Page 8 of 9
RE: Marinacci's code
Posted: Wed Feb 24, 2010 7:35 pm
by Ubercat
ORIGINAL: Greyshaft
Chill out dudes... Have you checked out how long it took Michelangelo to do the Sistine Chapel?
I loooooove WiF but my personal happiness doesn't hang on whether we get this game before 2020.
If you think you can do a better job then feel free to step up to the plate and have a go.
Hehe, funny you should mention Michelangelo. As I recall, he had an idiot Pope who came around every few weeks, whining "Is it done, yet?" Never mind that the artist was working 80+ hours a week, and the Pope wasn't. He still felt entitled to complain about it.
Of course the Pope was actually funding the project, which can't even be said about some around here regarding MWIF...
RE: Marinacci's code
Posted: Thu Feb 25, 2010 6:59 am
by Joseignacio
ORIGINAL: Ubercat
ORIGINAL: Greyshaft
Chill out dudes... Have you checked out how long it took Michelangelo to do the Sistine Chapel?
I loooooove WiF but my personal happiness doesn't hang on whether we get this game before 2020.
If you think you can do a better job then feel free to step up to the plate and have a go.
Hehe, funny you should mention Michelangelo. As I recall, he had an idiot Pope who came around every few weeks, whining "Is it done, yet?" Never mind that the artist was working 80+ hours a week, and the Pope wasn't. He still felt entitled to complain about it.
Of course the Pope was actually funding the project, which can't even be said about some around here regarding MWIF...





RE: Marinacci's code
Posted: Thu Mar 11, 2010 2:28 pm
by WIF_Killzone
There is Parkinsons law to consider which is a pessimistic view that the work remaining on a project will shrink or expand to fit the time available.
In this case, since there is a theoretical unlimited time available, it will never end but a great deal of work will be performed. [X(]
I think he was shot by dissidents.
RE: Marinacci's code
Posted: Sun Mar 14, 2010 2:42 am
by bo
ORIGINAL: David Heath
Hi Guys
Look Steven is running the show and I feel has more then kept everyone in the loop. If you are unhappy with how long its taken that is fine and I can understand it. The bottom line is its done when its done.
David
oy vey David I am trying hard to be a clam but you Matrix guys make it hard for me not to comment but I will bite my tongue for another 6 months[:-]
Bo
RE: Marinacci's code
Posted: Mon Mar 15, 2010 6:43 am
by Joseignacio
ORIGINAL: vonRocko
ORIGINAL: Joseignacio
ORIGINAL: CrusssDaddy
Hahaha, outstanding thread! Ah, the glory days of five years ago when the Matrix guys last bothered to post. Nothing from them since then, a void that speaks volumes about their interest in the project. Yet the same, silly old daft codgers leap to their defense...
No, definitely, you are NOT a Troll.

A CureZone Troll is generally a person who is extremely skeptical of the main forum subject.
He is generally interested to make other forum members look stupid. A troll will sometimes use insults to provoke other people to insult him. Then, he will complain to moderators of being insulted and will request that his opponents get banned from further discussion.
http://curezone.com/forums/troll.asp
Fanbois of a computer game that doesn't even exist yet. With 24 posts in 6 yrs.,CrussDaddy is the King of Trolls![:D]
Fanbois. Where??? Here everybody has a wide scope that allows any input to be made, except for those by people whose only posts are simply to bash Steven and insult those who want a game with an AI.
If that is to be a fanboi in your opinion, you should visit some other games forums...

RE: Marinacci's code
Posted: Tue Mar 16, 2010 12:48 pm
by bo
ORIGINAL: BallyJ
I am 63 so 2020 is a tad far of from my point of view.
LOL[;)]
I am older than you but I started looking for a nursing home that has internet when the last due date was put on hold [:D]
Bo
RE: Marinacci's code
Posted: Sat Sep 17, 2011 8:59 am
by Samsonite
7 years?[&o]
RE: Marinacci's code
Posted: Sat Sep 17, 2011 11:21 am
by Centuur
So what? To me it looks like that someone with Matrix made a small error by buing this. Trying to make things right, they stumbled across one madman (sorry Steve...) who is trying to make things work. According to the things I'm seeing here, that madman (together with a lot of other crazy persons here) is making progress to make WiF work on a computerscreen.
IMHO there are two wargames which really stand out in the world of boardgaming. One is (advanced) Squad Leader. The other is WiF. The first I play regularly, since you can compleet a scenario in one or two days. The other is gathering dust in the attic, since I have a wife, kid and cats roaming around in my house and no space to place the boards for a longer periode of time...
In a year time you say "8 years". It may even become nine or ten. If that is what it takes, then we have to be patient (even if I'm not...).
I've always believed that is was impossible to make one of those games to work on a computer. It looks like the impossible is going to be possible.
RE: Marinacci's code
Posted: Wed Sep 21, 2011 8:41 pm
by trooper76
ORIGINAL: Centuur
IMHO there are two wargames which really stand out in the world of boardgaming. One is (advanced) Squad Leader. The other is WiF. The first I play regularly, since you can compleet a scenario in one or two days. The other is gathering dust in the attic, since I have a wife, kid and cats roaming around in my house and no space to place the boards for a longer periode of time...
Mate,
I'm currently playing 4 games of wif (well 3 games of wif and one of patif) with not a single board setup in my house (bugging the dogs/wife/kids/etc). A cpl of years ago I discovered the joys of PBEM WiF using Cyberboard (feel free to try Vassal as well) and haven't looked back. I play the turns at my leisure, and get plenty of WiFness just about every day. Seriously you should look into it!
RE: Marinacci's code
Posted: Thu Sep 22, 2011 4:20 am
by HansHafen
Civil War by Victory Games is excellent as well.
RE: Marinacci's code
Posted: Wed Sep 28, 2011 10:30 pm
by Hanal
I wonder...is the original poster from 2004 Samsonite still around, or did he pack it in?

RE: Marinacci's code
Posted: Thu Sep 29, 2011 2:49 am
by Red Prince
ORIGINAL: J P Falcon
I wonder...is the original poster from 2004 Samsonite still around, or did he pack it in?
See post #147. He showed up for his annual query about two weeks ago. [:)]
RE: Marinacci's code
Posted: Wed Oct 12, 2011 12:08 am
by 38special
Just finished a ftf wif that took 5 months to play. PBEM might be ok, but it may allow too many games to be going on in my head at one time. [:)]
RE: Marinacci's code
Posted: Wed Oct 12, 2011 11:14 am
by micheljq
ORIGINAL: 38special
Just finished a ftf wif that took 5 months to play. PBEM might be ok, but it may allow too many games to be going on in my head at one time. [:)]
I know someone who was playing 4 Wif campaigns at a time with PBeM and Vassal. [:)]
RE: Marinacci's code
Posted: Wed Oct 12, 2011 5:41 pm
by trooper76
ORIGINAL: micheljq
ORIGINAL: 38special
Just finished a ftf wif that took 5 months to play. PBEM might be ok, but it may allow too many games to be going on in my head at one time. [:)]
I know someone who was playing 4 Wif campaigns at a time with PBeM and Vassal. [:)]
4? snort. You don't get your gold frequent flier card until your running 6 at once..

The beauty of PBEM.
RE: Marinacci's code
Posted: Thu Oct 13, 2011 1:53 pm
by brian brian
ORIGINAL: HansHafen
Civil War by Victory Games is excellent as well.
I used to have a copy of this and thoroughly enjoyed it. It is a few hundred miles away at a friends house now. We played one epic campaign with the random leader set-up; Stonewall Jackson showed up in Missouri in place of the forgettable Rebel generals over that way and proceeded to drive on Chicago early in the war.
Anyhow, I don't understand this post. Does the game make for a good CyberBoard game, or is there a computerized version out there to play somewhere?
RE: Marinacci's code
Posted: Sat Jan 14, 2012 10:06 pm
by MikeS369
I wonder what version of Windows we will be using when this game is released (if it's released).
RE: Marinacci's code
Posted: Sat Jan 14, 2012 10:24 pm
by aspqrz02
ORIGINAL: MikeS369
I wonder what version of Windows we will be using when this game is released (if it's released).
You think Microsoft will still be in existence by that time, and that Windows will still be in use?
[:D][:D][:D]
Phil
RE: Marinacci's code
Posted: Sat Jan 14, 2012 10:28 pm
by Red Prince
ORIGINAL: aspqrz
ORIGINAL: MikeS369
I wonder what version of Windows we will be using when this game is released (if it's released).
You think Microsoft will still be in existence by that time, and that Windows will still be in use?
[:D][:D][:D]
Phil
I think it's safe to say (without violating the Non-Disclosure Agreement I signed) that we'll have this out on the shelves long before a neural jack (located behind the ear) is the standard computer interface used by the majority of the populace. [;)]
RE: Marinacci's code
Posted: Sat Jan 14, 2012 11:34 pm
by HansHafen
There is a Civil War computer game out there. I actually think I have it here somewhere but I have never played it. I have only ever seen one listed on Ebay. I bought it. Let me know if you are interested in it. I'm not using it as I have some local guys who like to play the boardgame version. woohoo!
ORIGINAL: brian brian
ORIGINAL: HansHafen
Civil War by Victory Games is excellent as well.
I used to have a copy of this and thoroughly enjoyed it. It is a few hundred miles away at a friends house now. We played one epic campaign with the random leader set-up; Stonewall Jackson showed up in Missouri in place of the forgettable Rebel generals over that way and proceeded to drive on Chicago early in the war.
Anyhow, I don't understand this post. Does the game make for a good CyberBoard game, or is there a computerized version out there to play somewhere?