RE: Stickied thread for minor database issues?
Posted: Sat Feb 14, 2015 4:17 pm
Thanks Jan. Added to our list.
M
M
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: hellfish6
For the record, I haven't made a DB request in, like, a month. [;)]
I'm playing with Italian FREMMs and I'm surprised to discover that the 127mm Vulcano rounds can't be used in the anti-ship role. A little taken aback by this, I did some research. At least one of the three Vulcano projectiles is advertised to be used in the ASUW role, though it is also the one projectile that isn't included in the database.
Vulcano Data Sheet
The specific round is the GLR/IR guided munition at the bottom of page 2. 80km range, IR terminal guidance, notched (pre-frag?) HE, IMU+GPS guidance.
The other two ammo types are included as IDs 7124-7127. Mount itself is ID 2471.
ORIGINAL: Triode
Ok so I tested 1.07 RC 1 and realy like it
OODA loops for Russian Navy and Army air defence looks generally correct (actually ± 2-3 seconds deviations in some cases)
but there is three DB entry with big mistakes in case of OODA
1.#1645 - SAM Bn/2 (SA-8b Gecko Mod-1 [9K33M3 Osa-AK])
citation from Osa manual(1991) page 249 :
"Missiles to prepare for the launch can be put automatically or manually, in such a way that the meeting with target of first rocket was on the far boundary of the affected area.
Automatic activation of missiles in the preparation is carried out with an automatic upon receipt of the PSA signal "Caution".
Manually enabling missiles to prepare made to ensure the fire at targets suddenly appeared by pressing button "SPK BRT VKL"
Time to prepare missiles for launch is 10-12 seconds"
full manual in russian : https://disk.yandex.ru/public/?hash=BuS ... JQANdn4%3D
so reaction time for OSA-AK is 10-12s
in game this is:
50 seconds (Novice Proficiency Level)
37,5 seconds (Cadet)
30 seconds (Regular)
25 seconds (Veteran)
20 seconds (Ace)
2. #2305 - SKR Admiral Grigorovich [Pr.1135.6M]
On this ship installed air defence system "Shtil-1"
from "ALmaz-Antey" official site:
The reaction time, sec 5-10
http://raspletin.com/produktsija-i-vidy ... ti-shtil-1 in russian
in game this is:
40 seconds (Novice Proficiency Level)
30 seconds (Cadet)
24 seconds (Regular)
20 seconds (Veteran)
16 seconds (Ace)
3.#2310 - SKR Admiral Sergey Gorshkov [Pr.2235.0]
for #2089 - SAM Bn (SA-25 [S-350 Vityaz])with same missiles it is
10 seconds (Novice Proficiency Level)
7,5 seconds (Cadet)
6 seconds (Regular)
5 seconds (Veteran)
4 seconds (Ace)
"Redut without Poliment " on #2308 - MPK Gremyashchy [Pr.2038.5, Improved Steregushchy] and #2306 - MPK Soobrazitelny [Pr.2038.1, Mod Steregushchy]
16 seconds (Novice Proficiency Level)
12 seconds (Cadet)
9,6 seconds (Regular)
8 seconds (Veteran)
6,4 seconds (Ace)
but for #2310 - SKR Admiral Sergey Gorshkov [Pr.2235.0] with same missiles and Poliment radar
40 seconds (Novice Proficiency Level)
30 seconds (Cadet)
24 seconds (Regular)
20 seconds (Veteran)
16 seconds (Ace)
I think this is wrong
ORIGINAL: Supreme 2.0
Playing around with some new toys from Build 673. I'm encountering a more complex problem with the #3883 TIF-25K Aerostat.
I am unable to put the TIF-25K Aerostat (which is listed as medium-sized aircraft) on HSV 2 Swift's and JHSV 1 Spearhead's flightdeck. The game keeps telling me that the airship exceeds the maximum parking space on either vessel. There's no problem with land-based medium-sized hosting facilities.
Also, since the aerostat carries no fuel..., it has to RTB Bingo about 2-4 seconds after launch, inhibiting to change altitude. Further, once launched, it will stay in the air all the time. There's no ready time for the AEW laodout hence I'm not sure if you designed this type of aircraft for being recovered.
When launched from a moving naval platform the aerostat can't follow the host unit. Maybe it's possible to make ship-launched aerostats automatically inherit their parent units speed to simulate being towed by it?
Supreme
ORIGINAL: Supreme 2.0
When launched from a moving naval platform the aerostat can't follow the host unit. Maybe it's possible to make ship-launched aerostats automatically inherit their parent units speed to simulate being towed by it?
Supreme
ORIGINAL: F4U7Corsair
Mirage 2000C
Remark to Jan's suggested modification concerning #71 — Mirage 2000C (not effective yet)
— SPIRALE ICD (112 chaffs) shouldn't be deleted. It is removable and shall be used in wartime engagements.
ORIGINAL: F4U7Corsair
This is kind of annoying because I cannot post links as my registration is too fresh.
As for the 2000C, all RDI can mount the ICD, afaik. You can find a pic on the English wiki page of the 2000, the first one, showing a 2000C during Allied Force. The cockpit has been adapted with the installation of a small box on the left glare-shield.
As for the 2000-5F, all of them can mount the ICD, and they usually always do.
You have to distinguish two cases where the ICD are not mounted : the first is when, as you said, the airframe is not adapted, and this is true for the very first 2000 (the RDM). In that case, the Karman is curvy, as you show in your Mirage 2000 post on the previous page.
The other case is when the aircraft can mount the ICD but they are not installed : in that case, the Karman is straight.
ORIGINAL: F4U7Corsair
ALL Mirage 2000D
— SPIRALE CDM consist in 2 LCI (Internal Cartridge Ejector) of 1*8 flares each, 1 LLE (ECLAIR Flare Ejector) of 6*8 flares, 1 LLC (Spine Flare Ejector) of 6*8 flares, for a total of 112 flares.
Changes for clarification purposes only:
#1005, #175, #1116 — Mirage 2000-5 (respectively Qatar, Taiwan, Greece)
(...)
— #175 should be renamed Mirage 2000-5Ei
ORIGINAL: Triode
Ok so I tested 1.07 RC 1 and realy like it
OODA loops for Russian Navy and Army air defence looks generally correct (actually ± 2-3 seconds deviations in some cases)
but there is three DB entry with big mistakes in case of OODA
1.#1645 - SAM Bn/2 (SA-8b Gecko Mod-1 [9K33M3 Osa-AK])
citation from Osa manual(1991) page 249 :
"Missiles to prepare for the launch can be put automatically or manually, in such a way that the meeting with target of first rocket was on the far boundary of the affected area.
Automatic activation of missiles in the preparation is carried out with an automatic upon receipt of the PSA signal "Caution".
Manually enabling missiles to prepare made to ensure the fire at targets suddenly appeared by pressing button "SPK BRT VKL"
Time to prepare missiles for launch is 10-12 seconds"
full manual in russian : https://disk.yandex.ru/public/?hash=BuS ... JQANdn4%3D
so reaction time for OSA-AK is 10-12s
in game this is:
50 seconds (Novice Proficiency Level)
37,5 seconds (Cadet)
30 seconds (Regular)
25 seconds (Veteran)
20 seconds (Ace)
2. #2305 - SKR Admiral Grigorovich [Pr.1135.6M]
On this ship installed air defence system "Shtil-1"
from "ALmaz-Antey" official site:
The reaction time, sec 5-10
http://raspletin.com/produktsija-i-vidy ... ti-shtil-1 in russian
in game this is:
40 seconds (Novice Proficiency Level)
30 seconds (Cadet)
24 seconds (Regular)
20 seconds (Veteran)
16 seconds (Ace)
3.#2310 - SKR Admiral Sergey Gorshkov [Pr.2235.0]
for #2089 - SAM Bn (SA-25 [S-350 Vityaz])with same missiles it is
10 seconds (Novice Proficiency Level)
7,5 seconds (Cadet)
6 seconds (Regular)
5 seconds (Veteran)
4 seconds (Ace)
"Redut without Poliment " on #2308 - MPK Gremyashchy [Pr.2038.5, Improved Steregushchy] and #2306 - MPK Soobrazitelny [Pr.2038.1, Mod Steregushchy]
16 seconds (Novice Proficiency Level)
12 seconds (Cadet)
9,6 seconds (Regular)
8 seconds (Veteran)
6,4 seconds (Ace)
but for #2310 - SKR Admiral Sergey Gorshkov [Pr.2235.0] with same missiles and Poliment radar
40 seconds (Novice Proficiency Level)
30 seconds (Cadet)
24 seconds (Regular)
20 seconds (Veteran)
16 seconds (Ace)
I think this is wrong