Here are two more minor countries. I have added the defending units (in 1939) including the Reserve units which arrive as reinforcements the next turn.
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The Netherlands
Plan to Conquer
∙ It is crucial to conquer Rotterdam and Amsterdam on the first Impulse after declaring war, to prevent CW troops coming to the support the Netherlands.
∙ If playing with the “no ZOC on surprise” optional rule, the Netherlands can be conquered during the first non-rain weather impulse. By moving into whichever city is left empty.
∙ If not playing with the “no ZOC on surprise” optional rule, wait for the German PARA to be deployed to take whichever city is left empty.
∙ There must be sufficient troops to insure an overwhelming attack odds (on the Assault table) against the Dutch units. This will typically be against a single occupied city.
Garrison
∙ The Netherlands is primarily garrisoned to defend against invasion and liberation.
∙ There is a chance of partisans but if there is sufficing garrison troops to prevent invasion and liberation, then partisans shouldn’t be an issue.
∙ Garrison (crucial) Amsterdam since it is an Objective hex.
∙ Garrison (important) Rotterdam as soon as possible. Both Amsterdam & Rotterdam they vital for the Allied return to the continent.
∙ Deploy (less important) a third garrison corps on the North Sea coast when the Allied invasion threat is high.
Belgium
Plan to Conquer
∙ Cross the Dyle in the first impulse of the declaration of war and conquer at least 2 of the 3 hexes Antwerp, Brussels, and the Belgian resource hex (53, 32).
∙ Use breakthrough aggressively, even if it causes German units in the Ardennes forest to become disorganized.
∙ An HQ has to be near enough to reorganize disorganized units.
∙ Crossing the Dyle is critical.
∙ The tactics are to ground strike and blitz the Belgian units, plus any other Allied units that enter Belgium.
Garrison
∙ Belgium is primarily garrisoned to defend against invasion and liberation.
∙ There is a chance of partisans but if there is sufficing garrison troops to prevent invasion and liberation, then partisans shouldn’t be an issue.
∙ Garrison (crucial) Brussels and Antwerp as soon as possible.
∙ Garrison (normal) the forest hex (54, 33), because its ZOC prevents partisans from appearing in the French resources hexes to the south.
