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RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 12:13 am
by USSAmerica
When you call him on the phone, he will say his name is Jimmy, and he's located in Indiana. [:D]
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 12:45 am
by zuluhour
[:D] No offense to Indians, but I do not want to put to sea with Wasp with an 800 help line in charge.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 6:21 am
by michaelm75au
ORIGINAL: zuluhour
FUBAR: see below (2-posts)
Attach a save pls
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 8:08 am
by michaelm75au
Updated installer.
Sometimes air ground attack with friendly LCUs in hex wouldn't rebuild list of units in hex to get the enemy ones.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 9:44 am
by JeffroK
When the indian Cricket Team sent out for a new captain that isnt quite what they meant!!
(Commonwealth joke only!)
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 2:44 pm
by budman999
I had this same error - only Indian commanders available.
Latest patch, Aug. 1942.
I think the carrier was either the Wasp or Hornet in a single carrier TF.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 3:24 pm
by PaxMondo
ORIGINAL: michaelm
Updated installer.
Sometimes air ground attack with friendly LCUs in hex wouldn't rebuild list of units in hex to get the enemy ones.
Michael,
Thanks for the great ongoing support!!!
[&o][&o][&o]
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 7:20 pm
by zuluhour
save attached: ref: Wasp FUBAR
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 7:21 pm
by zuluhour
MichaelM; I hope I did the save correctly, its been awhile.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Tue Jan 17, 2012 8:43 pm
by zuluhour
Oh Yeah, PS [&o][&o][&o]
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Wed Jan 18, 2012 2:49 am
by Califvol
ORIGINAL: BigDuke66
@Califvol
Switch to Foobar, never had problems running that in background, who needs Real Player anyway?
Thanks for the tip! It appears that solved my issues.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Wed Jan 18, 2012 6:15 am
by BigDuke66
My pleasure.
@michaelm
Any chance for a filter that shows idle(no loading or unloading) task forces on the TF list?
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Wed Jan 18, 2012 8:31 pm
by Treetop64
ORIGINAL: michaelm
ORIGINAL: zuluhour
FUBAR: see below (2-posts)
Attach a save pls
It could be worse. All your ships could be taken over by Japanese commanders! [:D]
Those were the days...
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Thu Jan 19, 2012 6:08 am
by michaelm75au
ORIGINAL: zuluhour
save attached: ref: Wasp FUBAR
The IND is in charge of Wasp and thus that seems to be the controlling factor in regard to the TF leader.
Changing the Wasp to a US leader, makes the TF leader list pop up with many choices.
The initial issue would have been why IND leader was made the captain of the Wasp!
CV TF Force allocation
Posted: Thu Jan 19, 2012 9:40 am
by Oliver Heindorf
Despite the Ghost Indian take over over the Wasp, another thing catched my Eye:
"He who combines Semi-modern CV's (Wasp) with slow old Battle wagons ( pre War BB's) and slow CVE's ans Semi modern CA's deserves it exactly the way it goes."
No american Commander really wanted to reign this crappy combination of forces and thats why the IND took over sayin' "Hey, I'll do the job". [:'(][:D]
RE: CV TF Force allocation
Posted: Thu Jan 19, 2012 12:59 pm
by jeffk3510
I would have to agree with you Oliver..
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Thu Jan 19, 2012 7:50 pm
by zuluhour
Thanks MichaelM!!! I never put into a foreign port with Wasp, so I'm unclear how the situation arose.
My friend Oliver, the task force was for viewing pleasure[;)] as I was trying alot of stuff to figure out why I had an Indian Admiral.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Thu Jan 19, 2012 9:51 pm
by jmbraat
In the same vein, the two Kiwi cruisers begin the war with ensigns in command ...
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Fri Jan 20, 2012 9:31 am
by m10bob
Another thread reminded me to ask: When making an amphibious landing, I may deploy capital ships with the landing forces, but in so doing, also commit their fire power to enemy land suppression, therefor, I like to keep a friendly surface force in the same hex to ward off enemy suface raiders and neutralize most air intruders.
Problem:Once a friendly suface force is engaged, the force commander allows his force to sail away, leaving that hex weakened. Might there be a way to keep that force in that hex?
Thank you michaelm for your consideration.
RE: Patch 06 - Public Beta - Build 1108r8 updated 14 January 2012 (2nd part)
Posted: Fri Jan 20, 2012 11:47 am
by michaelm75au
One interesting thing brought to my attention on the Industry Management screen.
[ No change is being made. This is just for my information.]
1. The Engine column shows the total production as the total number of active devices. Which would equate to the likely number of engines for the 30-day month. As a result, the HI required total is for the same time period.
The actual production would more likely be 1/30 of that total, and thus 1/30 of the required HI.
2. The Air column doesn't show the required HI for production. Again both these figures are (or would be) for a 30-day period.
As it has been this way since the introduction of the screen, no one obviously has any issue with this.[:D]
But should it really show this (the required HI) as a 30-day total when all the other totals basically show as a turn requirement??
Or are players using the 30-day totals as a guide to ensuring that they keep plenty of HI to support the continual production of engines and aircraft.
[edit]
The other thing I just noticed is that even when production is turned off, the 'required' totals are still updated with them.