RE: Not sure what to do here
Posted: Fri May 06, 2005 12:52 am
Click on the attachment for the combat report I guess I did not get it to load with the post[:D]
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Mr.Frag
Here's what I get running this puppy: (based on ending Allied turn and running Japan)
Day Time Surface Combat, near Balikpapan at 31,64
Allied aircraft
no flights
Allied aircraft losses
SOC-3 Seagull: 9 destroyed
Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 28, on fire
BB Mutsu, Shell hits 6
BB Fuso, Shell hits 8
BB Yamashiro, Shell hits 8
BB Ise, Shell hits 8
BB Hyuga, Shell hits 7
DD Mikazuki
DD Sawakaze, Shell hits 3, on fire
DD Yakaze, Shell hits 14, and is sunk
DD Yukaze, Shell hits 10, on fire, heavy damage
DD Wakatake, Shell hits 11, and is sunk
DD Kuretake, Shell hits 1
DD Sanae, Shell hits 4, on fire, heavy damage
Allied Ships
CL Marblehead, Shell hits 78, and is sunk
CL Boise, Shell hits 64, and is sunk
DD Barker, Shell hits 25, and is sunk
DD Bulmer, Shell hits 4, Torpedo hits 1, and is sunk
DD Paul Jones, Shell hits 16, and is sunk
DD Parrott, Shell hits 13, and is sunk
DD Stewart, Shell hits 26, and is sunk
Based on what I saw, I would suspect the BB's had already blown most of their ammo loadout before showing up which really makes them CL's with lots of armor. Even then, as you see above looking at the ship damage levels, there was only 1 real hit from the Allies that caused any real damage.
I'd suggest you guys make a copy of your saves and reinstall in case you have something glitched.
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ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
ORIGINAL: Captain Ed
Click on the attachment for the combat report I guess I did not get it to load with the post[:D]
ORIGINAL: jwilkerson
ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
Well that's further localization but not absolute root cause ... was the turn corrupted by sending it in email ... and the resend was correct ? Or was it corrupted by some other mechanism ?
ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
ORIGINAL: Nomad
ORIGINAL: jwilkerson
ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
Well that's further localization but not absolute root cause ... was the turn corrupted by sending it in email ... and the resend was correct ? Or was it corrupted by some other mechanism ?
A copy of the ended turn that Rob complained about produced the weird results he posted. When I loaded up the saved, but not ended turn, and ended it, frag ran it and it ran normally. [:)]
ORIGINAL: rroberson
ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
Eep I missed this thread..so the turn was corrupted by email?
ORIGINAL: Nomad
ORIGINAL: rroberson
ORIGINAL: Nomad
Frag and I did some investigating and found that the ended turn was corrupted. Rob and I never
really thought about that being a possibility. So, now we continue on. [:D][8D]
Eep I missed this thread..so the turn was corrupted by email?
Not quite Rob, when my machine did the end turn, it corrupted the file. When I redid it Frag had it
run a normal turn( still a bit bloody but your BBs do not have a lot of ammo ). You have mail. [:D]
ORIGINAL: jwilkerson
ORIGINAL: Nomad
ORIGINAL: rroberson
Eep I missed this thread..so the turn was corrupted by email?
Not quite Rob, when my machine did the end turn, it corrupted the file. When I redid it Frag had it
run a normal turn( still a bit bloody but your BBs do not have a lot of ammo ). You have mail. [:D]
"My machine corrupted the file" ... sounds like we're not sure exactly what corrupted the file. But if it was the "saving" process ... that would be unlikely to be the WITP game software as players have saved zillions of turns without known corruption ... and even under 1.5 it would be hundreds by now ... so ... not likely to be a WITP v1.5 issue ... if even not sure exactly what caused it. And sounds like we do know that ammo shortage was part of the problem.
ORIGINAL: Nikademus
I ran a series of tests tonight using the same units as in Nomad's combat replay he sent me. In none of them was I able to duplicate the killer Boise effect.
I even set up this test to produce extreme hit levels:
AFTER ACTION REPORTS FOR 05/02/42
--------------------------------------------------------------------------------
Day Time Surface Combat, near Shortlands at 63,93
Japanese Ships
BB Nagato, Shell hits 31, on fire
Allied Ships
CL Marblehead, Shell hits 8
CL Boise, Shell hits 7
DD Barker, Shell hits 7, on fire, heavy damage
DD Bulmer, Shell hits 5, on fire, heavy damage
DD Paul Jones, Shell hits 1, on fire, heavy damage
DD Parrott, Shell hits 1
DD Stewart
Nagato's damage after the battle SYS=10% FLT=1% Fire=4%
Judging by what i've read here tonight regarding the corrupted email....its not looking like a major bug for 1.5
ORIGINAL: rroberson
Day Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 11
BB Mutsu, Shell hits 3
BB Fuso, Shell hits 5
BB Yamashiro, Shell hits 3, Torpedo hits 1
BB Ise, Shell hits 9
BB Hyuga, Shell hits 3
DD Mikazuki, Shell hits 4, on fire, heavy damage
DD Sawakaze, Shell hits 2, on fire, heavy damage
DD Yakaze
DD Yukaze, Shell hits 4, on fire, heavy damage
DD Wakatake, Shell hits 5, on fire, heavy damage
DD Kuretake, Shell hits 1, on fire
DD Sanae
Allied Ships
CL Marblehead, Shell hits 18, on fire, heavy damage
CL Boise, Shell hits 22, on fire, heavy damage
DD Barker, Shell hits 17, on fire, heavy damage
DD Bulmer, Shell hits 18, and is sunk
DD Paul Jones, Shell hits 21, and is sunk
DD Parrott, Shell hits 15, and is sunk
DD Stewart, Shell hits 6, and is sunk
Okay...so is this better?
Looks like we will swap destroyers (ouch goes the Japanese player) My heavies went in with 3 rounds per 14 inch gun (16 inch) each...and I saw no big hits on his ships with anything larger then 6 inch.
Opinions?
ORIGINAL: doktorblood
ORIGINAL: rroberson
Day Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 11
BB Mutsu, Shell hits 3
BB Fuso, Shell hits 5
BB Yamashiro, Shell hits 3, Torpedo hits 1
BB Ise, Shell hits 9
BB Hyuga, Shell hits 3
DD Mikazuki, Shell hits 4, on fire, heavy damage
DD Sawakaze, Shell hits 2, on fire, heavy damage
DD Yakaze
DD Yukaze, Shell hits 4, on fire, heavy damage
DD Wakatake, Shell hits 5, on fire, heavy damage
DD Kuretake, Shell hits 1, on fire
DD Sanae
Allied Ships
CL Marblehead, Shell hits 18, on fire, heavy damage
CL Boise, Shell hits 22, on fire, heavy damage
DD Barker, Shell hits 17, on fire, heavy damage
DD Bulmer, Shell hits 18, and is sunk
DD Paul Jones, Shell hits 21, and is sunk
DD Parrott, Shell hits 15, and is sunk
DD Stewart, Shell hits 6, and is sunk
Okay...so is this better?
Looks like we will swap destroyers (ouch goes the Japanese player) My heavies went in with 3 rounds per 14 inch gun (16 inch) each...and I saw no big hits on his ships with anything larger then 6 inch.
Opinions?
Still looks wacked to me.
ORIGINAL: doktorblood
ORIGINAL: rroberson
Day Time Surface Combat, near Balikpapan at 31,64
Japanese Ships
CS Chiyoda
BB Nagato, Shell hits 11
BB Mutsu, Shell hits 3
BB Fuso, Shell hits 5
BB Yamashiro, Shell hits 3, Torpedo hits 1
BB Ise, Shell hits 9
BB Hyuga, Shell hits 3
DD Mikazuki, Shell hits 4, on fire, heavy damage
DD Sawakaze, Shell hits 2, on fire, heavy damage
DD Yakaze
DD Yukaze, Shell hits 4, on fire, heavy damage
DD Wakatake, Shell hits 5, on fire, heavy damage
DD Kuretake, Shell hits 1, on fire
DD Sanae
Allied Ships
CL Marblehead, Shell hits 18, on fire, heavy damage
CL Boise, Shell hits 22, on fire, heavy damage
DD Barker, Shell hits 17, on fire, heavy damage
DD Bulmer, Shell hits 18, and is sunk
DD Paul Jones, Shell hits 21, and is sunk
DD Parrott, Shell hits 15, and is sunk
DD Stewart, Shell hits 6, and is sunk
Okay...so is this better?
Looks like we will swap destroyers (ouch goes the Japanese player) My heavies went in with 3 rounds per 14 inch gun (16 inch) each...and I saw no big hits on his ships with anything larger then 6 inch.
Opinions?
Still looks wacked to me.