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RE: 4 player game

Posted: Thu Mar 07, 2019 4:49 pm
by Mayhemizer_slith
ORIGINAL: Orm

ORIGINAL: Mayhemizer

Weird. Haven’t yet received first land combat roll, fractional odds came. I guess it comes tomorrow as it does sometimes.
I hope it does arrive eventually. I got my emails, this time. I got a few mails a lot later. And, I think, one or so I never got but that time my ally got it.
Few times it have arrived following day. Keep playing, I think it arrives at some point.

RE: 4 player game

Posted: Thu Mar 07, 2019 5:00 pm
by Orm
Air rebase:

Italy:
LND3 (46,53) -> 44,59
LND3 (48,46) -> 45,57

Japan:
LND2 (Sasebo) -> 76,144

Germany:
FTR2 (46,56) -> 43,59
FTR3 (53,56) -> 45,59

The German ATR3 in Port Said reorganize the MIL in Damietta. It then lands in Damietta.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Reorganization

RE: 4 player game

Posted: Thu Mar 07, 2019 5:03 pm
by Orm
Guderian reorganizes all 6 units that were disorganized in the attacks.

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Picture from Jul/Aug '41 Impulse #5 (Axis) - Reorganization

RE: 4 player game

Posted: Thu Mar 07, 2019 5:15 pm
by Orm
Picture from Jul/Aug '41 Impulse #6 (Allies) - DOW

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RE: 4 player game

Posted: Thu Mar 07, 2019 5:15 pm
by Orm
Picture from Jul/Aug '41 Impulse #6 (Allies) - DOW


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RE: 4 player game

Posted: Thu Mar 07, 2019 5:18 pm
by Orm
Picture from Jul/Aug '41 Impulse #6 (Allies) - DOW


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RE: 4 player game

Posted: Thu Mar 07, 2019 5:20 pm
by Orm
Picture from Jul/Aug '41 Impulse #6 (Allies) - DOW

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RE: 4 player game

Posted: Thu Mar 07, 2019 5:23 pm
by Orm
Picture from Jul/Aug '41 Impulse #6 (Allies) - DOW

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RE: 4 player game

Posted: Fri Mar 08, 2019 3:22 am
by Mayhemizer_slith
Well done by the Axis! I must say that I was worried about south for last impulse, not north.

Stalin is pretty scared in Moscow right now...

RE: 4 player game

Posted: Fri Mar 08, 2019 9:19 am
by peskpesk
The many fancy arrows by generals and classic maskirovka (Russian military deception) blended with using all stockpiled ammunition and reserves and finaly som luck, the Germans made big progress.



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RE: 4 player game

Posted: Mon Mar 11, 2019 12:06 pm
by jjdenver
41 JA i6:

Axis slaughter of Allies continues. When I joined game in spring 40 things looked bleak for Allies, but over the last 7 turns things have only become much worse. At this point I'd give allies maybe a 1% chance to win this game (and I think that's generous). There isn't really any bright spot. USE is poor, CW prod has been hampered for most of the game by lack of oil in Burma & NEI. China was lost with no intervention by SU and relatively few JP losses, Axis losses in France were light, Egypt is lost to excellent axis attacks even while one of the most successful Barb 41's that I've ever witnessed roars through Russia, RN transports obliterated in Red Sea, and on and on. Apart from the continued Axis dismantling of the Allies, as each turn passes I like 1d10 with divisions less and less. I feel it makes the attacker's job even easier.

Soon this game will be like beating on babies with a hammer as the allies' ability to resist dwindles. [X(]

CW naval, SU land.

2/3 of the remaining RN transport force sails. Dutch TRS and CW TRS both sail to CSV. One is carrying a 5 range Spitfire, while the other picks up a shorter range FTR from Gib.
From Plymouth: 3xBB to 0 box CSV, 1xBB to 0 box N Atl
CA from Belfast

strat bomb:

CW Halifax sb Breslau 3 factors with +1 to roll, a 9 causes 1 PP loss.

RE: 4 player game

Posted: Mon Mar 11, 2019 4:46 pm
by Mayhemizer_slith
Rail move USSR
Factory from Tula to Archangel
MIL from Scerdlovsk to Moscow


Land move
USSR retreats in west, minor movements in east.
ComChi minor movements, shuffling units in line.


Rebase
USSR moves their planes in west few hexes, bomber to north and fighter to south.
CW Spitfire to Gibraltar (from TRS).

Back to the Axis.

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RE: 4 player game

Posted: Tue Mar 12, 2019 2:03 pm
by Orm
No declarations of war.

Land: Germany, Japan
Combined: Italy
Naval:

No port strikes. No naval air.

Two Italian battleships, and two heavy cruiser, sail to the Eastern Mediterranean (4-box). They embark the Italian INF div from Palestine, and the PARA from Port Said.

Italy decline naval combat in the Red Sea.

No strategic bombing.

Ground Strikes:

Japan:
1) LND2 (2) in Kirin ground strike the Vladivostok defenders.
2) ART (3) bombard Mao (74,138).

Italy:
1) LND3 (5) strikes Timoshenko, and MECH, in Tula.

Germany:
1) LND2 (5) bomb hex 52,60. See Picture.

USSR can intercept the German LND2 with one FTR2 (3). Axis can counter-intercept with one FTR2 (6). Will the Soviet fighter intercept?

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Picture from Jul/Aug '41 Impulse #7 (Axis) - Ground Strike

RE: 4 player game

Posted: Tue Mar 12, 2019 3:01 pm
by Mayhemizer_slith
Intercept and land to Kharkov please.

RE: 4 player game

Posted: Tue Mar 12, 2019 3:42 pm
by Orm
Germany counter-intercepts with the FTR2.

RE: 4 player game

Posted: Tue Mar 12, 2019 3:49 pm
by Orm
It feels, to me, like Germany has a poor track record when it comes to clearing their bombers past enemy interceptions. [:D]

I-16 for the win. [:)]

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Picture from Jul/Aug '41 Impulse #7 (Axis) - Ground Strike

RE: 4 player game

Posted: Tue Mar 12, 2019 4:11 pm
by Orm
No luck with the Italian ground strike.

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Picture from Jul/Aug '41 Impulse #7 (Axis) - Ground Strike

RE: 4 player game

Posted: Tue Mar 12, 2019 4:14 pm
by Orm
Japan manages to disrupt one of the Vladivostok defenders on the 4th attempt. or was it third?

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Picture from Jul/Aug '41 Impulse #7 (Axis) - Ground Strike

RE: 4 player game

Posted: Tue Mar 12, 2019 4:17 pm
by Orm
And the Japanese 10.5 cm guns continue to fire duds. Maybe it is time for an inspection... [;)]

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Picture from Jul/Aug '41 Impulse #7 (Axis) - Ground Strike

RE: 4 player game

Posted: Tue Mar 12, 2019 5:10 pm
by Orm
Field Marshal Wilhelm Ritter von Leeb study the Moscow defences.

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