Page 75 of 291
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 9:36 am
by Orm
Reinforcements:
Nat China:
Kunming Warlord
CW:
MIL (Seville)
MECH (Spain)
INF (IND)
CP
2 x FTR2
FTR3
CVP0
CVP1
France:
USA:
CVP0
NAV2
Com China:
CAV
USSR:
INF
GARR
FTR2
MTN
Germany:
ENG
INF
INF Div
3 x MIL
FTR2
Bismarck
Italy:
NAV2
BB
CA
2 x SUB
Japan:
Shanghai Warlord
MIL (KOR)
FTR2
CP
New Allied trade agreements: USA give 1 resource to China and 2 build points to France. CW give one oil to China.
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 9:40 am
by Orm
All units for all nations were reorganized.
Oil Spent:
Japan: 1
Germany: 4
Italy: 2
USSR: 1
France: 1
CW: 6
USSR broke down one Army into two Divisions.
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 9:41 am
by warspite1
I like the idea of the Chinese fighter [:)]
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 9:42 am
by Orm
ORIGINAL: warspite1
I like the idea of the Chinese fighter [:)]
[:)]
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 9:44 am
by Orm
Jul/Aug '40
New Turn: Initiative
Both sides rolled a '1' on the initiative roll and that means, unfortunately, that Axis has the initiative. (Axis had +1 on the die roll [:(])
The question now is whether Axis will move first or not. (More pictures later but I have to do some errands first)

RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 11:48 am
by Mayhemizer_slith
Can you please post a picture of Bay of Biscay?
And where did you place Spanish Mech?
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 12:37 pm
by Orm
ORIGINAL: Mayhemizer
Can you please post a picture of Bay of Biscay?
And where did you place Spanish Mech?
The Spanish Mech was placed in Bilbao. Allied Generals have apparently concluded that mechanized units works splendid in mountainous terrain.
And a picture of Bay of Biscay. [:)]

Picture from Jul/Aug '40 New Turn: Initiative
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 12:39 pm
by Orm
All 5 reinforcing CW pilots were based in Liverpool.

Picture from Jul/Aug '40 New Turn: Initiative
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 12:42 pm
by Orm
The Chinese Front.

Picture from Jul/Aug '40 New Turn: Initiative
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 12:47 pm
by Orm
The Soviet Army participate in a huge, humanitarian, research project:
How Mosquitoes, and the Midnight Sun, affect Human Sleeping Habits.

Picture from Jul/Aug '40 New Turn: Initiative
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 5:12 pm
by Mayhemizer_slith
I would like to tell everyone before anyone gets confused that when Italy built synth plant game put wrong plant to production circle (the one that is placed to Africa). That one is going to be ignored/destroyed and another one is going to be built. This cannot be fixed using debug tool.
So Germany did not build pilot you see in AAR and sends 6 BP's to Italy. Italy did not build pilot and saved 2 BP's. Next turn Italy builds new plant. 6 + 2 BP's will be compensated to Germany and Italy. For example when pilot is killed we fix dice so that pilot is not killed.
RE: 4 player E-mail: A
Posted: Sat Jul 23, 2016 5:44 pm
by warspite1
Hey! Brilliant idea. I just saw an update to the AAR thread so was keen to see the latest - except it wasn't the AAR thread. It said Warspite1 keep out! [:)]
Good one guys - and it worked [:)] [&o]
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 7:25 am
by Mayhemizer_slith
Axis choose to go first [:)]
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 7:35 am
by Orm
ORIGINAL: Mayhemizer
Axis choose to go first [:)]
Never had any doubt. [:)]
Save will be mailed shortly.
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 7:44 am
by Mayhemizer_slith
I get online this evening.
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 7:51 am
by Orm
The new weather. Why there are not some nice summer storms eludes me. [;)]

RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 4:41 pm
by brian brian
ORIGINAL: warspite1
Hey! Brilliant idea. I just saw an update to the AAR thread so was keen to see the latest - except it wasn't the AAR thread. It said Warspite1 keep out! [:)]
Good one guys - and it worked [:)] [&o]
I quit reading the Axis thread weeks ago but my fat finger on the screen of my smartphone occasionally dumps me on to page 1 of that thread.
Some of my most enjoyable WiF gaming was in the early 90s when each side had a dedicated strategy discussion on the mainframe computer system we all used at University. It was password protected though, much simpler. Sometimes I thought this is one way Harry intended the game to be played - the major action of the war on board the USS Augusta, at Casablanca, Yalta, etc. Much more so than the tactical nuts and bolts of which bomber should ground strike which hex.
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 5:00 pm
by Orm
my smartphone occasionally dumps me on to page 1 of that thread.
Not so smart phone then. [;)]
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 5:01 pm
by Orm
ORIGINAL: brian brian
Some of my most enjoyable WiF gaming was in the early 90s when each side had a dedicated strategy discussion on the mainframe computer system we all used at University. It was password protected though, much simpler. Sometimes I thought this is one way Harry intended the game to be played - the major action of the war on board the USS Augusta, at Casablanca, Yalta, etc. Much more so than the tactical nuts and bolts of which bomber should ground strike which hex.
You might very well be right. [:)]
RE: 4 player E-mail: A
Posted: Sun Jul 24, 2016 5:55 pm
by AllenK
J/A 40 Axis 1
No DoW or alignments.
Germany and Japan Land. Italy, Naval.
Italians fly a Nav to Biscay 1-box and a Ftr to West Med 2-box.
Italian subs sail to Biscay 1-box and St. Vincent 2-box. 4 CA's sail to East Med. I decline the intercept on the Allies behalf and the CA's stay in the 3-box.
3 areas available for naval combat.
