RHS v4.32 update for all scenarios + new PWHEX file Posted
changes PWHEX
This pwhex file is based on a review of the Philippines and Japan for coastal hexes.
The RHS pwhex file seems to be pretty good. However, there were one or two issues -
this is as much an art as a science - and I came up with a new technical interpretation
for some hex sides and terrain types. I "opened up" the inland sea a bit more - it is
isolated now by land and blocked hex sides so you must move realistically - and added still
another coastal hex to Shikoku - so pwhex and map art agree with each other. [Why have
land on the map and not be able to use it?] The other thing is I decided to call some islands
"atol" which are not really atols - because of the way code works. It is realistic for these places with limited access for facilities to be restricted in how much can be there.
Sid
Scenario changes
This is a micro update which includes a number of trivial eratta I have been collecting
PLUS an attempt to reduce the effectiveness of supply sinks as combat units. They
DO destroy resources as intended when they die. However, the larger sinks pose
a major problem for assaulting forces.
Now everything in game modding involves compromise. Except for two cases where error was found, this is simply a different set of compromises. The special cases are
New Caledonia: Resources were spread out more to the North. The size of the supply sink at Noumea itself is reduced - and a new one is created at Koumac. At that location there is no combat unit at all (unless the Allies put one there!). It more or less spreads out the problem. Also, some of the supplies produced on New Caledonia are no longer eaten - because it produces food.
Kuala Lumpur: Apparently an error - or something I have not figured out again - the size of the sink - an experimental one meant to suck supplies from several points - seems too big.
So it is reduced accordingly.
Otherwise, I renamed the "coolie squad" a "labor squad" and reduced its firepower to zero. I reduced the field hand squad firepower from 3 to 1. To the extent firepower matters, this should help.
Also, in certain cases (e.g. Palembang, Taboali, Asanol) I reduced the size of the resource center itself, and the corresponding supply sinks can be smaller.
Sid
download link Scenario + pwhex
http://www.sendspace.com/file/jqxhwh
PWHEX only
http://www.sendspace.com/file/hwldpr
Cobra Aus