do everything I can to hit the Lunga landing but I will not anticipate it. (I will wait for it to be spotted before reacting.)
IF you're interested in science do two thing: pay better attention and knock off the ad hominem arguments.

I assume I'll be able to pick a password.

It's make more sense to send me a start for "Hard Road Ahead" as this will have, more or less, an historical OOB to work with.

Bad Day at Black Rock

Posted: Sat Aug 30, 2003 8:55 pm
by mogami
Hi, In the movie the Japanese were unjustly treated.
A blind prejudice resulting in a crime.

Posted: Sat Aug 30, 2003 8:56 pm
by Tristanjohn
Mogami wrote:ad hominem? will you go through all your posts and count the number of times you do this?
I can be abrasive when pushed, but I don't need to rely on ad hominem argument.

Do you even know what it means? :)

Posted: Sat Aug 30, 2003 8:57 pm
by Tristanjohn
Mogami wrote:Hi, In the movie the Japanese were unjustly treated.
A blind prejudice resulting in a crime.
There was plenty of that during and after the war, a national disgrace.

Great movie though!

ad hominem

Posted: Sat Aug 30, 2003 8:59 pm
by mogami
Hi, Your not one of those who can dish it out but not take it are you?
I can't help it sometimes. Your clueless. As I've pointed out before.
Scen 7 and 14 are exactly the same!!!! only the end date is different.
In PBEM you get to pick your password. (What are you afraid I would cheat and set up my attacks to fail?)


"Do you even know what it means?" hmmm could this be one?

Posted: Sat Aug 30, 2003 9:04 pm
by Tristanjohn
Mogami wrote:Hi, Your not one of those who can dish it out but not take it are you?
I can't help it sometimes. Your clueless. As I've pointed out before.
Scen 7 and 14 are exactly the same!!!! only the end date is different.
In PBEM you get to pick your password. (What are you afraid I would cheat and set up my attacks to fail?)
I just caught that error on my part, Mogami.

Really, you need to calm down. You're way out of control here.

You seem to think you're the only person on the forum who can figure out how to play the game. I asked about the password as I wasn't sure about the scenario you picked (I haven't played Scenario 7) and where it might start. As you didn't mention the password I thought it just possible you'd forgotten this detail. A mistake on my part, yes, but hardly cause for you to write with all those asterisks and the remark about how "clueless" I am.

Again, you need to calm down, Mogami.
I can't help it sometimes.
That's what's known as a Freudian slip.

You may or may not be able to "help it sometimes," but I'm here to tell you we are all responsible for our own actions. It is not my fault or my respnsibility how you act. The responsiblity for how you act is yours and no one else's.

As far as "dishing it out" goes: I didn't come onto this forum for any other purpose than to relate my game experience and to tell anyone with interest that the UV model is, in my estimation, not very accurate. I have kept my posts, for the most part, factual and have cited loads of examples from play and history to buttress my argument. The response to my effort has been indiference, mainly (you'll notice not many different people post on this thread), sincere interest by some (both you and TIMJOT have bothered to at least investigate the issue I've posed, and I gladly give both of you credit for this--thanks again), and downright rude (and ignorant) behavior by others.

Mostly this is what I've come to expect from online forums. There are exceptions, of course, but as a rule forums run by game companies are not populated with people who are especially . . . cultured.

You're wrong about something else as well. I can "take it" better than anyone I ever met online. :)

really

Posted: Sat Aug 30, 2003 9:24 pm
by mogami
Hi, You amaze me. I allowed your ad hominem remarks for quite a number of posts before I ever used one myself.
You fault me for pointing out your own ignorance and yet are quite willing to throw them out whenever anyone does not conncur with you.

I did not jump onto you when you said the AI was screwing up. Rather then assume it was you making the error I thought you were playing the AI straight up. (and in response I got "For the second time" "For the third time" "pay attention") (in other words you posted on the forum that I was an idiot)
To date I don't think I've used the term stupid where it applied to you.
You have sent it my way more then once.
Now after admitting it was your error producing the results you blamed on the program AI (it's following your orders) You write

"You seem to think you're the only person on the forum who can figure out how to play the game"

Well it now seems to me. I should have assumed you didn't know squat and posted instructions on how to do everything.

You blame the manual, you blame the AI, you blame the air routine.

Interestingly you also claim to be an expert. Yet you are one of the very few ever to have these problems. And you have the gall to imply that persons with thousands of UV turns are lying or stupid.

It seems to make no impression on you at all what other people say.

I don't mind being in the presence of a wiser man. But I won't be lectured to by an ***.

Ave Mogami

Posted: Sat Aug 30, 2003 9:55 pm
by pasternakski
I believe that this thread has gone beyond the bounds of personal insult allowed even on AoW and needs to be closed.

Mogami has been baited enough here. He has attempted over and over to return the "discussion" to a rational exchange of ideas, but to no avail.

I am astonished that the mods have not broken in to explain to the perpetrator what the rules are here. This travesty further reinforces my belief that a clear, concise explication of what behavior is expected on these forums is needed.

Posted: Sat Aug 30, 2003 10:25 pm
by Tristanjohn
Mogami wrote:Hi, You amaze me. I allowed your ad hominem remarks for quite I don't mind being in the presence of a wiser man. But I won't be lectured to by an ***
And now you resort to the use of profanity.

I've made no ad hominem argument in this or any other forum to date. That's by definition and a matter of public record. For you to accuse me of such behavior is, again, a stupid action on your part.

Why do you say things which are patently false and might be easily proven to be false? Have you no good sense?

Also for the record, I used the term "stupid" to you but once, that in reference to your feedback to me. Ad hominem argument is indeed considered to be stupid in educated company. If you don't know that then that, too, is on you, as is everything else you do, Mogami.

It doesn't matter if I'm the only person to see these problems, it only matters that they exist.

What you've got going here is essentially not much above the level of a tree house, a club atmospshere for virtual children where the only conversation welcomed happens to coincide with the "common wisdom" of that club's membership. I, for one, have no inclination to join this club. I am a free agent and reserve my right to draw my own conclusions as to whether or not a simulation operates accurately or not. Still, I always allow others to see things as they wish to.

The difference between us is that I do allow you that right, as unguided as I might think your subsequent views to be. I also do not try to shout others down but rather use, to the best of my ability, persuasive factual argument, without resort to ad hominem argument and the like.

Finally, in my opinion you and some other people around here make for a very bad representative of the Matrix company. My dealings with Matrix in the past have always been cordial, its representatives have always been courteous to me and have, furthermore, leaned over backward to help their customer base, this to include myself, whenever possible. I have, in turn, always given Matrix the highest possible marks in the area of customer relations, as I feel they have earned this praise.

For you or anyone else on this board to use the company's name in an attempt to "whip" a customer into what you perceive to be proper "shape" is a misuse of that company's name and a gross liberty on your part.

But I'll leave that to the company's discretion. Matrix can do what it wants. It's their board--not yours or mine.

As always, thanks for your attention.

Alas

Posted: Sat Aug 30, 2003 11:02 pm
by mogami
"And now you resort to the use of profanity"

No I resorted to metaphor. I entered into this debate without agenda or malice. I was met by disagreement on every issue. I am but stupid north-northwest. When the wind is southerly I know a hawk from a handsaw.
The great difference in our exchange has been I have been (or at least began) open to your opinion. Because I believed it a fair and open discourse I did not think my differing was a personal matter.
I will leave it to others, in reading the thread to decide.

Posted: Sat Aug 30, 2003 11:38 pm
by pasternakski
Tristanjohn wrote:What you've got going here is essentially not much above the level of a tree house, a club atmospshere for virtual children where the only conversation welcomed happens to coincide with the "common wisdom" of that club's membership.
...

Still, I always allow others to see things as they wish to.

The difference between us is that I do allow you that right, as unguided as I might think your subsequent views to be.
...

Finally, in my opinion you and some other people around here make for a very bad representative of the Matrix company.
Thank you, Your Majesty, for your kind condescension.

Posted: Sun Aug 31, 2003 12:32 am
by Chiteng
pasternakski wrote:Thank you, Your Majesty, for your kind condescension.

It bothers you that much that he is correct Pasternakski?
You could always be less insulting, and nicer. Doubtless qualities
you lost when issued your 'commission'.

Posted: Sun Aug 31, 2003 12:44 am
by Snigbert
"It doesn't matter if I'm the only person to see these problems, it only matters that they exist."

Actually, it makes a huge difference.


"The response to my effort has been indiference, mainly (you'll notice not many different people post on this thread), sincere interest by some (both you and TIMJOT have bothered to at least investigate the issue I've posed, and I gladly give both of you credit for this--thanks again), and downright rude (and ignorant) behavior by others."

Have you considered the possibility exists, that the results you have achieved in rousing concern from the forum users is caused by a failure on your part to prove your point, rather than indifference from a large number of people who are donating huge amounts of their time, voluntarily, to trying to make a good game? No, of course it must be everyone else.

Posted: Sun Aug 31, 2003 12:58 am
by pasternakski
Chiteng wrote:It bothers you that much that he is correct Pasternakski?
You could always be less insulting, and nicer. Doubtless qualities
you lost when issued your 'commission'.
What bothers me are this person's uncalled-for personal attacks and pontifical statements without principled support. This is not discussion, it is diatribe, which has no place here (although you do it all the time on AoW). Of course, you never engage in personal attacks, and so would not recognize one if it came up and bit you on your ignorant @$$.

What is beginning to upset me more than any of this is the silence of those who supposedly insist on decorum and respectful conduct in these forums.

Posted: Sun Aug 31, 2003 1:28 am
by Chiteng
pasternakski wrote:What bothers me are this person's uncalled-for personal attacks and pontifical statements without principled support. This is not discussion, it is diatribe, which has no place here (although you do it all the time on AoW). Of course, you never engage in personal attacks, and so would not recognize one if it came up and bit you on your ignorant @$$.

What is beginning to upset me more than any of this is the silence of those who supposedly insist on decorum and respectful conduct in these forums.
I have learned that unless it is imposed by banning people who violate
the decorum, that insisting on anything is a waste of time.

We are all equal on the forum, however much that might annoy you.

As far as your characterizations of posts, they are YOURS.
You could just as easily NOT think of them in those terms.
Since you CHOOSE to do so, then that interpetation is YOURs, and
does NOT need to be shared, or even considered.

I certainly have NOT seen TJ indulge in the mindless vulgarity that you use. So as far as I am concerned, he is one up on you =)

Posted: Sun Aug 31, 2003 1:48 am
by TIMJOT
Tristanjohn

Getting back to the test.

I do not understand why you are fiddleing around with the editor. Is it that important to you to get the name Turner in there? Why dont you just use scenerio 7 and put Wilkinson in charge? He has a good rateing and is a amphib.invasion expert. Afterall the name is only chrome. As long as the numbers are similar any substitute will do.

Anyway, regarding your problems with PM. I am guessing you have airfield attack or port attack selected as a secondary mission for your Bettys. Just switch them to Naval Attack/ Rest and they will stop bombing PM.

Regarding fleshing out the TF. I have to disagree. I think its preferable to include all the historic escorts at the expense of a few APs. That is if you are interested in modelong the historic flak as you said you were. I do not think a few less transports will have a significant impact on the validity of the test. Besides if anything my test in all probability has less flak represented than was present historically since I did not include the Vinscence or any the other fire support ships, that may very well have contributed that day. I am also not at all convinced the San Juan didnt take part either, but excluded it as well for your sake.

Not sure at all why you think a test in an open sea hex would be more valid than Lunga. An open sea hex may open up all sorts of ahistorical possibilities that would make the Lunga roads comparison invalid IMO.

Anyway I only put max CAP because I thought that is what you wished. As I said, I intended to run the test again with toned down CAP anyway but will be away for the weekend so probably will not be able to post it until Monday

Regards

Posted: Sun Aug 31, 2003 8:25 am
by Drongo
TIMJOT, if it helps I was able to get fairly similar aircraft numbers to historical in the following:

I took scenario 14 and and formed a new TF (TF 62) from the existing transport TFs and sailed it for Lunga, accompanied by the starting 3 Air Combat TFs.

TF 62 FOR TEST (TF Leader T. Wilkinson)
TF Composed of:
a) Escort (made up of all the cruisers and 9 of the destoryers that TJ listed previously as being present during the Japanese attack on 8th Aug).
CA Vincennes
CA Quincy
CA Astoria
CA Australia
CA Canberra
CL Hobart
DD Jarvis
DD Mugford
DD Patterson
DD Ralph Talbot
DD Selfridge
DD Bagley
DD Blue
DD Helm
DD Henley

b) Transports (I cut TJ's list down to the best 10 transports for AA, to make up the 25 ship TF total)
AP American Legion
AP Hunter Ligget
AK Bellatrix
AK Alchiba
AP Fuller
AP Barnett
AP George F. Elliot
AP McCawley
AK Betelgeuse
AK Formalhaut

Further Info:
The 3 USN CVs move to hex 40,42 (3 hexes SE of Lunga). Each day, 2 of the F4F squadrons are set on Escort with a 40% CAP level while a third is set to LRCAP over TF 62. Each day, a different F4F squadron is placed on LRCAP. The CV TF was never the target of any Japanese strikes during the 3 tests, they always went for TF 62.

At Rabaul, the F1/Tainan fighter squadron is set to escort with 20% CAP. The G1/4th and G2/4th bomber squadrons are set to Naval Strike with 30% Naval Search (and a secondary mission of rest).

Both sides air missions are setup the day prior to TF62 reaching Lunga. Only the first battle of each test attempt was used, after that a new test was started to avoid using the same random seed (test game should be based on a savegame 2 days before the action.

I didn't do it for my tests but it may also be worth seeing what happens if the transports are left empty when they sail for Lunga. That way they'll still be at sea and moving when attacked off Lunga (as was historical) rather than unloading troops (which means not moving in the game, IIRC).

Example AAR.

AFTER ACTION REPORTS FOR 08/9/42

Weather: Partly Cloudy

Air attack on TF, near Lunga at 38,40

Japanese aircraft
A6M2 Zero x 24
G4M1 Betty x 21

Allied aircraft
F4F-4 Wildcat x 21

Japanese aircraft losses
A6M2 Zero x 1 destroyed
G4M1 Betty x 6 destroyed
G4M1 Betty x 12 damaged

Allied aircraft losses
F4F-4 Wildcat x 4 destroyed
F4F-4 Wildcat x 4 damaged

Allied Ships
CA Quincy
CA Astoria
AP Hunter Liggett, Torpedo hits 1
AK Bellatrix
DD Jarvis

Attacking Level Bombers:
2 x G4M1 Betty at 200 feet
1 x G4M1 Betty at 200 feet
3 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet
1 x G4M1 Betty at 200 feet
4 x G4M1 Betty at 200 feet

*** Total Japanese G4M1 losses for the day were 11 a/c (over 50%). 3 more were unavailable from damage the next day.

I ran the test 3 times and got 1, 3 and 1 torpedo hits on 1, 2 and 1 ship(s) respectively. The G4M1 losses varied between 40 and 60% of a fairly constant strike size.

Posted: Sun Aug 31, 2003 11:42 am
by Tristanjohn
TIMJOT wrote:Tristanjohn

Getting back to the test.

I do not understand why you are fiddleing around with the editor. Is it that important to you to get the name Turner in there? Why dont you just use scenerio 7 and put Wilkinson in charge? He has a good rateing and is a amphib.invasion expert. Afterall the name is only chrome. As long as the numbers are similar any substitute will do.
I understand. That, is what I resorted to in the that first test (so long ago).

I was merely curious how the editor would function, and I wanted a perfectly accurate scenario into the bargain, so I gave it a whirl--two birds with one stone. Had I known how awkward the editor is to use I'd have never bothered, I assure you.,

If you like, I'll simply set up another run using #14 and see what shakes out this time. For all I know I'll get the same results you have, in which case I'll let it rest (for the time being, at least). If I can, I'll try to get several runs in tomorrow. I've been at work since early afternoon--no time today for that stuff whatsoever.
Anyway, regarding your problems with PM. I am guessing you have airfield attack or port attack selected as a secondary mission for your Bettys. Just switch them to Naval Attack/ Rest and they will stop bombing PM.
Bad guess. (Logical, but not right in this case. If you want I'll mail you the files. Take a look at them yourself, run the test yourself. Something's not right in there.)
Regarding fleshing out the TF. I have to disagree. I think its preferable to include all the historic escorts at the expense of a few APs. That is if you are interested in modelong the historic flak as you said you were.
We don't know how much flak was put up. We do know that not every ship in the TF had clear line of sight (ship logs, sailor diaries, analysis of track charts and so on), it's certain only a few support ships ever had unfettered line of sight to the Japanese planes for the entire duration of the attack.

On the other hand, with the correct number of transports included we then at least have the correct number of targets--the Japanese were (as they ought to have been) after the transports. These ships were their primary objective, the support forces were of secondary importance.
I do not think a few less transports will have a significant impact on the validity of the test.
Gary doesn't actually have planes flying around in there, TIMJOT. Everything's just one large happy average and abstracted like crazy, with variables (and randomization hard at work on these) doing this and modifying that like you wouldn't believe . . . you get the idea I'm sure. So with more ships there's a larger chance (and with Gary I do mean chance) of one of those Japanese "planes" launching a "torpedo" that will "run true" and "hit" one of those "transports."

See what I mean?

One thing about Gary's method of "combat" that always seems true in his games: small differences in just one variable tend to make a significant difference in the result. That was certainly the case when we worked on PW with, for instance, the Japanese attack on Pearl Harbor, and it's not any different here. (Well, it just might be, but please trust my judgment on this point: it's all but sure it's the same deal all over again. That's just the way Gary's games are. :))
Besides if anything my test in all probability has less flak represented than was present historically since I did not include the Vinscence or any the other fire support ships, that may very well have contributed that day. I am also not at all convinced the San Juan didnt take part either, but excluded it as well for your sake.
Again, there's no way to know exactly. Case in point: Vincennes was steaming somewhat west (possibly northwest) of Jarvis when the latter was struck; Jarvis was generally west (or northwest) of Turner's transports; the Japanese attack ran on an east to west bearing. In other words, Vincennes undoubtedly was screened to one degree or the other by a whole lot of ship profiles--considerably screened is my best guess. (Please always keep in mind that these Bettys did not fly in at 200 feet, no matter what the simulation says. :) They came in at around 50 feet, or lower still. If you don't believe me I'd be happy to direct you to some pictures of the action that day. Anyway, my contention is most of these ships we're using for this test never had a bead on these airplanes once they got down near the water for the reason the gunners couldn't see these planes.). However, if you feel like it throw Vincennes in. Leave San Juan out of the mix, though. It's all but certain she was out of the main fight, and in any event I'm confident the aggregate AA put up by our virtual navy will equal (and then some) that put up on the 8th in defense of Turner's force.

[Ed's note: In the above description of the battle I quoted the orientation of USN ships and attacking Bettys wrong, originally citing a south-to-north torpedo run, etc. Drongo picked up the error and I've changed this to relfect actuality.]

Do try, by all means, to give the TF its due allotment of CAP.

I am not pro-USN in this matter or anti-Japanese. All I want to determine is if the model can consistently portray in accurate fashion (within the bounds of reason) what happened on 8 August 1942 off Lunga Point.
Not sure at all why you think a test in an open sea hex would be more valid than Lunga. An open sea hex may open up all sorts of ahistorical possibilities that would make the Lunga roads comparison invalid IMO.
Not more valid, but based on my short experience with the editor less confusing to the AI--as I said, it kept going for PM (when it did anyting at all!). An expedient, nothing more.
Anyway I only put max CAP because I thought that is what you wished. As I said, I intended to run the test again with toned down CAP anyway but will be away for the weekend so probably will not be able to post it until Monday.
No problem. Thank you for the interest and effort.