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RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:34 pm
by Mayhemizer_slith
Axis use 4 points to negate AA fire and 4 points to increase damage to X 2A.
Axis place X on Spanish TRS (sinking it) later A on CP.
Where does CW place A?

RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:38 pm
by Orm
Where does CW place A?
The damaged TRS.
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:40 pm
by Mayhemizer_slith
TRS refuses to abort. Another round is coming.

RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:42 pm
by Mayhemizer_slith
Axis 8, Allied 5. Naval combat ends.
Where does CA and CP's abort?
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:44 pm
by Orm
Liverpool. Unless that cause co-operation trouble.
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:45 pm
by Mayhemizer_slith
CA can't go there. Is Plymouth good for CA?
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:46 pm
by Mayhemizer_slith
Sorry. No problem, CA can go to Liverpool also.
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:46 pm
by Orm
Edit: Never mind then. [:)]
RE: 4 player E-mail: AAR
Posted: Sun Jul 17, 2016 6:47 pm
by Mayhemizer_slith
That was quite a long naval combat in one sea area. I need to quit from today and continue tomorrow, good night!
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 11:33 am
by peskpesk
The Allies are unlucky with search rolls, but made thier damage rolls. The Axis could with such lucky search rolls have sunk more. Still if feel like the Axis should loose more often when facing and battling an often superior Allied force time and time againg. The Axis airsuport is not that big yeat...
With these kind of result the Allies will loose when the Axis put on more pressure
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 4:46 pm
by Orm
Lesson learned. Avoiding combat is the healthy way to go. [:)]
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:12 pm
by Mayhemizer_slith
Japan drops some bombs with no effect.

RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:28 pm
by Mayhemizer_slith
Germany and Italy declares one attack together vs CAV in mountains, odds are 23:4 (-1 from 2 major powers attacking) with attacking HQ support (20% chance).
Does CW want to give ground support? (Where does plane lands?)
Edit: Assault or blitz?

RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:34 pm
by Orm
Is there loss units (2 BP cost) included in the attack?
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:35 pm
by Orm
ORIGINAL: Mayhemizer
Japan drops some bombs with no effect.
I have not yet received any die roll mail from this. [:(]
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:37 pm
by Mayhemizer_slith
No.
INF, 2x MOT, ARM div and ARM HQ
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:39 pm
by Mayhemizer_slith
Weird that bombing roll, it says email has been sent to everyone and I got it right away.
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:43 pm
by Orm
ORIGINAL: Mayhemizer
Germany and Italy declares one attack together vs CAV in mountains, odds are 23:4 (-1 from 2 major powers attacking) with attacking HQ support (20% chance).
Does CW want to give ground support? (Where does plane lands?)
Edit: Assault or blitz?
CW send the ATR for ground support and return, if possible, to Tangier.
Spain decide that Assault is a excellent way to defend the mountain passes.
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:43 pm
by Orm
ORIGINAL: Mayhemizer
Weird that bombing roll, it says email has been sent to everyone and I got it right away.
Thank you for checking. Still no email.
RE: 4 player E-mail: A
Posted: Mon Jul 18, 2016 5:46 pm
by Mayhemizer_slith
HQ support succeeds (roll 2).
