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RE: New/Corrected bases

Posted: Sun May 01, 2005 10:11 pm
by Tristanjohn
I think this picture serves better still to depict the actual route. There's no "highway" or otherwise accompanying "road net" along this cut. This is no doubt why the Japanese declined to use it.



Image

RE: New/Corrected bases

Posted: Sun May 01, 2005 10:36 pm
by Andrew Brown
ORIGINAL: Tristanjohn
Below are two maps from the U.S. Military Academy World War II atlas. These afford a good strategic view of the situation.

Funny that you should bring this up. I already have those maps and I have been thinking about them as well. I came to the conclusion that the best thing to do with the central rail line, considering that it doesn't seem to have been used by the Japanese, is to convert it to a road. This possible change, along with a few others in China, will have to wait for a new map update, however.


RE: New/Corrected bases

Posted: Sun May 01, 2005 10:49 pm
by Tristanjohn
ORIGINAL: Andrew Brown
ORIGINAL: Tristanjohn
Below are two maps from the U.S. Military Academy World War II atlas. These afford a good strategic view of the situation.

Funny that you should bring this up. I already have those maps and I have been thinking about them as well. I came to the conclusion that the best thing to do with the central rail line, considering that it doesn't seem to have been used by the Japanese, is to convert it to a road. This possible change, along with a few others in China, will have to wait for a new map update, however.

A road at best. Practically speaking it was no better than a (narrow) track cut through mountainous jungle terrain. For all intents and purposes it didn't anyone much good at the time. It might have served the British some good use as they would have had at least some rolling stock to work with, but nothing at all for the Japanese. And as I noted, all the Jpanese did with it eventually was to tear up the rails and crossties for their Burma Railway. Which is yet another clue as to how hamstrung the Japanese were in terms of shipping war stuff out of the home islands.

RE: New/Corrected bases

Posted: Sun May 01, 2005 10:57 pm
by Tristanjohn
ORIGINAL: Andrew Brown
ORIGINAL: Tristanjohn
Below are two maps from the U.S. Military Academy World War II atlas. These afford a good strategic view of the situation.

Funny that you should bring this up. I already have those maps and I have been thinking about them as well. I came to the conclusion that the best thing to do with the central rail line, considering that it doesn't seem to have been used by the Japanese, is to convert it to a road. This possible change, along with a few others in China, will have to wait for a new map update, however.

Please don't dawdle on your changes, Andrew. Your map is the key to this entire project. Every game turn must be played on that map. With the exception of Gary's logistics model, which came to us hopeless, I view your map as being the most important part of the puzzle. It's certainly more critical than any number of OOB changes, with the exception to merchant shipping, of course.

RE: New/Corrected bases

Posted: Mon May 02, 2005 1:14 am
by Andrew Brown
ORIGINAL: Tristanjohn
Please don't dawdle on your changes, Andrew. Your map is the key to this entire project. Every game turn must be played on that map. With the exception of Gary's logistics model, which came to us hopeless, I view your map as being the most important part of the puzzle. It's certainly more critical than any number of OOB changes, with the exception to merchant shipping, of course.

Well, the map is far from perfect, and there is still a lot of playtesting that needs to be done to see what needs to be improved. So far nearly all of the feedback has been positive, which is encouraging.

As for future updates, I plan to do one, especially now that China is going to be reviewed. However it will take a while to complete, due to personal circumstances (my free time, limited as it is now, is going to be reduced even further any day now). It may take several months before another update gets done.

In the meantime, anyone who can provide suggestions and, especially, feeback from actual playtesting, would be most helpful.

RE: IJA OB POC ?

Posted: Mon May 02, 2005 1:47 pm
by Don Bowen
ORIGINAL: jwilkerson

Here is everything in one place regarding the 6 new cities from my perspective.

Base Tsinan (53,32)
Airfield: 1(4)
Resources: 30
Manpower:2
Heavy Industry:10
Garrison: 160

...

Troop relocations to support addition of six new cities

Suchow

IJA 3 Mx Bde
IJA 9 Mx Bde

Joe

Was putting these into the change list and hit a small problem. There are no units named 3rd Mixed Bde or 9th Mixed Bde. I assume these should be the 3rd Ind. Bde (Location 1262) and 9th Ind. Bde (Location 1264), both of which are currently at Kaifeng??

Also, I simply have no idea what to do with the garrison values you have specified. I think I need additional enlightenment.

Thanks for all your work on this!

Don

RE: IJA OB POC ?

Posted: Mon May 02, 2005 4:35 pm
by jwilkerson
ORIGINAL: Don Bowen


Joe

Was putting these into the change list and hit a small problem. There are no units named 3rd Mixed Bde or 9th Mixed Bde. I assume these should be the 3rd Ind. Bde (Location 1262) and 9th Ind. Bde (Location 1264), both of which are currently at Kaifeng??

Yup - 3 & 9 Ind Bde !

Also, I simply have no idea what to do with the garrison values you have specified. I think I need additional enlightenment.

Thanks for all your work on this!

Don

I don't know where the garrison values go either ... but somewhere in with all the other base values ! I think Andrew knows.



RE: IJA OB POC ?

Posted: Mon May 02, 2005 5:11 pm
by Bradley7735
Garrison values are calculated based on the size of the airfield plus the size of the port. The garrison also gets larger if the base has factories of some kind. It's a calculated value that goes up as the base gets bigger. It' not something you can add with the editor, specifically.

RE: IJA OB POC ?

Posted: Mon May 02, 2005 5:40 pm
by jwilkerson
Ah - well that explains it ! 'Cause I just went in and rooted around in the editor and couldn't find it - so thanks !