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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:23 pm
by Mayhemizer_slith
Here is correct situation

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:25 pm
by Orm
CW stay.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:29 pm
by Mayhemizer_slith
Allied 14, Axis 15. Both front fighters aborts. Where does Hurricane lands?

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:31 pm
by Orm
ORIGINAL: Mayhemizer

Allied 14, Axis 15. Both front fighters aborts. Where does Hurricane lands?
Bilbao.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:32 pm
by Orm
I find it interesting the CW fares better in the air combats when they are at a disadvantage.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:35 pm
by Mayhemizer_slith
Air to air combat is over, time to dodge some flak...

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:38 pm
by Mayhemizer_slith
AA fire rolls 6 and 3. No damage to ships but NAV is not aborted.

Axis wants 2nd round, how about Allies?

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:39 pm
by Orm
Axis wants 2nd round, how about Allies?
CW stay. CW will stay after every round until there are no more combats.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:40 pm
by Mayhemizer_slith
And Harrow stays in Spain?

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:42 pm
by Orm
ORIGINAL: Mayhemizer

And Harrow stays in Spain?
Indeed. No need to ask if there are more rounds.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 5:52 pm
by Mayhemizer_slith
Only Axis find. Now we need to do some math how we can do maximum damage, NAV or submarine...

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:04 pm
by Mayhemizer_slith
Axis choose naval air combat and use 4 points to negate AA fire. 2 points are used to increase damage to 2D 2A.

TRS is damaged. Axis will place their A on CP.

How does CW place D and A?

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:12 pm
by Orm
How does CW place D and A?
The D on the CA Niels Juel and the A on the damaged TRS.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:16 pm
by Mayhemizer_slith
Next round is coming

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:18 pm
by Mayhemizer_slith
Only Allies find. How do you want to play this?

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RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:20 pm
by Orm
Is the sub included?

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:21 pm
by Mayhemizer_slith
Yes it is.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:23 pm
by Orm
Only the Italian sub included then. 3-box I believe. CW selects air combat and all points to increase damage.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:26 pm
by Mayhemizer_slith
Final damage is X. On a 4 submarine dives deep. Really deep. Too deep.

Next round is coming.

RE: 4 player E-mail: AAR

Posted: Sun Jul 17, 2016 6:27 pm
by Mayhemizer_slith
Axis finds again! Only box 0 is selected.

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