RE: AI for MWiF-Italy
Posted: Wed Dec 20, 2006 12:02 pm
I think MWIF will have much more cases of 1on1 as PBEM tends to get quite slow if you have many players.
Planes & Pilots, especially NAVs.ORIGINAL: brian brian
well this thread certainly detoured somewhat from what the actual Italian strategy should be.
Here is a question for you: what should the Italians build on the first two turns?
Here is the summary of this thread in regards to Italian production. There are still a few scatterred comments that I haven't yet integrated into the AIO Italy strategic plan. But this is 95+% of the comments about Italian production.ORIGINAL: brian brian
for me it is a hard decision. I also like considering some saving for the Marine Corps, or perhaps the Marine division. I also like to get the Aquila CV started for joint operations with the Japanese in the Indian Ocean in 1942. It is also nice to get some lift started. In my current game I didn't draw the range 6 FTR at start, another wrinkle to the decision. Sometimes I am grateful for the CW starting the war for me so the German loans can start rolling in.
As I already said, I disagree that Italy is a puppet of Germany.Italy is an integral part of the EuroAxis. It must not be played independently from Germany, there should be but one strategy and one operational command. In practice, that means that the German player, with advice from the Italian player, should make strategic decisions, decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse.
The list I presented is a collection of advice from forum members. There are many places where directly contradictory advice exist. In fact, I actively encourage that so the AIO will have a variety of choices and not be too predictable.ORIGINAL: FroonpAs I already said, I disagree that Italy is a puppet of Germany.Italy is an integral part of the EuroAxis. It must not be played independently from Germany, there should be but one strategy and one operational command. In practice, that means that the German player, with advice from the Italian player, should make strategic decisions, decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse.
Even if I agree that Italy is an integral part of the EuroAxis, I maintain that Italy must have its own objectives & goals, and not hesitate to pursue them instead of pursuing Germany's ones.
I agree with "German player, with advice from the Italian player, should make strategic decisions".
I disagree strongly with : "Germany (...) decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse".
But I've already said that a hundred time.
ORIGINAL: Froonp
As I already said, I disagree that Italy is a puppet of Germany.Italy is an integral part of the EuroAxis. It must not be played independently from Germany, there should be but one strategy and one operational command. In practice, that means that the German player, with advice from the Italian player, should make strategic decisions, decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse.
Even if I agree that Italy is an integral part of the EuroAxis, I maintain that Italy must have its own objectives & goals, and not hesitate to pursue them instead of pursuing Germany's ones.
I agree with "German player, with advice from the Italian player, should make strategic decisions".
I disagree strongly with : "Germany (...) decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse".
But I've already said that a hundred time.
But how do we know that would be the case again? We're not replaying WW2. The circumstances in every MWiF game will differ and perhaps the politics will too. Quite possibly not for various cultural and ideological reasons (as you mentioned) but I think it should be as open as possible.ORIGINAL: wosung
ORIGINAL: Froonp
As I already said, I disagree that Italy is a puppet of Germany.Italy is an integral part of the EuroAxis. It must not be played independently from Germany, there should be but one strategy and one operational command. In practice, that means that the German player, with advice from the Italian player, should make strategic decisions, decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse.
Even if I agree that Italy is an integral part of the EuroAxis, I maintain that Italy must have its own objectives & goals, and not hesitate to pursue them instead of pursuing Germany's ones.
I agree with "German player, with advice from the Italian player, should make strategic decisions".
I disagree strongly with : "Germany (...) decide what and how much Italy builds, decide where Italian units are deployed and decide what action type Italy takes each impulse".
But I've already said that a hundred time.
I can only second that.
Even with DAK and the Italians in mind: The only real lasting strategic coop in WW2 was Anglo-American. The rest of the powers just didn't and couldn't act as team players - in end because of their ideologies.
Regards
Yes, but not to the point of being a puppet of Germany and having Germany decide its builts and action choices and its moves. Germany can influence its built and action choices and actual moves, but Italy decides in the end.When Italy is played by an individual it is highly likely that that player will pursue their own goals but otherwise perhaps it is better that Italy works to maximize victory for the Axis. Just something to think about.
But how do we know that would be the case again? We're not replaying WW2. The circumstances in every MWiF game will differ and perhaps the politics will too. Quite possibly not for various cultural and ideological reasons (as you mentioned) but I think it should be as open as possible.
When Italy is played by an individual it is highly likely that that player will pursue their own goals but otherwise perhaps it is better that Italy works to maximize victory for the Axis. Just something to think about.
Cheers, Neilster
ORIGINAL: dale1066
Could Italo-German cooperation be done on a quid pro quo basis ?
Say I'll DOW on France when you want me to inreturn for a HQ and ARM in africa once france has vichied
or
Two nav for to be utilized in the med at my discretion for three italian subs to be pushed into the atlantic
any number of these sorts or deals can be preplanned/propositioned on the fly if fitting in with current strategy
There are several difficulties for building autonomous AIO within MWIF.ORIGINAL: wosungBut how do we know that would be the case again? We're not replaying WW2. The circumstances in every MWiF game will differ and perhaps the politics will too. Quite possibly not for various cultural and ideological reasons (as you mentioned) but I think it should be as open as possible.
When Italy is played by an individual it is highly likely that that player will pursue their own goals but otherwise perhaps it is better that Italy works to maximize victory for the Axis. Just something to think about.
Cheers, Neilster
Does it make MWIF "more open", when for the AIO Borg-like team playing is implemented?
Strategy games for PC perhaps mostly are played against the AIO. Right now there is a poll in AGEOD's forum on that, again underlining this point.
Now playing against the AIO "more open" could also mean interaction within the own alliance, not only interaction with the enemy AIO. For solo players this perhaps could even (in a weak way) simulate WIF boardgame atmosphere.
ORIGINAL: dale1066
Could Italo-German cooperation be done on a quid pro quo basis ?
Say I'll DOW on France when you want me to inreturn for a HQ and ARM in africa once france has vichied
or
Two nav for to be utilized in the med at my discretion for three italian subs to be pushed into the atlantic
any number of these sorts or deals can be preplanned/propositioned on the fly if fitting in with current strategy
Yup, there are some older posts, I think even in this thread, contemplating exactly the same ideas. But AFIR unfortunately Steve put it down for MWIF product 1.
Regards
ORIGINAL: Shannon V. OKeets
There are several difficulties for building autonomous AIO within MWIF.
First, let me say that there is no single monolithic AI opponent in MWIF, but rather a separate AIO for each major power. And even within each major power's AIO there are 8 or more different DMs (Decision Makers). Coordination between DMs for a single AIO is tight, but even there I do not consider it monolithic because some decision making is made at the lower levels in the command structure (rather than a dictator at the top, micromanaging everything). Of particular importance are the separate FMs (Field Marshals) who exert their own influence over their battlefield commands.
But, even so, there is an explicit DM within each AIO that handles Foreign Relations (FR) = coordination with Allies. The FMs' primary goal is to cooperate and coordinate for the maximum benefit of the side, without particular regard for the impact on his own major power. That does not mean that the maximum can be achieved, given the structure I have imposed on how compromises are made between FMs. To repeat, there is no supreme decision maker in MWIF deciding what all the major powers on a side are going to do.
To get the level of conflict between major powers that you seem to want to have present in the game would require developing 'personalities' for each AIO. By that I mean a fundamental system for making the trade-offs between personal (for his own major pwoer) versus group goals (for the side). That balance is not easy to achieve, especially if the human opponent is able to get an insight into how to increase the enemy side's internal conflict and exploit any weakness.
Anyway, there are numerous restrictions built into the rules (RAW) regarding cooperation, so it is not like you are going to see American, Dutch, Free French, and New Zealanders helping defend Stalingrad from an assualt by Germans, Italians, and Japanese.
As for the major powers not cooperating during WWII, the British sailors that died on the sea route to Murmansk would disagree. As would the British evacuated at Dunkirk, the Germans in North Africa, Stilwell, and many other examples that I am sure you can come up with.
Cooperation by and competition between major powers on the same side is not a simple concept to implement. And personally, I do not see any driving 'need' for it. When you play the Axis side in a game of WIF over the board, do you intentionally have the Germans deny resources to the Italians so it properly reflects the selfish interests of the Germans?[;)]
I agree that Italy can't go it alone against Yugoslavia until 1940 at the earliest. If the Axis is going to target Yugoslavia early, the Germans need to be firmly on board with the operation. The Germans can leave an HQ, three corps, and a couple of planes after conquering Poland, or target Yugoslavia first, containing against the Poles. Yugoslavia will fall like the cardboard and paper it is, with plenty of time left to get those troops to the French line for spring.ORIGINAL: dale1066
Well I never thought it was a good strategy the one time I tried to use Italy to take down Yugoslavia without german aid was an appaling mess. Suspect greece might be easier added advange of aligning Yugo? but history might warn you off that ploy.