Page 77 of 103
RE: Swordfish II
Posted: Thu Aug 13, 2009 9:28 am
by Speedysteve
A general query on the A-29. It has no replacements coming in online yet more than a few units with the blighters in. Assuem it's intentional etc? Sheesh it's tough being Allies at game start....so few replacements........
RE: Admiral's Edition Air War Thread
Posted: Thu Aug 13, 2009 12:50 pm
by Mynok
ORIGINAL: Fletcher
I have a light dude with recon/naval search experience in the JNAF units. I.e. Yamada Det T-1 with 6 C5M2 Babs has 6 aircrafts, and the best experience pilot has naval search experience with 43 and recon with 80. I am certainly disagree, they were naval pilots working for the navy. C5M2 Babs in the navy works for naval search vs. Ki-15 Babs (the same model for the Army) that works for ground recon. Comments will be wellcomed.
Thanks in advance.
Regards.
It's a recon plane for the Navy thus it is most skilled in recon.
RE: Admiral's Edition Air War Thread
Posted: Sat Aug 15, 2009 8:32 am
by Fletcher
Thanks for your answer, Mynok
Regards
Small air OOB oddities
Posted: Sat Aug 15, 2009 4:46 pm
by fbs
Some oddities in Scenario 001:
15th PG/72nd PS starts with 1 aircraft and 26 pilots
15th PG/HQ Sqn is a fighter but starts on Naval Attack mission
18th PG/HQ Sqn is a trainer but starts on Naval Attack mission
19th BG/32nd BS and 19th BG/32nd BS Det are both in San Francisco - just combine them
VP-23 belongs to USN Forward AirCenPac but VP-23 Det 1 and VP-23 Det 2 belong to Pacific Fleet
VMF-211 belongs to Pacific Fleet but VMF-211 Det belongs to USN Forward AirCenPac
7th BG/9th BS and 7th BG/9th BS Det are both in San Francisco (should the main unit be in Pearl Harbor?)
RE: Admiral's Edition Air War Thread
Posted: Sun Aug 16, 2009 5:11 am
by 1EyedJacks
Hi,
This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?
And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...
RE: Admiral's Edition Air War Thread
Posted: Sun Aug 16, 2009 6:17 am
by sven6345789
ORIGINAL: 1EyedJacks
Hi,
This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?
And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...
yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2
RE: Admiral's Edition Air War Thread
Posted: Sun Aug 16, 2009 6:32 am
by langleyCV1
The Buffalo MK1 was armed with 4x0.5 machine guns in AE. However re-reading Bloody Shambles and Buffalos over Singapore, it would appear a number of Buffalos were using 0.303 brownings as wing guns. This was due to problems with the 0.5 machine guns jamming after a rounds being fired.
MJT
RE: Admiral's Edition Air War Thread
Posted: Sun Aug 16, 2009 10:46 am
by John Lansford
All four of my USN CV's have many more pilots for their fighter squadrons than are currently flying. I've got one squadron that has 30+ pilots but only 3 men are listed as available for flying (names are white, everyone else's is black). The manual says their names going black means they've got excess fatigue or very low experience, but neither is applicable in any of these squadrons. I've got pilots with 11 fatigue and 70 experience flying, while there are more experienced pilots with 0 fatigue listed as black.
I've docked their ships at Pearl, I've put them on "training/rest", I've tried everything, but only a small group of pilots remain available for flying. What is going on here?
RE: Admiral's Edition Air War Thread
Posted: Sun Aug 16, 2009 11:00 am
by P.Hausser
Will Pilot pool limit be so high so that the game will not ever reach the death limit, and start to purge pilots from both sides at will ?
adding pilots
Posted: Sun Aug 16, 2009 1:37 pm
by 1EyedJacks
ORIGINAL: sven6345789
ORIGINAL: 1EyedJacks
Hi,
This unit is @ Takao on T0. Is there a reason I can't add pilots to this unit?
And another question I have - I transferred this unit to Pescadores - and all 8 of the aircraft went even though I only have 5 pilots. Weren't 3 planes supposed to stay at Takao? When I click Pilots on the bottom left and look at the pilots for this unit I only see 5...
yup, there is; it is 6 planes minus a detachment of two; recombine the unit and you should be able to fill it up.
cannot answer question 2
There is no option to recombine...
Here is a similiar unit with aircraft detatched. With this unit I have an option to add pilots...
RE: adding pilots
Posted: Sun Aug 16, 2009 3:56 pm
by langleyCV1
Production of Hurricane IIbs for the RAF should start in december 1941 in order to ensure 488 squadron is able to change to them by January 23 1942. As took place in real life. Also they should not be given the dutch artwork.
Many thanks
MJT
RE: adding pilots
Posted: Sun Aug 16, 2009 4:00 pm
by langleyCV1
Hurricanes IIbs for the Dutch should total 29 machines not 27 as set as this moment in time.
Many thanks
MJT
RE: adding pilots
Posted: Sun Aug 16, 2009 4:21 pm
by langleyCV1
Ok one last point then I will shut up for a bit.
I just upgraded VMF111 From F3F-3 to Buffalos so far so good
But when I try to upgrade VF2 on the Lexington at Pearl Habour I find that I have in the pool 8 aircraft and used -13. Upgrades and replacements to other units turned off.
What gives!
Any Ideas
MJT
RE: adding pilots
Posted: Sun Aug 16, 2009 4:33 pm
by Monter_Trismegistos
Planes are released to pool with a delay?
RE: adding pilots
Posted: Sun Aug 16, 2009 6:00 pm
by langleyCV1
Thanks for that, is that information in the manual?
MJT
RE: adding pilots
Posted: Sun Aug 16, 2009 6:48 pm
by KittyHawk
Page 258 last paragraph.
KHawk
RE: adding pilots
Posted: Sun Aug 16, 2009 8:24 pm
by langleyCV1
Got IT!
Many thanks.
MJT
RE: adding pilots
Posted: Sun Aug 16, 2009 8:52 pm
by John Lansford
What is going on with pilot availability? The manual says pilots may not be available to fly based on extreme fatigue or not enough planes for all the pilots.
Well, the first is not happening; I've got pilots with barely any fatigue on the 'no fly' list in every squadron. It's not the second one either; in fact, I've got more flyable planes than available pilots in nearly every squadron I've looked at. Some, such as my fighter squadrons, have only half the available pilots for flyable planes.
This is crippling my carriers; I don't dare send my CV's out of harbor with only 4-6 fighter pilots available for the entire squadron, even though there are 30+ pilots in each one! Attack squadrons don't appear to be affected nearly as badly; my land based torpedo bombers have as many pilots as flyable planes, for example, and the attack squadrons on the CV's aren't as bad as the fighter squadrons either.
RE: adding pilots
Posted: Mon Aug 17, 2009 7:32 pm
by Bliztk
Don“t know if posted yet, in Aleutians Scenario, there is no Rufe replacement pool
RE: adding pilots
Posted: Tue Aug 18, 2009 12:41 pm
by crsutton
Here is something I noticed. I accidently off loaded five squadrons on a unoccupied base hex (1-port 0-airfield) I reported that earlier as it probably should not be allowed (accidently or not) but then discovered that you can fly aircraft off of a base with a 0-airfield.) This did help me resolve my boo boo but probably should not be allowed either. No great shakes but perhaps in a future patch.