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Re: A Blazing World (4-player game)

Posted: Tue Nov 28, 2023 10:19 pm
by NatRapsEno
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Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 3:25 am
by NatRapsEno
You may freely support this attack.
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Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 8:38 am
by GeneralAdvance
Support with 4-strength JU87B, land Odessa + JU87R, land Stalino thanks

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 2:34 pm
by NatRapsEno
I landed the 87 B in Odessa, it could not reach Stalino.

The attack fails.
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Alexander and the Anson reorganizes 4 bombers and the Mosquito, respectively.

Turn sent.

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 3:34 pm
by Orm
I am missing the save.

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 3:40 pm
by NatRapsEno
My apologies, save sent.

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 8:31 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Axis makes plenty of declarations of War.

Germany DOW:
USA
Netherlands

Italy DOW:
USA
Netherlands

Japan DOW:
USA
CW
Free France
Netherlands

Vichy France DOW:
CW
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Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 8:33 pm
by Orm
Perhaps Allies can make the DOWs for us, and then place US reserves, and the Netherlands units? And then send us a new save?

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 8:38 pm
by NatRapsEno
Sure, I will do that.

Re: A Blazing World (4-player game)

Posted: Wed Nov 29, 2023 9:07 pm
by NatRapsEno
New file sent.

Re: A Blazing World (4-player game)

Posted: Sat Dec 09, 2023 5:04 pm
by Orm
My lungs was hit rather hard after a cold of some sort. Haven't had the energy to sit and play MWIF before now. I plan to start our impulse shortly.

Re: A Blazing World (4-player game)

Posted: Sat Dec 09, 2023 5:19 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Japan aligns French Indo-China

Land: Germany
Combined: Japan (Offensive)
Naval: Italy

Japan plays one offensive chit to do a super-combined.

Port Strike:
Germany bombs the Dutch fleets in both Amsterdam and Rotterdam.
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Re: A Blazing World (4-player game)

Posted: Sat Dec 09, 2023 5:32 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

One CP sunk in Amsterdam (2 rolled). I see no point in the aborts since the ships there will be overrun later this impulse anyway.
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Re: A Blazing World (4-player game)

Posted: Sat Dec 09, 2023 5:40 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

One CA sunk in Rotterdam (9 rolled for surprise). What ship will take the D? Or A?
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Re: A Blazing World (4-player game)

Posted: Sun Dec 10, 2023 1:28 am
by NatRapsEno
CP takes the D. I don't think aborts will matter but best defense available if you roll them.

Re: A Blazing World (4-player game)

Posted: Sun Dec 10, 2023 8:20 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Final result in Rotterdam.
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Re: A Blazing World (4-player game)

Posted: Sun Dec 10, 2023 8:30 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Naval Air:
GE FTR2 75, 40 -> E Med 2-box
NAV2 75, 40 -> E Med 4-box

Naval Moves:

Italy:
Sub Suez -> Azanian Sea 1-box
BB+CA Suez -> E Med 0-box
Sub St Nazaire -> Den Strait 2-box
2 Subs St Nazaire -> CSV 3-box + 2-box

Save sent to Japan for more naval moves.

Re: A Blazing World (4-player game)

Posted: Mon Dec 11, 2023 6:35 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Japan deploy part of their fleet.
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Re: A Blazing World (4-player game)

Posted: Mon Dec 11, 2023 6:36 pm
by Orm
Plenty of sea areas for Axis to search in.
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Re: A Blazing World (4-player game)

Posted: Mon Dec 11, 2023 6:45 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Miss for Italy in Denmark Strait (Axis 8, Allies 5).

Miss for Italy in Azanian Sea (Axis 8, Allies 8).

Next search is in CSV. Add the NAV2 to the 0-box for CW.
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