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RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 1:40 am
by Shannon V. OKeets
ORIGINAL: Greyshaft
can't really help with the music but how about the following triggers for video:
Declaration of war shows video of your national leader making a speech (any speech).
Taking enemy capital shows your troops marching
Taking enemy factory shows factory demolition sequence
Achieving a Factory destruction by strat bombing shows your national bombers (Heinkel for Germany, Lancaster for CW etc) unloading over target
BB or CV emerging from second stage production shows appropriate unit steaming into the sunset.
Sinking an enemy BB shows HMS Barham clip (damage or bottoming doesn't trigger clip)
Sinking an enemy CV shows USS Franklin clip (ditto)
Dropping of A-Bomb shows mushroom cloud
...
(still thinking)
Very helpful.
Maybe a ship going down the slip might be appropriate for a naval unit completing its 2nd production cycle.
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 2:42 am
by Greyshaft
ORIGINAL: Shannon V. OKeets
Maybe a ship going down the slip might be appropriate for a naval unit completing its 2nd production cycle.
2nd production cycle ? I always thought going down slipway = end of first production cycle followed by fitting out for a year which was second production cycle. But I'm only a software guy and that sounds like a project management constraint for the hardware team [:D]
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 6:14 am
by Stabilo
Please keep in mind that germans can be amerced for even owning a game with nazi-symbols or songs.
Forbidden songs here in Germany are:
• "Die Fahne hoch! Die Reihen fest geschlossen! SA marschiert..." (sog.
HORST-WESSEL-LIED)
• Melodie d. Horst-Wessel-Liedes, u. U. auch markante Teile davon
• "Brüder in Zechen und Gruben, Brüder ihr hinter dem Pflug...Einst kommt
der Tag der Rache, einmal da werden wir frei! Schaffendes Deutschland
erwache, brich deine Ketten entzwei!"
• "Durch Groß-Berlin marschieren wir... SA marschiert, die Straße frei..."
• "Es stehet in Deutschland die eiserne Schar, die kämpfet für Freiheit..."
• "Es zittern die morschen Knochen... SA marschiert, die Straße frei..."
• "Ihr Sturmsoldaten jung und alt..."
• "Siehst Du im Osten Morgenrot...Volk ans Gewehr!"
• "Sturm, Sturm" (Deutschland erwache)
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 6:18 am
by Stabilo
and you can find some tank movies here:
http://www.panzermodellbau.com/index_en ... iew.html&1
and
http://www.panzerlexikon.de/ -> go to "Video-clips"
But I don't know anything about the copyright. [:-]
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 6:35 am
by Froonp
ORIGINAL: Greyshaft
ORIGINAL: Shannon V. OKeets
Maybe a ship going down the slip might be appropriate for a naval unit completing its 2nd production cycle.
2nd production cycle ? I always thought going down slipway = end of first production cycle followed by fitting out for a year which was second production cycle. But I'm only a software guy and that sounds like a project management constraint for the hardware team [:D]
Yes, going down slipway is the end of first production cycle.
A Software guy ? Are you ITIL ? [:D]
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 7:35 am
by Greyshaft
ORIGINAL: Froonp
A Software guy ? Are you ITIL ? [:D]
I'm familiar with ITIL but my specialty in Lotus Notes/Domino - sys admin and app development
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 3:57 pm
by Shannon V. OKeets
ORIGINAL: Stabilo
Please keep in mind that germans can be amerced for even owning a game with nazi-symbols or songs.
Forbidden songs here in Germany are:
• "Die Fahne hoch! Die Reihen fest geschlossen! SA marschiert..." (sog.
HORST-WESSEL-LIED)
• Melodie d. Horst-Wessel-Liedes, u. U. auch markante Teile davon
• "Brüder in Zechen und Gruben, Brüder ihr hinter dem Pflug...Einst kommt
der Tag der Rache, einmal da werden wir frei! Schaffendes Deutschland
erwache, brich deine Ketten entzwei!"
• "Durch Groß-Berlin marschieren wir... SA marschiert, die Straße frei..."
• "Es stehet in Deutschland die eiserne Schar, die kämpfet für Freiheit..."
• "Es zittern die morschen Knochen... SA marschiert, die Straße frei..."
• "Ihr Sturmsoldaten jung und alt..."
• "Siehst Du im Osten Morgenrot...Volk ans Gewehr!"
• "Sturm, Sturm" (Deutschland erwache)
Essential information for us to know. Thanks.
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 5:56 pm
by composer99
What about the tune for
Deustchland Über Alles? If memory serves, that tune (if not those words), composed by Haydn, is still used in the Austrian national anthem, and even as a hymn in several Christian denominations. That would be a good pick for German 'nationalist' music if it is not verboten in Germany.
As for militaristic German music, the obvious pick would be the
Ride of the Valkyries by Wagner; since that has been done to death and we are looking for fairly short clips I think a better choice would be an excerpt from
Das Rheingold (also Wagner - the Ring of the Nibelung cycle from which the Valkyrie music is also drawn) when Wotan & company go to get the Ring from Alberich the dwarf - I am thinking specifically of the hammering of the dwarves of Nibelheim at the end of Scene 2. While the context of the scene is not explicitly militaristic, the music itself has a strong rhythm (good for marching) and of course is about industrial-scale toil & servitude.
See
http://larrydavisbrown.homestead.com/files/Ring/hammering.mp3 for an excerpt of what I am talking about here.
The actual sequence runs about 2-3 minutes long or so.
RE: Ideas for video triggers
Posted: Sat Feb 07, 2009 9:17 pm
by terje439
Other militaristic music clip for the germans could be
Rot scheint die Sonne
Used by the German paratroopers. (the clip is supposedly from the invasion of Crete)
Wir fahren gegen Engeland
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 6:08 am
by Stabilo
ORIGINAL: composer99
What about the tune for
Deustchland Über Alles? If memory serves, that tune (if not those words), composed by Haydn, is still used in the Austrian national anthem, and even as a hymn in several Christian denominations. That would be a good pick for German 'nationalist' music if it is not verboten in Germany.
As for militaristic German music, the obvious pick would be the
Ride of the Valkyries by Wagner; since that has been done to death and we are looking for fairly short clips I think a better choice would be an excerpt from
Das Rheingold (also Wagner - the Ring of the Nibelung cycle from which the Valkyrie music is also drawn) when Wotan & company go to get the Ring from Alberich the dwarf - I am thinking specifically of the hammering of the dwarves of Nibelheim at the end of Scene 2. While the context of the scene is not explicitly militaristic, the music itself has a strong rhythm (good for marching) and of course is about industrial-scale toil & servitude.
See
http://larrydavisbrown.homestead.com/files/Ring/hammering.mp3 for an excerpt of what I am talking about here.
The actual sequence runs about 2-3 minutes long or so.
"Deutschland, Deutschland über alles..." is the first verse of our national anthem. It was composed by Joseph Haydn, the lyrics are from Hoffmann von Fallersleben. The first verse was sung in the Weimarer Republic and the early years of the Third Reich. Then it was replaced by the Horst-Wessel-Lied.
Since 1949 the third verse ("Einigkeit und Recht und Freiheit" - unity and justice and freedom) is the German national anthem.
It is not forbidden to sing the first verse - but it was not common in 1939 or later...
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 7:49 am
by bredsjomagnus
It would also be nice with actual radio clips from different events. I´ve got alot of those on my computer (400-500) but I dont know if its possible to load it up here so that you can hear what I mean.
There is for example nice radio clips announcing that Pearl Harbor just got attacked by the Japanies. Witch would be nice to when 1941 scenarios start.
It would really give a nice atmosphere and feeling to the game I think.
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 9:27 am
by Froonp
ORIGINAL: bredsjomagnus
It would also be nice with actual radio clips from different events. I´ve got alot of those on my computer (400-500) but I dont know if its possible to load it up here so that you can hear what I mean.
There is for example nice radio clips announcing that Pearl Harbor just got attacked by the Japanies. Witch would be nice to when 1941 scenarios start.
It would really give a nice atmosphere and feeling to the game I think.
Good idea. Maybe there is a place somwhere where they can be downloaded from ?
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 10:10 am
by bredsjomagnus
What I have is the "KM99´s WWII radio broadcasts" and you can download some of it (if not all) here
http://beemp3.com/index.php?q=km99's+wwii+big+one&st=album
I havn´t tried that site myself so I don´t know if/how it works.
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 1:22 pm
by Froonp
I searched the newsgroups (usenet) and found a number of them. This would definitely be good in MWiF. Very good nice atmosphere and feeling.
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 2:11 pm
by FirstPappy
Here's a link to the HOI Stony Road Mod community's forum where they discuss similar topics.
http://www.stonyroad.de/forum/forumdisplay.php?f=24
Here's the link from the HOI2 Wiki for music downloads.
http://www.gridcogames.com/HOI%20Stuff/ ... _music.htm
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 4:46 pm
by Shannon V. OKeets
ORIGINAL: bredsjomagnus
It would also be nice with actual radio clips from different events. I´ve got alot of those on my computer (400-500) but I dont know if its possible to load it up here so that you can hear what I mean.
There is for example nice radio clips announcing that Pearl Harbor just got attacked by the Japanies. Witch would be nice to when 1941 scenarios start.
It would really give a nice atmosphere and feeling to the game I think.
A new idea, and a good one. Thanks.
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 5:20 pm
by Shannon V. OKeets
Here is my current list for historical video. Comments?
===
Historical Video for Matrix Games World in Flames
(as of February 8, 2009)
Naval
• Ship firing large guns, ~30 seconds. To be shown for: (1) naval surface combat, but no more than once per turn, and (2) for shore bombardment that supports an invasion, but no more than once per turn.
• Carrier aircraft taking off from a carrier, 30 to 60 seconds. To be shown when naval air combat occurs immediately after the naval combat type has been determined and it is known that carrier units are included in the combat. No more than once per turn.
• Carrier aircraft returning to a carrier, ~30 seconds. To be shown when carrier air units return from a naval air combat. No more than once per turn.
• Anti-aircraft fire from surface ships, ~30 seconds. To be shown when naval air combat occurs during the anti-aircraft fire subphase. No more than once per turn.
• Aerial bombing/strafing attack on surface ships, 30 to 60 seconds. To be shown during naval air bombing subphase of naval air combat. No more than once per turn.
• Depth charges being dropped, 30 to 60 seconds. To be shown when the ASW combat subphase of a naval submarine combat occurs. No more than once per turn.
• Submarine firing torpedo at surface target (convoy or surface ship), 30 to 60 seconds. To be shown when the submarine attack subphase of a naval submarine combat occurs. No more than once per turn.
• Torpedo hit on surface target, 30 to 60 seconds. To be shown when submarine successfully damages or sinks a naval surface unit. No more than once per turn.
Air
• Aircraft strafing ground forces, ~ 30 seconds. To be shown during ground strikes. No more than once every 3 turns.
• Aircraft bombing ground forces, ~30 seconds. To be shown during ground support. No more than once every 3 turns.
• Dogfight, 30 to 60 seconds. To be shown during air-to-air combat. No more than once every 3 turns.
• Aircraft bombing strategic target (e.g., rail lines, factories), 30 to 60 seconds. To be shown during attack subphase of strategic bombing missions. No more than once every 3 turns.
• Aircraft taking heavy flak, 30 to 60 seconds. To be shown during anti-aircraft subphase of strategic bombing missions. No more than once every 3 turns.
• Air attack on naval units in port, 30 to 60 seconds. To be shown during attack subphase of port attack mission. No more than once every 3 turns.
• Paratroopers dropping from the skies, 30 to 60 seconds. To be shown during attack subphase of a paradrop mission. No more than once per turn.
• Massive bombers flying, ~30 seconds. To be edited into the clips for strategic bombing, port attacks, and paradrops.
Land
• Tanks rolling forward, ~30 seconds. To be shown during overruns. No more than once per turn.
• German forces marching through Paris, 30 to 60 seconds. To be shown only when Paris is taken by Axis.
• Ground forces storming a beach, ~60 seconds. To be shown when an invasion occurs. No more than once per turn.
• Ground forces defending in a city, ~60 seconds. To be shown when defending against an assault in a city. No more than once every 3 turns.
• City being liberated by the Allies, ~60 seconds. To be shown whenever the Allies liberate a country.
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 5:27 pm
by peskpesk
What about showing old Newspaper headlines?

RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 5:33 pm
by peskpesk
The list look Promising. Also personally, I like more of specific historical of the type German forces marching through Paris type of event.
An on/off switch to show historical video/radio/pictures etc is a good feature and also the possibility to click to immediately end it. After seeing/hearing it for the 100 time…
RE: Ideas for video triggers
Posted: Sun Feb 08, 2009 5:38 pm
by Froonp
ORIGINAL: peskpesk
What about showing old Newspaper headlines?
This too is a great idea !
Do you know where more than what you posted can be found ?