ORIGINAL: Shannon V. OKeets
ORIGINAL: doctormm
Couple of things that haven't been mentioned yet -
There needs to be an opportunity for emergency HQ supply immediately before rolling the dice.
When do you announce which units are being doubled by O chits?
I also find it somewhat irksome that the snow bonus is optional -
Take off your boots so you won't suffer as many casualties!
Similarly the ongoing debate about using the blitz mods. I haven't had much time to really dig into those debates though - that may change now that I've been laid off.
It's late. I'll give a more thorough consideration tomorrow.
Both Offensive chit doubling and Emergency HQ supply are available from the unit pop up menu - that is, whenever the players want to invoke it.
The former would be by the phasing player only and should be done during land combat declaration.
During the land combat phase, the latter is primarily used by the non-phasing player. There is a subphase specifically for that in the MWIF sequence of play (since most of the time the non-phasing player is not the player moving units).
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As for the use of snow units/bonus being optional, it has to do with which units are sent into battle first/last. To use a historical reference, if you hold the Old Guard out of every battle, it never takes losses.
The Old Guard was rarely committed to combat. During the Russian campaign they were essentially little more than a drag on Napoleon's logistics and quite famously and probably fatal to his campaign, never were committed at Borodino.
Fractional odds
Several of your screen shots show a sequence error in them - the fractional odds roll is, by RAW, atomic with the combat resolution roll.
Ochit doubling
What is the MWiF definition of "final odds calculation"? That is, by RAW, when the attacker gets to do his doubling for Ochits - not at the time of declaration of combats.
I would have the end of the combat resolution sequence be:
Defender has last chance to do Emergency HQ supply
Attacker decides if any units will be doubled by Ochit
Alea iacta est (the die is cast).
Apply the results
ENG Modifier
The rules are quite clear that there is no choice involved. They provide a benefit. Period.
That being said, if there is a requirement to add that option, it absolutely should be part of the combat declaration (step 1 of the sequence in 11.16, done as the player allocates units).
Winterized/blitz modifiers
First of all, a huge qualifier - there is nothing in the rules that indicate that snow and blitz mods are optional.
Have I made my opinion on this clear enough?
The DEFENDER should choose first, not the attacker. If you look at the sequence in 11.16, it is always defender first.
Are we looking for simplicity of use/fewer steps, or what would be most true to RAW?
If the latter, then the decisions for all of these should be made during step 1 of the sequence in 11.16. That's where the defender chooses whether to use the notional, so it seems sensible to do this there.
That gives you:
1. declare all attacks, (the defender then announces whether any notional units are to be ignored);
attacker commits his units, including committing ENG to their role
defender declares whether he will be applying any optional modifiers, and whether he is declining the notional
attacker decides whether he will be applying any optional modifiers
This is done globally before moving on to step 2 (DSB).
Otherwise, if you're going to include the snow/blitz choice in step 8, then it still should be defender first. The decision on ENG should still remain as part of the declaration in step 1.
Overcommitment of shore bombardment and ground support
Now, one thing that's been debated and I'm not sure if it's been settled - what happens to over-commitment of shore bombardment and ground support, when emergency support and doubling are in play?
Do you "remember" that you've got extra points of ground support available should you choose to double the unit?