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RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 1:44 pm
by Sonny
ORIGINAL: jwilkerson


...............................................


And in the process of so doing, we will build a scriptable AI, which can be used to play against the computer ( though I would not expect it to be as strong as a human player ! ).



This scriptable AI - will it not also use a computer? When this scriptable AI plays the computer what will the computer use to determine its moves? This is all so confusing.

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 2:12 pm
by mark24
Will the patch require I start a new game?

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 2:20 pm
by timtom
Wow - that's the best news I've heard in a while!

God help Don & Joe! [:D]

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 5:22 pm
by Skyros
"And there was great rejoicing through out the land"

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 6:49 pm
by invernomuto
Thanks the Thread for giving us WITP II

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 8:32 pm
by siRkid
Welcome! Great News.

RE: New Development for War In The Pacific -- MUST READ

Posted: Mon Mar 06, 2006 11:25 pm
by Xargun
Can I be the first to buy it again ??? I promise to buy at least 5 copies again :) But this time let me know first so I don't show up in my lounge around the house clothes :) Actually this is great news and look forward to it sometime in the near future.

Xargun

RE: New Development for War In The Pacific -- MUST READ

Posted: Tue Mar 07, 2006 4:04 am
by rogueusmc
ORIGINAL: Xargun

Can I be the first to buy it again ??? I promise to buy at least 5 copies again :) But this time let me know first so I don't show up in my lounge around the house clothes :)...

Xargun
You'll have time for another long gme AND get your wardobe straightened out...[:D]

RE: New Development for War In The Pacific -- MUST READ

Posted: Tue Mar 07, 2006 4:10 am
by Admiral Scott
After the next patch, what would an expansion pack, or WITP 2, add to the game?

Better graphics and A.I.? I hope.
Support for 1280 x 1024 resolution is important in my opinion too.

I can't wait!
How fast can you guys program?

RE: New Development for War In The Pacific -- MUST READ

Posted: Tue Mar 07, 2006 5:15 pm
by Andy Mac
You just made my millenium guys Mike Wood will be a hard act to keep up with but I am confident you will do well.

Best Wishes

Andy

RE: New Development for War In The Pacific -- MUST READ

Posted: Tue Mar 07, 2006 6:15 pm
by a300mech
This sounds awesome! I've been sitting on the sidelines on WITP due to the many folks who seem pretty unhappy with it. So if some significat bug killing takes place I'll probably buy it.
Trouble is all my "spare" time is being absorbed by BF2, and War Plan Orange.
In fact I have North German Plain '85, and haven't even been able to play it yet!
I need to find a way to jettison my "real" life so can devote more time to what's truly important...Gaming, treasure hunting, and making pyrotechnics.

RE: New Development for War In The Pacific -- MUST READ

Posted: Tue Mar 07, 2006 7:49 pm
by ny59giants
I played against the AI for my first year and just started my first PBEM. So, I would like both. Welcome aboard gentlemen and cannot wait to see the new patch and possibility of WitP II. As an original owner of both "War in the Pacific" and "War in Europe" board games by SPI from the 70's, I look forward to the fruits of you joining Matrix.

Now if we can get something to stop all the whining.[;)][;)]

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 12:04 am
by Crowd Control
I recently purchased WitP and have been learning against the AI. The disappearing unit bug has been a game breaker for me. I can't see devoting the time WitP requires and have your your entire strategy abducted by aliens. If you can fix this with 1.8, then I'll take this game seriously.

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 12:11 am
by Xargun
I'm not sure who said it first, but when can I pre-order it ? Or where / when will it be released so I can get a cheap flight and hotel room there [:D] All joking and kidding aside, I think we are all glad to hear this news. The only thing I could add would be some way for us players to list what we would like to see changed / added when the time comes.

Xargun

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 1:56 am
by pasternakski
ORIGINAL: Xargun
The only thing I could add would be some way for us players to list what we would like to see changed / added when the time comes.

Xargun
This is one of the primary things that ruined the first attempt.

Let the designers design. I just hope they decide, first, to tear this thing all the way down to the foundation if they are going to undertake a revision at all and decide what the real level of the game (and the role of the player) is. If this is to be a strategic/operational level game, deep six the individual pilot stats and assignment of individual ship and unit commanders, please. Constrain Yamamoto and Nimitz from having control over their countries' economies and industry. Then, take a look at some of the design elements of Pacific War that made it such a success at being what it intended to be. Make command meaningful. Focus the player's decisionmaking on real command, not some pretense at FPS and fantasizing about becoming a Pacific ace. The first thing that will tell me whether this is a serious redesign or if it is just more crap is if there is a screen where you decide who your army and fleet commanders are, with no room for fiddling around with who is running a squadron of Dutch planes at Batavia.

Design around historical considerations. Balance the game through victory conditions, not screwing around with production and the sides' equipment capabilities.

Build a game you believe in and tell everyone else, including me, to shut up. Forget editors. Invest in real AI ability. To hell with modding. I want to play a game, not indulge in fantasies.

Put the players in the shoes of the historical commanders and let them see what they can do with what was really available historically and with what was possible within historical reason.

If you want to see a game that really cooks up a great stew, go see what AGEOD did with "Birth of America." It's by far my all-time fave, and streaks ahead of anything WitP has. It was designed with a plan in mind, and, when it hit the street, it was a fully developed, FUN historical simulation game. The designers continue to make improvements, but only within a reasoned, rational framework based on the integrity of the game design. If only WitP had been created this way.

All right. With that, I am taking my flame retardant butt out of here again. I'm sure a lot of my old pals will have a considerable amount of fun at my expense after I am, once again, gone. Sorry about all the whining.

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 3:37 am
by Oleg Mastruko
OK to get back to the ground from the daydream world....

When will the patch 1.8 be finally available? [:'(]

O.

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 3:52 am
by fairplay
ORIGINAL: Erik Rutins

ORIGINAL: itsjustme
Not to bring a downer to this thread, but does this mean that the new War in Russia is being pushed back/delayed/canceled?

Nope, this will have no effect on WiR's development schedule.[8D]

Regards,

- Erik


I am just curious. What is the development schedule?[8|]
When will I be able to spend money for the new WIR[&o][&o][&o][&o][&o][&o][&o][&o][&o]

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 3:56 am
by rroberson
ORIGINAL: pasternakski

ORIGINAL: Xargun
The only thing I could add would be some way for us players to list what we would like to see changed / added when the time comes.

Xargun
This is one of the primary things that ruined the first attempt.

Let the designers design. I just hope they decide, first, to tear this thing all the way down to the foundation if they are going to undertake a revision at all and decide what the real level of the game (and the role of the player) is. If this is to be a strategic/operational level game, deep six the individual pilot stats and assignment of individual ship and unit commanders, please. Constrain Yamamoto and Nimitz from having control over their countries' economies and industry. Then, take a look at some of the design elements of Pacific War that made it such a success at being what it intended to be. Make command meaningful. Focus the player's decisionmaking on real command, not some pretense at FPS and fantasizing about becoming a Pacific ace. The first thing that will tell me whether this is a serious redesign or if it is just more crap is if there is a screen where you decide who your army and fleet commanders are, with no room for fiddling around with who is running a squadron of Dutch planes at Batavia.

Design around historical considerations. Balance the game through victory conditions, not screwing around with production and the sides' equipment capabilities.

Build a game you believe in and tell everyone else, including me, to shut up. Forget editors. Invest in real AI ability. To hell with modding. I want to play a game, not indulge in fantasies.

Put the players in the shoes of the historical commanders and let them see what they can do with what was really available historically and with what was possible within historical reason.

If you want to see a game that really cooks up a great stew, go see what AGEOD did with "Birth of America." It's by far my all-time fave, and streaks ahead of anything WitP has. It was designed with a plan in mind, and, when it hit the street, it was a fully developed, FUN historical simulation game. The designers continue to make improvements, but only within a reasoned, rational framework based on the integrity of the game design. If only WitP had been created this way.

All right. With that, I am taking my flame retardant butt out of here again. I'm sure a lot of my old pals will have a considerable amount of fun at my expense after I am, once again, gone. Sorry about all the whining.

Um. This would be exactly 180 degrees of what I would want to see. Again, I want to recreate history. Not repeat it. If I want to repeat history, Ill crack open one of the dozens of books of the 2nd World War that I own and read about it.


RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 4:41 am
by Knavey
ORIGINAL: pasternakski

Invest in real AI ability.

Riiiiight. Figure this one out, and you will not be writing computer games...you will be rich and retired. AI is NOT going to happen in something like WitP. Give that pipe dream up. [:)]

And fwiw, leave the editor and mod stuff in. Just include your tools in the package and let those that want to play that way with mods, play that way! It's pretty much becoming the gaming standard now anyway to release an editor with the game. Companies are realizing that the games have a longer life if the players are allowed to mod.

Just my couple of thoughts on all of this.

RE: New Development for War In The Pacific -- MUST READ

Posted: Wed Mar 08, 2006 6:51 am
by jwilkerson
ORIGINAL: Oleg Mastruko

OK to get back to the ground from the daydream world....

When will the patch 1.8 be finally available? [:'(]

O.

Our plan ( per earlier post ) is to produce both the scope list and estimate for 1.8 this week, so stay tuned !