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RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Wed Jun 29, 2016 12:47 pm
by cohimbra
Hi all, downloaded and installed last beta ([15.04.2016] 1125.11), founded something serious I think: all new formed TF made (or try to made) "full refuel" automatically. Can someone confirm this or I'm going crazy? Thanks.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 12:37 am
by cohimbra
ORIGINAL: cohimbra

Hi all, downloaded and installed last beta ([15.04.2016] 1125.11), founded something serious I think: all new formed TF made (or try to made) "full refuel" automatically. Can someone confirm this or I'm going crazy? Thanks.
So, just to be more clear, this is what happens:

Image

It's a game killer, I stopped my pbem, as japanese I don't want drain all fuel everiwhere. I'm the only one who have this issue?

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 1:07 am
by larryfulkerson
I'm the only one who have this issue?
I've seen a Focus Pacific scenario do the same thing.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 11:25 am
by cohimbra
ORIGINAL: larryfulkerson
I'm the only one who have this issue?
I've seen a Focus Pacific scenario do the same thing.
Thanks Larry, so I'm not going crazy. Well, I decided to 'downgrade' my game following the pbem update procedure as usual, but reverse. I think it can work well for keep going our game, but I'd like to know what happened, just curious.

The first thing I thinked is that managing minelayerTF options in the latest release caused some sort of conflict with the 'form TF' function. But I don't know what I'm talking about, so..

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 12:58 pm
by cohimbra
ORIGINAL: cohimbra

Well, I decided to 'downgrade' my game following the pbem update procedure as usual, but reverse. I think it can work well
ehm, after reading this fb.asp?m=3185062 (Save files under this version wont load in earlier game EXE versions, but old saves are compatible with this version) I don't think so.


RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 1:02 pm
by larryfulkerson
What cohiimbra said. I was just about to post about this too. I'm thinking you'll have to drop back to a previous game turn to find
one that's compatable with the "old" version of the game engine.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 1:12 pm
by witpqs
I doubt that this could be a scenario-related issue. AFAIK there are no fields in the scenario database that would stipulate a ship always refuels. This would have to be the game code only. Michael might want to see a save game from just before when he gets to look at your post.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 01, 2016 2:13 pm
by Lokasenna
That's really odd. I've never seen that happen.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Sat Jul 02, 2016 3:16 am
by Stepeterpan
For this problem i've stopped my 900 turns pbem [:(]
It is a very disaster for the japanese.
HELP!!

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Mon Jul 04, 2016 6:06 am
by cohimbra
My opponent have the same issue too, but he discovered how to work around it. Create an EscortTF and than turn it into desiderate TF type don't active automatic full refuel. It's tedious but it work. Hope there's a way to fix this in the next release, I don't like to ask but this time I must ask. As witpqs said, if needed I/we can provide save files (at least I think).

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Mon Jul 04, 2016 10:13 am
by Yaab
So it seems the April 16th patch introduced this bug/feature.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Mon Jul 04, 2016 3:30 pm
by witpqs
ORIGINAL: cohimbra

My opponent have the same issue too, but he discovered how to work around it. Create an EscortTF and than turn it into desiderate TF type don't active automatic full refuel. It's tedious but it work. Hope there's a way to fix this in the next release, I don't like to ask but this time I must ask. As witpqs said, if needed I/we can provide save files (at least I think).
Michael almost always needs save files, so if you post them for him for when he gets to this it might save the step (and delay) of him asking + you responding.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Sun Jul 10, 2016 3:10 am
by michaelm75au
A fix was made to correct ESCORT mission behavior in April 2016. Non-escort TFs would still have replenished before leaving port under earlier builds unless you changed them to 'No refuel'.

I've added a 'fuel' option to the create TF screen.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Thu Jul 14, 2016 12:55 am
by cohimbra
ORIGINAL: witpqs
Michael almost always needs save files, so if you post them for him for when he gets to this it might save the step (and delay) of him asking + you responding.
Thanks for all your inputs, problem is that it's an old file (we're going "ahead full", for the moment utilizing the EscortTF->then.convert.to.desired.TF trick) and I don't know how to attach here. But weekend is coming, maybe I've some free time to do apposite research.
ORIGINAL: michaelm

A fix was made to correct ESCORT mission behavior in April 2016. Non-escort TFs would still have replenished before leaving port under earlier builds unless you changed them to 'No refuel'.

I've added a 'fuel' option to the create TF screen.
And thank to you Michael; just to be clear, as I've some difficult understand all english phrases sense, you mean that in next beta release you'll add the 'fuel' option to the create TF screen? If so [&o] , otherwise can you explain more in detail? Sorry to ask, but this thing really undercut the joy of playing.

Have a good sailing.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Thu Jul 14, 2016 9:00 am
by michaelm75au
When creating a new TF, you will be able to set the refueling option on that screen. So when it saves the new TF and does the auto replenishment, it will know how you want to treat 'refueling'.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 29, 2016 7:16 am
by Theages
The refuel (and rearm) feature not only kicks in when creating new TFs from port screen, but also when only tranfering ships from on TF to another (I use this during invasions to send already unloaded ships away from danger). A "No refuel / rearm" option would also be needed on this transfer screen or the transfering should not trigger the refuel.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 29, 2016 6:14 pm
by AlessandroD
ORIGINAL: michaelm

When creating a new TF, you will be able to set the refueling option on that screen. So when it saves the new TF and does the auto replenishment, it will know how you want to treat 'refueling'.


Sorry Michaelm, where is the option that are you referring to?
I just noticed in my game that I have the same problem like Cohimbra, every time I form a new TF all ships are automatically replenished and I don't see any button to set the replenishment level.

Thanks in advance

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 29, 2016 9:59 pm
by rustysi
Its not a button. Click on the yellow text under the TF icon that says 'Full refuel' and it will cycle through all the fueling options.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Fri Jul 29, 2016 10:10 pm
by rustysi
I see what cohimbra is talking about and that is a problem. Normally the ships are placed in the TF and you have the option to refuel them or use them as is. Unless the ships are automatically refueling because they're already in the 'red'? Never really noticed this before, but I'll take a closer look next time I see it (if they auto refuel while in the 'red' that is). I'm not running the current beta.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Sat Jul 30, 2016 3:32 am
by szmike
ORIGINAL: AlessandroD

ORIGINAL: michaelm

When creating a new TF, you will be able to set the refueling option on that screen. So when it saves the new TF and does the auto replenishment, it will know how you want to treat 'refueling'.


Sorry Michaelm, where is the option that are you referring to?
I just noticed in my game that I have the same problem like Cohimbra, every time I form a new TF all ships are automatically replenished and I don't see any button to set the replenishment level.

Thanks in advance

It will be added in next beta probably.