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RE: JM's TOAW III mod

Posted: Fri Dec 28, 2007 1:01 pm
by PaulWRoberts
ORIGINAL: Paul Roberts

Thank you, JMass! The map looks great.

However, I notice that I don't get an image on my "front page" (the first screen shown upon starting TOAW III), just a black rectangle. In the zip and in my "alt graphics" directory I see that you've used a photo of two tanks for this picture (cwtitle.bmp), but I don't see them.

(I have also installed the rounded tiles file, but I can't imagine that this is the problem.)

Fixed. It seems to be the "Text Contrast" setting that's the problem. Setting it high obscures that image.

RE: JM's TOAW III mod

Posted: Fri Dec 28, 2007 1:24 pm
by JMass
Here's the new version of tiles_misc with smaller numbers (please remove the suffix ".txt"):


RE: JM's TOAW III mod

Posted: Fri Dec 28, 2007 1:27 pm
by JMass
And now the version of tiles_misc without numbers (please remove the suffix ".txt"):

RE: JM's TOAW III mod

Posted: Thu Apr 17, 2008 1:31 pm
by gre81
Has there been a MOD posted somewhere that has the counters on the 3d map? The pics look great and I would love to play the game with this.

RE: JM's TOAW III mod

Posted: Thu Apr 17, 2008 5:27 pm
by rocketman71
I just downloaded the mod and put the unzipped files in the Altgraphics folder. This might be a stupid question, but do I need to activate the graphics in-game somehow to get it started or delete the regular graphics? Oh, by the way, there was already a zip-file in the AltGraphics folder called "Patch 4 Graphics" - should I unzip that as well?

Regards

RE: JM's TOAW III mod

Posted: Thu Apr 17, 2008 6:05 pm
by JMass
ORIGINAL: rocketboy

do I need to activate the graphics in-game somehow to get it started or delete the regular graphics?

No, files in AltGraphics override those in Graphics.

there was already a zip-file in the AltGraphics folder called "Patch 4 Graphics" - should I unzip that as well?

No if you prefer to use my mod.
[;)]

RE: JM's TOAW III mod

Posted: Thu Apr 17, 2008 6:06 pm
by JMass
ORIGINAL: gre81

Has there been a MOD posted somewhere that has the counters on the 3d map?

No, I'm sorry.

RE: JM's TOAW III mod

Posted: Thu Apr 17, 2008 6:41 pm
by rocketman71
Now I got it, by mistake I created a new AltGraphics inside the old one - deleted it and it works. Looks great! Finally I can see those blown bridges.

Great work JMass!

RE: JM's TOAW III mod

Posted: Tue Aug 26, 2008 2:14 pm
by cesteman
Alright I know I'm dumb but for some reason I can not get the attached misc file. Do I have to rename it say by clicking save target as? Thx!

RE: JM's TOAW III mod

Posted: Tue Aug 26, 2008 2:40 pm
by JMass
You must rename files replacing the suffix "txt" with "zip" (in this forum it is not possible to upload zip files).

RE: JM's TOAW III mod

Posted: Tue Aug 26, 2008 6:30 pm
by cesteman
Well problem solved sort of. File was already included with the zip on GS so I'm off the hook. The problem wasn't renaming the file, just how to download it. Cheers.

RE: JM's TOAW III mod

Posted: Sat Sep 20, 2008 4:33 pm
by macgregor
The links don't appear to be working. I had to reinstall the game and after being advised to delete all my old files for a successful reinstallation, something that didn't work, I find the only copy of my saved, scenarios, graphics and Alt graphics folders is on a hard drive that is no longer installed. What I'd like to find is the entire JMass package, preferably with the square units.

RE: JM's TOAW III mod

Posted: Sat Sep 20, 2008 8:25 pm
by cesteman
Let me know if you can't find it I'll email it to you. Cheers!

RE: JM's TOAW III mod

Posted: Sat Sep 20, 2008 8:51 pm
by JMass
ORIGINAL: macgregor

The links don't appear to be working.

Files are expired, I have uploaded a new zip with inside the last version of my mod and my squared counters:

http://www.zshare.net/download/1912421550164cdd/

RE: JM's TOAW III mod

Posted: Sat Sep 20, 2008 11:03 pm
by cesteman
Jmass to the rescue!

RE: JM's TOAW III mod

Posted: Sun Sep 21, 2008 2:22 pm
by macgregor
Thank you JMass!!! That was fast. It's amazing. I haven't even wanted to play until I get this installed. I'm getting spoiled.

RE: JM's TOAW III mod

Posted: Sun Oct 19, 2008 10:08 pm
by Major SNAFU_M
@JMass,

Thanks for putting together a new link.

Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.

Yet, oddly enough, the count of downloads is incrementing each time I try and it is also updating the time of the last download, but there is no new file on my computer.

RE: JM's TOAW III mod

Posted: Mon Oct 20, 2008 3:32 am
by JMass
ORIGINAL: Major SNAFU
Unfortunately, I just tried it and I get stuck in a never ending loop. It tells me that the download link will appear after x seconds, yet when I click on the download link it simply bring me back to the beginning download screen and I have to start the cycle again.

No success also for me, try this:

http://www.youshare.com/Guest/a325bf0082d5e5ea.zip.html

RE: JM's TOAW III mod

Posted: Mon Oct 20, 2008 1:52 pm
by Major SNAFU_M
Hi JMass,
 
That did it.  Thanks much!

RE: JM's TOAW III mod

Posted: Fri Nov 07, 2008 1:19 am
by macgregor
Just curious. I keep seeing illustrated posts with better looking, larger font for map names, etc. Is this available for download or might I already have the capability to change map font?