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RE: What to do with all the BT7M's

Posted: Tue Apr 24, 2012 5:19 am
by Helpless
When I put a unit A to reserve status to help unit B in combat, do I get more combat activations for A when A is in the same Corps as B ?

Yes, this factor is in. The "closer" you are to the commanding HQ the higher chances are to react.

Flampanzers

Posted: Sun Apr 29, 2012 1:34 am
by Rufus T. Firefly
Hi, Can anyone tell me if Flampanzer bns give a bonus when attacking forts and cities as pioneers?

Seems like they should, but what do I know?

RE: Flampanzers

Posted: Mon May 07, 2012 12:59 am
by Rufus T. Firefly
If anyone is interested I answered my own question through experimentation. Flammpanzer bns are not engineers. It really seems to me that they should count as such. That is afterall what flamethrower tanks are for isn't it -attacking fortifications and buildings.

Perhaps the devs will consider this as a minor tweek to put in a future patch?

RE: Flampanzers

Posted: Sun May 20, 2012 4:20 pm
by Rodimstev
hi veteran front the east front,

i need your help.

i am a newby. I play to typhon scenario (and i am french so sorry for my bad english).

in this scenario can i create a cavalry corps and if yes how can i create it.

thanks in advance for your help.
kinds regards
rodimstev

RE: Flampanzers

Posted: Mon May 21, 2012 3:38 am
by cpt flam
all corps will need same thing
-a stack of 3 units (better to be ready) with movement point
-you click to form the corp, you need to have political points
hope this will help you

RE: Flampanzers

Posted: Mon May 21, 2012 7:02 am
by Rodimstev
hi cpt Flam,

thanks for your help.
politics points = administration point?
click to form corps = the button in the top right from genral menu?
rodimstev.


Moscow Defense Zone

Posted: Wed May 30, 2012 1:00 pm
by M60A3TTS
Why is the Moscow Defense Zone not considered a Military District? Transferring units from the Zone cost APs unlike the Volga and Urals MDs. Yet the Moscow Defense Zone has the same capacity limits as an MD.

RE: Moscow Defense Zone

Posted: Wed May 30, 2012 1:49 pm
by Joel Billings
It was not exactly like an MD so we didn't treat it the same. The MD's were purely rear area commands, while I assume the MD was formed when there was a real threat that Moscow would be directly attacked and the area had to be prepared to defend against this.

Aircraft swaps

Posted: Tue Jun 26, 2012 2:10 pm
by M60A3TTS
8.1.5.1. MANUAL AIRCRAFT SWAPS
Players have the option to manually change (swap) the
aircraft model through an air group unit’s detail window
(see section 5.4.18), with possible aircraft models
listed when the “CHANGE” link has been toggled from
“Automatic” to “Manual” and models available for
change out highlighted in blue and selectable. Changing
the aircraft model in an air group unit will expend one
admin point, reduce the air group unit experience level
by two
and may result in up to thirty percent of the new aircraft becoming damaged.

With all the patches, it's hard to keep up with what may be outdated info in the manual. I see exp levels in some cases dropping by 20, not 2 when doing swaps. If it's WAD, can someone tell me what the criteria is now?

RE: Aircraft swaps

Posted: Wed Jun 27, 2012 6:09 am
by cpt flam
it will drop of 2 only if your group is full
i allready saw that
worst willb to change with 2 planes for 20 i think

RE: Aircraft swaps

Posted: Wed Jun 27, 2012 7:31 am
by M60A3TTS
I ran some tests with that and with full strength units, I do see experience dropping as much as 6. But in some cases less than half strength units may lose small amounts, i.e. 1 or 2 as well. Maybe there's some exp level in the unused aircraft pools that factors into it.

RE: Aircraft swaps

Posted: Tue Sep 11, 2012 1:25 pm
by Rodimstev
Hi all,

i would know how use the artillery division ?

kinds regards

Rodimstev

RE: Aircraft swaps

Posted: Tue Sep 11, 2012 1:47 pm
by Joel Billings
It can fire in a deliberate attack from 2 hexes away. When you are adding units to the deliberate attack, just add the artillery division like you would any unit that is adjacent to the enemy and it will fire from 2 hexes away.

RE: Aircraft swaps

Posted: Wed Sep 12, 2012 11:12 am
by Rodimstev
thx Joel

kinds regards

rodimstev

RE: Aircraft swaps

Posted: Thu Sep 20, 2012 6:39 pm
by morvael
Is it worth something to isolate enemy divisions, even if only for a moment? I know that once you reestabilish a connection with the isolated troops they recover their strength immediately, but did they lose something valuable for being isolated at the start of turn (during logistics phase)?

RE: Aircraft swaps

Posted: Thu Sep 20, 2012 7:23 pm
by carlkay58
They probably did not get new supplies - which leads to an increased attrition rate. Without the new supplies, they will not have much fuel and also be short on ammo. I tend to cut anyone I can off from supply so that during my next turn they are easier to attack.

RE: Aircraft swaps

Posted: Fri Sep 21, 2012 2:34 am
by morvael
Ok, but attacking them is out of the question. This is not Stalingrad'43 but Moscow'41. On the other hand, if sacrificing several tank brigades and unready infantry divisions can slow the panzers by 1/2 or 1/3 for a turn, it's worth it. The manual doesn't say how much of everything units recover when they are reconnected with the supply grid (and they recover something, their strength immediately increases). I was wondering what are the details of such process. Anyone knows?

RE: Aircraft swaps

Posted: Fri Sep 21, 2012 4:36 am
by Helpless
When you open a pocket it is only "supply-path" value which is reset. Unit which was isolated during the logistics will have it set to 0, which means automatic CV penalty.

RE: Aircraft swaps

Posted: Fri Sep 21, 2012 7:57 pm
by carlkay58
If an unit is isolated at the time of combat, it is in 'conserve ammo' mode - which is the reasoning behind the auto CV penalty. The fun thing is cut off the panzer heads in 41 during the Soviet turn. The Axis gets them back into supply and uses them to attack (since the CV has recovered). Now you cut them off again. Their ammo stocks are now almost nothing and they can be attacked with a much greater chance of success.

RE: Aircraft swaps

Posted: Thu Oct 25, 2012 1:07 pm
by morvael
Why is it cheaper in AP to construct a new Army HQ (25 AP) and reassign units (around 10 AP), than to reassign an entire army between fronts (55 AP)? Seems like the second decision would involve only some paperwork at the STAVKA, while the first decision involves finding and equipping 10000 people for the new HQ plus all the paperwork...