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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:35 pm
by Orm
Allies can fly Harrow to box 2, does it fly?
No, thank you.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:36 pm
by warspite1
ORIGINAL: Orm
Allies can fly Harrow to box 2, does it fly?
No, thank you.
warspite1

Eh? [&:]

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:38 pm
by Mayhemizer_slith
This is great, but this time for Allies. Axis 8, Allied 1.

Did I remember wrong, that 0 box can never find? Even if there is a NAV in 0 box.

How do you want to play this?

Image

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:44 pm
by Orm
Did I remember wrong, that 0 box can never find? Even if there is a NAV in 0 box.
You remember wrong. The 0-box can find with the help of a CV, NAV or enemy convoy points.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:47 pm
by Orm
How do you want to play this?
There are no choices about the sea boxes. All the Allied against the Axis one box. And a naval air combat. CW will use their surprise points in the air combat but I want to get confirmation on how many surprise points there is.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:49 pm
by Orm
Edit: Lately I have had trouble posting here. [:(]

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:50 pm
by Mayhemizer_slith
ORIGINAL: Orm
How do you want to play this?
There are no choices about the sea boxes. All the Allied against the Axis one box. And a naval air combat. CW will use their surprise points in the air combat but I want to get confirmation on how many surprise points there is.

9 surprise points. Next question is will CVP fly as fighter or bomber?

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:51 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm
Allies can fly Harrow to box 2, does it fly?
No, thank you.
warspite1

Eh? [&:]
Eh? [:)]

You would have made the same call after looking at the sea zone. Since I was back I just tried to save some time. [:)]

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:52 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: Orm


No, thank you.
warspite1

Eh? [&:]
Eh? [:)]

You would have made the same call after looking at the sea zone. Since I was back I just tried to save some time. [:)]
warspite1

Welcome back!

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:53 pm
by Orm
Next question is will CVP fly as fighter or bomber?
Fighter.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:56 pm
by Mayhemizer_slith
How do you want to use your points?

Germany will fly as shown in picture. I think CW will keep current front fighter too?

Image

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:57 pm
by Orm
Will the Axis have +1 for the air combat and Allies -1?

If that is correct then CW will use the surprise points to increase fighter strength with three and reduce the enemy strength with 1.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:57 pm
by Mayhemizer_slith
ORIGINAL: Orm

Will the Axis have +1 for the air combat and Allies -1?

That is correct.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 4:58 pm
by Orm
ORIGINAL: Mayhemizer

ORIGINAL: Orm

Will the Axis have +1 for the air combat and Allies -1?

That is correct.
Then 6 points to increase air to air strength by three.

And two points to decrease the Axis air to air strength with one.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:01 pm
by Mayhemizer_slith
First round for Axis. NAV is about to receive some major AA fire...

Axis stay for more, how about Allies? Both are at +1 now.

Image

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:06 pm
by Orm
Allies stay.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:12 pm
by Mayhemizer_slith
2nd round for Axis too. Axis +3, Allied -1.

Axis stay, how about Allies?

Image

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:16 pm
by Orm
ORIGINAL: Mayhemizer

2nd round for Axis too. Axis +3, Allied -1.

Axis stay, how about Allies?

Image
Why is it that the CW lost a fighter when it was a DX in the second round? I would have selected the naval bomber.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:18 pm
by Mayhemizer_slith
Oh sorry, my mistake. I thought it was Germany choosing. I think I got too exited rolling so good. Just a second and it will be fixed.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:22 pm
by Orm
Oh sorry, my mistake. I thought it was Germany choosing. I think I got too exited rolling so good.
That can be understandable with those die rolls. Here there have been more curses than excitement. [:D]