RE: MWiF Global War Hot-Seat (AAR)
Posted: Mon Jan 23, 2012 9:24 am
Here are the 5 attacks I have planned for the Germans this impulse, shown in context:


What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Red Prince
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Another Question: I'm setting up German attacks, and I'm wondering how soon the Soviets should attempt to lower the odds with Ground Support. This impulse is bad for it because of the Rain conditions everywhere, but in general it's something I don't always know when to do . . . switching from Ground Strike duty to Ground Support duty.
I assume it depends on 3 things:
1. How important the hex is to the overall defense.
2. How much of an odds decrease it can get.
3. How late in the turn it is -- the later being better for Ground Support as opposed to Ground Strikes.
Is this even remotely correct?
You'll see the full story in my next post, but Chisinau could not be supported strongly enough to let it survive. I didn't provide any for Minsk, either, but I'll let you decide if that was smart or not. I should be posting the results of all battles soon. I've been spending a lot of time trying to figure out which tables to use on a few of the attacks.ORIGINAL: Lothrim
Your rules seeems fine.
I go by the following rules:
1. Never fly a mission unless you are sure you can land in a safe hex. A safe hex being defined as a hex where you will not be overrun and acess to oil is assured.
2. Keep far away from german fighters, risky attacks are for sturmoviks later in the war. If critical consider flying a night mission.
3. Do not spend you last bomber as germany can then ignore the threat
4. HQ's are super targets for GS's, almost never GS other units as a well placed ground support can flip 4+ targets at the same time.
5. Go for support of targets with few factors. A 3 factor cav can be doubled by airpower, but a fully stacked Kiev with 15 factors is difficult to support. (This is different if not playing with fractional odds)
6. Late in the turn it is not about flipping units, but about inflicting casualties.
Would I support any of the attacks that germany makes right now?
Please bear in mind that I do not have the full details, only you have that, so I might suggest something stupid
3-5 cav north of Vilna: No it is in a forrest and in rain.
4 inf in Minsk: Yes, unless germany has brought fighters that 3 factor DB-3F bomber could fly and land just north of gomel. It would provide 1,5 points rounded up to 2 (or is that rounding later in the process..?)
Stack NE of Cernauti: No
2-5 Cav: No, it is dead anyway.
Chisinau: Yes, if no german fighters can intercept and there is a plane able to support. Failing to capture this city would be a huge german failure
ORIGINAL: Red Prince
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Another Question: I'm setting up German attacks, and I'm wondering how soon the Soviets should attempt to lower the odds with Ground Support. This impulse is bad for it because of the Rain conditions everywhere, but in general it's something I don't always know when to do . . . switching from Ground Strike duty to Ground Support duty.
I assume it depends on 3 things:
1. How important the hex is to the overall defense.
2. How much of an odds decrease it can get.
3. How late in the turn it is -- the later being better for Ground Support as opposed to Ground Strikes.
Is this even remotely correct?
In bold above . . . technically, neither Timoshenko or Yeremenko were on the front when this all started. Both are slow. The front is catching up to them. [;)]ORIGINAL: Centuur
I would suggest to rail the other GAR out of Riga into Pskov. Yeremenko should be moved to Vitebsk and a unit out of Vitebsk should move into the woods (if this is possible, since I don't know if both units in Vitebsk are disorganised, if not, move Yeremenko NE). He needs to survive and is far to vulnerable. Never put a USSR HQ on the front. Don't move the CAV out of Pskov to the hex you're suggesting, since that hex is a clear hex. The thing is: he's dead if you do so. I would want to keep him alive for now. The 6-4 black could move into the hex with the 5-4 white and that unit could than move in the woods hex W of Vitebsk. Than also, the Germans can't reach USSR units (except Pskov) provided the weather doesn't become Fine, and that's good
This gives you the advantage of strengthening the defense of Pskov. It isn't that bad for the Germans to move northwards. You should prevent any move eastward...
In the south, things aren't good, however: the Germans can't reach the Dnjepr yet. The 6-3 can move towards Odessa and the unit in Nikolayev can move accros the river. Also: I would suggest to find a better place for Timoshenko (start moving him eastwards).
I think the next factory to be moved has to be Kiev, since that hex is the most crappy to defend at this moment.
"What happened in Singapore", is the House of Commons shouting at Mr. Churchill... Bad luck for the CW, indeed...
It would be very nice, but I haven't had time to get my LND in range yet. Maybe the 17 range one is, but I don't remember because it has to fly around Turkey. I have 2 or 3 LND heading that way, but they only got halfway there before the attacks began this turn.ORIGINAL: Centuur
Aren't the Germans OOS in Persia? If so: can you ground strike the MECH and kill it in a 5-1? That would be very, very nice, killing a German MECH. However, only do so, if you are sure Zhukov will survive...