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RE: Wish list

Posted: Wed Jun 27, 2007 6:45 am
by Elwro
I've just noticed (in Rising Sun) that you can see when an objective hex is captured by the enemy, even if it's on the other side of the map and none of your units see it - the flag symbol changes. It's not a big deal, but it gives you some information about the enemy's position which you wouldn't realistically have. I wonder if it's worthy of fixing.

RE: Wish list

Posted: Wed Jun 27, 2007 1:06 pm
by Jason Petho
ORIGINAL: Elwro

I've just noticed (in Rising Sun) that you can see when an objective hex is captured by the enemy, even if it's on the other side of the map and none of your units see it - the flag symbol changes. It's not a big deal, but it gives you some information about the enemy's position which you wouldn't realistically have. I wonder if it's worthy of fixing.

That has been like since the beginning and probably won't change. With a little imagination, it is a good way to provide the enemy false information.

Jason Petho

RE: Wish list

Posted: Wed Jun 27, 2007 3:58 pm
by warhead2
ORIGINAL: strongpoppa

oops! I meant EFII, playing the long campaign as germans for intance to get to late 42 or early 43 you had to fight around 100 battles(give or take a few). I would just love to start at any time and play it all the way through(45). I am all for any other updates, but this was my biggest wish when playing these games. I would invariably start the long campaign and make it through early 42 and start to experience serious burnout. Even with this complaint I still played this game as much or more than any other! Thanks
I agree and I'd like to start with an historical OOB
e.g.
totenkopf and start in march '43 until may 1945

RE: Wish list

Posted: Wed Jun 27, 2007 4:02 pm
by warhead2
ORIGINAL: Matto



Change assault routine
It is mentioned avoid, disrupted unit assaulted from one side against another unit opposite (hammer and anvil) is in 95% captured. Add possibility of retreating to another hex around etc.

Exists #ef2 addon, integrate it
This addon changed some routines. Armoured unit is retreating backward, AT guns or infantry in forrest/village are more hidden to enemy spotters ...

Add rules for oportunity fire
Direction of OF (to avoid turn of armoured unit) etc.
the asdn patch at the blitz handles these issues and more

RE: Wish list

Posted: Wed Jun 27, 2007 5:38 pm
by Elwro
ORIGINAL: Jason Petho
That has been like since the beginning and probably won't change. With a little imagination, it is a good way to provide the enemy false information.
OK, I didn't notice this :-)

RE: Wish list

Posted: Wed Jun 27, 2007 8:47 pm
by IAN 1963
1.Borrow the 2D unit Graphics from operational Art Of War III so that they can ve customised for each game.
2.After the Vietnam game due out later this year do the next game for the 1916-1926 period. Comne guys you gave us the armoured trains and railway guns, now gice us the was when they were in their hayday.
3.Build on your good work and expand the capacaties of navel and air units, torpedo firing ships and plains and subs that go down to perescope dpath and below the way that chopprs go into the air and the Japs do cave movement. And how about capatal ships being able to load / unload. launch recover float plane spotter aircraft.

Yes this asking a lot I know but think its a case of don't ask. don't get.

Ian

RE: Wish list

Posted: Wed Jun 27, 2007 9:45 pm
by lparkh
while we're dreaming I would sure love to see even a primitive experience gaining for leaders and units across campaigns. Say in morale and leadership. In spirit of Steel Panthers and Panzer General.
 

RE: Wish list

Posted: Wed Jun 27, 2007 9:47 pm
by Jason Petho
ORIGINAL: lparkh

while we're dreaming I would sure love to see even a primitive experience gaining for leaders and units across campaigns. Say in morale and leadership. In spirit of Steel Panthers and Panzer General.

This happens already in Dynamic Campaigns.

I will have to double check if it is the same in Linked Campaigns, although I would imagine so.

Jason Petho


RE: Wish list

Posted: Thu Jun 28, 2007 11:59 am
by Larac
ORIGINAL: vadersson

ORIGINAL: PaladinSix
If possible, I'd like to see a system in which a moving unit has a chance to spot an enemy during the friendly's move, rather than waiting until all units have moved and its the next turn. For instance, a unit is ordered to move down a road and halfway through the movement, they spot a infantry unit in the farmhouse ahead. It would allow for more tactical flexibility and require greater care in laying out defensive positions, not to mention be more realistic. Under the current system, its as if a moving unit is blind until they stop and wait for the end of the turn, or unless they literally bump into someone. This leads to situations in which an entire formation moves towards an objective and only then realizes that they are only two hexes away from dug-in defenders.
PaladinSix


I would just like to say that I agree fully with this. I have played several other games that have this feature so it can't be that hard to handle. Isn't this what scout units are for?

Or perhaps ONLY Scouts get the ability, that would would improve thing I think as well.

If that can not be done, perhaps a Search Action that only units like Scouts FO and snipers(not sure if they were traind for it WWII like they are today)

Just a few coppers
Lee

RE: Wish list

Posted: Sun Jul 01, 2007 3:34 am
by 1925frank
I'm not sure if these are already in the game or not. 
 
I believe water can be ice that infantry and maybe even some vehicles can pass over.  Is there a way to bombard the ice with artillery to make it impassible water?  I would think that would take some major reprograming because I can't think of anything comparable that currently exists in the game.
 
Also, now that there are Chinese units, are there any plans to add Chinese graphics for buildings, cities, suburbs, villages, and perhaps bridges?  I'm not familiar with the graphics that currently exist for Japan.  They might be sufficient.  I'm sure, however, there's someone out there who will say there's a world of difference between Chinese and Japanese architecture. 

RE: Wish list

Posted: Sun Jul 01, 2007 1:46 pm
by Legionaer
Gentlemen,

don´t know what´s going wrong. But if i spend time with the Matrix Edition i like to play, not see so many mistakes.

So my first and hottest wish is that this great Game runs without that (blowed Engineers in minefields, Horses and Bikes who attacks, unplayable Scens and Campaigns, ...).

We all payed for the Game and the price is OK. But it should be possible that the Bugs will be eleminated as soon. After this i wish the new features for the Engineers on my list.

Regards and success,
Stefan

RE: Wish list

Posted: Sun Jul 01, 2007 2:49 pm
by Jason Petho
ORIGINAL: Legionaer

Gentlemen,

don´t know what´s going wrong. But if i spend time with the Matrix Edition i like to play, not see so many mistakes.

So my first and hottest wish is that this great Game runs without that (blowed Engineers in minefields, Horses and Bikes who attacks, unplayable Scens and Campaigns, ...).

We all payed for the Game and the price is OK. But it should be possible that the Bugs will be eleminated as soon. After this i wish the new features for the Engineers on my list.

Regards and success,
Stefan

There is a fix coming out very shortly, we're just testing it now.

Jason Petho

RE: Wish list

Posted: Sun Jul 01, 2007 3:18 pm
by Legionaer
Jason,

your answer is music in my ears. Sounds very good.

Stefan

RE: Wish list

Posted: Sun Jul 01, 2007 11:34 pm
by TAIL GUNNER
ORIGINAL: Jason Petho



There is a fix coming out very shortly, we're just testing it now.

Jason Petho


I have 5 days off next week.......sweeeeeeeeeet!!!!

RE: Wish list

Posted: Sun Jul 08, 2007 7:18 pm
by HobbesACW
Some changes might make the game easier for people who don't play the game often. For example if tanks kept facing the same direction when retreating. People who play a lot know this will happen and change their gameplay with this in mind. But it's not intuitive or realistic and I think the game would be better if vehicles kept the same facing when retreating - armoured vehicles at least.
 
Chris
 

RE: Wish list

Posted: Mon Jul 09, 2007 1:19 am
by dudalb_slith
Make the Random Game Generator fully functional for the games,so you can randomly generate battles for the Spanish Civil War and the Russians and Chinese in Pacific Front.Frankly,I don't see why this was not done in the initial release.

RE: Wish list

Posted: Wed Jul 11, 2007 7:56 am
by CptWaspLuca
I have a new desiderata!

To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.

This would improve greatly the gameplay, using F2 is really boring!
Is this possible?

RE: Wish list

Posted: Wed Jul 11, 2007 10:03 pm
by HobbesACW
This might be an easy fix :-

[font=arial]I know there is a wierd thing with CS where either destroyed units remain as spotters in their last location or units that have retreated do.[/font][/align][font=arial]I forget which. I don't think either [/font][font=arial]should qualify as spotters if they are no longer in a location where they could spot a target.[/font][/align] [/align]This would be a very nice change I think.[/align]Cheers, Chris[/align] [/align][font=arial][/font] [/align][font=arial][/font] [/align]

RE: Wish list

Posted: Wed Jul 11, 2007 10:37 pm
by Elwro
ORIGINAL: CptWasp
To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.
This would be a fantastic improvement! I'm still puzzled sometimes about the 'reachable' hexes of my units, this would drastically reduce the rate of F2ing.

RE: Wish list

Posted: Thu Jul 12, 2007 2:57 pm
by warhead2
ORIGINAL: Elwro

ORIGINAL: CptWasp
To have an option to display in the 6 adjacent hexes of the selected unit the action point cost to move in.
This would be a fantastic improvement! I'm still puzzled sometimes about the 'reachable' hexes of my units, this would drastically reduce the rate of F2ing.
there's a reachable hexes button along the bottom in the tool bar-towards the right