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Re: A Blazing World (4-player game)

Posted: Tue Dec 12, 2023 8:38 pm
by Orm
Over to Japan for some land moves.

Re: A Blazing World (4-player game)

Posted: Wed Dec 13, 2023 8:39 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Japanese land movements done.

Germany enters Amsterdam, and Rotterdam, and overruns the Dutch ships there. One CP in Amsterdam, and one CA in Rotterdam is captured. The remaining ships escape (CA + 2 CL). What port(s) will the ships seek out?

Re: A Blazing World (4-player game)

Posted: Wed Dec 13, 2023 11:09 am
by NatRapsEno
Liverpool if they can make it. Otherwise Scapa Flow

Re: A Blazing World (4-player game)

Posted: Wed Dec 13, 2023 10:43 pm
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Japan makes 5 automatic invasions in the Asian region. (Added notionals to all of them anyway)

Germany makes 5 attacks in USSR.

Germany Fly one FTR3 as escort for the attack on the Gorki MIL. Added 3 bombers to the attack into Crimea.

Save send for Soviet defensive air.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 1:36 am
by NatRapsEno
Ground support allocated and file returned. Instructions in the email where to land.

Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:38 am
by Orm
In Crimea, Germany intercepts with the 6-strength FTR2.

Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:40 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

First air combat.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:47 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

USSR won the first air combat.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:52 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

The Soviet Union wins the second air combat as well.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:52 am
by Orm
There are some rumblings in Germany that the air force does not do its job.

Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:56 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

First combat is automatic.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 6:59 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Thus making the two other attacks in central Ukraine automatic as well.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 7:11 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Japan lands on Batavia and captures the city, overruns the CP that escapes (9). It can reach several ports in SE Australia, and Mauritius, reunion, and Darwin, without being intercepted.

Placed the CP in Melbourne to be able to continue. This can be fixed later on if need be.

Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 7:13 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Next attack.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 7:19 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Rommel's winter offence gets stuck on an unexpected roadblock. :)
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 7:20 am
by Orm
Final attack of the impulse.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 7:26 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

That was disappointing.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 8:09 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

Air rebase:

Germany:
FTR2 52,59 -> 57,58 in S Ukraine

Japan:
NAV3 w of Chengchow-> 2 hex NE of Hannoi
NAV3 Chikiang-> Canton
FTR2 Sorol ->Truk
LND2 Mukden -> Chengchow
LND2 Sian -> Port Arthur
LND2(6 rang) Chikiang -> SW of Kweiyang
LND2(5 rang) Chikiang -> W of Kweiyang
LND3 Sian -> SE of Kweiyang

Italy:
LND3 Tobruk -> 76, 69 in Iraq

Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 8:10 am
by Orm
Rundstedt (HQA) reorganize 4 land units in Ukraine.
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Re: A Blazing World (4-player game)

Posted: Thu Dec 14, 2023 8:11 am
by Orm
Nov/Dec '41
Impulse #2 (Axis)

While Manstein (HQA) reorganize a couple of fighters in Germany.
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