Page 8 of 17

Re: Escape from the Wildfire (4-player game).

Posted: Wed Jul 08, 2026 9:03 am
by Orm
Mar/Apr '40
Impulse #1 (Allied)

USSR demands Bessarabia.
0054.jpg
0054.jpg (746.89 KiB) Viewed 537 times

Re: Escape from the Wildfire (4-player game).

Posted: Wed Jul 08, 2026 12:25 pm
by NatRapsEno
Allow the claim

Re: Escape from the Wildfire (4-player game).

Posted: Wed Jul 08, 2026 3:55 pm
by Orm
Mar/Apr '40
Impulse #1 (Allied)

No declarations of war.

Land: China
Combined: USSR, USA, France
Naval: CW

CW port strikes Kiel with two CVP, and are escorted by one CVP. Will Germany intercept?
0055.jpg
0055.jpg (587.64 KiB) Viewed 514 times

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 2:38 am
by NatRapsEno
No intercept.

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 10:36 am
by Orm
Mar/Apr '40
Impulse #1 (Allied)

Germany gets three surprise points. How to proceed?
0056.jpg
0056.jpg (376.89 KiB) Viewed 488 times

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 11:55 am
by rkr1958
Orm wrote: Thu Jul 09, 2026 10:36 am Mar/Apr '40
Impulse #1 (Allied)

Germany gets three surprise points.
Subtle, but brilliant/slick tactical move on your part that I wish to point out that made a difference in this port strike.

I noticed that you escorted your 2 CVPs, both with ranges less than 4, executing the port strike with a 4-range CVP. Now this 4-range CVP had the reaction range to counter intercept if Jason had elected to intercept, which he didn't.

So on the surface it looked like this CVP escort was wasted. But; here comes the brilliant tactical play on your part in my opinion. The 4 range CVP escort gave your port strike group 1 sea box higher and thus 1 additional surprise point.

And in this specific case "reduced" Jason's surprise points from 4 without the escort, which would have allowed him to avoid, to 3 with the escort which allows your port strike to proceed.

By the way, I noticed your tactic before Jason's response to intercept or not; but waited to comment on such until after Jason's decision. I didn't want to potentially influence his decision and your game ( e.g., intercept with the goal of knocking the 4 range CVP out of the strike group and reducing allied surprise points by 1).

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 12:14 pm
by NatRapsEno
Save the points to select target for the Axis

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 1:58 pm
by Orm
The German AA is pretty accurate, and four points are removed (10,4,4,8). How to proceed?
0057.jpg
0057.jpg (300.57 KiB) Viewed 455 times
0058.jpg
0058.jpg (374.12 KiB) Viewed 455 times

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 2:10 pm
by NatRapsEno
Schleswig Holstein

Re: Escape from the Wildfire (4-player game).

Posted: Thu Jul 09, 2026 2:29 pm
by Orm
The old BB was disorganized.
0059.jpg
0059.jpg (296.45 KiB) Viewed 446 times

Re: Escape from the Wildfire (4-player game).

Posted: Fri Jul 10, 2026 2:22 pm
by Orm
Mar/Apr '40
Impulse #1 (Allied)

No Naval Air.

Naval Movement:
CW+FRA:
Battle fleet -> West Med 3-box
2 SUB -> ItC 3-box
Liner + MIL -> Red Sea
TRS + HQA Gibraltar -> Calais
The UK - West Africa convoy chain is strengthened.
Convoy escorts do their thing.

Allies may search in two sea areas,
NavalSearch.zip
(1.57 MiB) Downloaded 179 times
0060.jpg
0060.jpg (426.46 KiB) Viewed 396 times

Re: Escape from the Wildfire (4-player game).

Posted: Fri Jul 10, 2026 2:23 pm
by Orm
CW search in the Italian Coast. Will Axis add any air?
0061.jpg
0061.jpg (550.89 KiB) Viewed 396 times

Re: Escape from the Wildfire (4-player game).

Posted: Fri Jul 10, 2026 3:09 pm
by NatRapsEno
No support

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 4:49 am
by Orm
No contact in the Italian Coast (8-8).

Next is the Western Mediterranean. CW adds one FTR2 to the 0-box.

Will Axis add any air? include SUBs?
0062.jpg
0062.jpg (652.63 KiB) Viewed 362 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 8:01 am
by Orm
Mar/Apr '40
Impulse #1 (Allied)

Allies finds in the Western Mediterranean (2-6), and uses 4 points to make it a surface action.
0063.jpg
0063.jpg (424.25 KiB) Viewed 349 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 8:03 am
by Orm
Italy suffers 3 X, and 2 A. How should they be applied?
0064.jpg
0064.jpg (297.01 KiB) Viewed 349 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 2:53 pm
by Orm
One sunk, and two damaged SUBs for Italy, along with two aborted CA.
0065.jpg
0065.jpg (306.49 KiB) Viewed 326 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 2:59 pm
by Orm
One French BB is sunk.
0066.jpg
0066.jpg (324.88 KiB) Viewed 326 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 3:17 pm
by Orm
Allies stay. Does Axis stay? If so, add any air? Include SUBs? if not, then where does Axis abort?

Edit: Axis stay as well.

Edit 2: including SUBs for Italy.
0067.jpg
0067.jpg (362.44 KiB) Viewed 325 times

Re: Escape from the Wildfire (4-player game).

Posted: Sat Jul 11, 2026 3:32 pm
by Orm
Allies finds again (3-10), and once again use 4 points to make it a surface action.
0068.jpg
0068.jpg (412.94 KiB) Viewed 318 times