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Re: A Blazing World (4-player game)
Posted: Mon Dec 18, 2023 5:43 pm
by NatRapsEno
The two damaged American subs retreat to Aparri in the Phillipines
USSR finds 1-3 in Baltic. I flew the HS 123 to 0 box for you. 2 German CP aborted. Stay for Round II?

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Re: A Blazing World (4-player game)
Posted: Mon Dec 18, 2023 5:52 pm
by NatRapsEno
Russians decided to abort their sub ( in case winter weather sets in ).
Axis may search Arabian Sea. Allies moved a CP into it.

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Will be a pause here for a while.
Re: A Blazing World (4-player game)
Posted: Mon Dec 18, 2023 5:55 pm
by Orm
No search in Arabian Sea.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 2:49 am
by NatRapsEno
Turn ends. Axis SAS sent.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 10:42 am
by Orm
Allied RTB sent.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 10:44 am
by Orm
Losses for the turn. The high CP losses for Japan was an annoying setback as the Japanese production, and oil reserves, suffer by it.

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Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 1:17 pm
by NatRapsEno
Axis RTB sent.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 3:07 pm
by Orm
Should I do the Allies oil usage?
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 3:17 pm
by NatRapsEno
Yes, that's fine. Reorganize all for both Commonwealth and USA. Use USA oil for Free France and reorganize all of them as well. All for any USSR forces as well. You should be able to save an oil from Baku via the CP in Caspian Sea into the USSR interior somewhere safe for the time being. Push one oil to production at Omsk.
No breakdowns. Production numbers should be fine as is for Commonwealth and USA. I should not need the file until Allied builds.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 4:48 pm
by Courtenay
The Allied builds have not been posted to the AAR for some time, and I am curious what they have been. Has Russia built anything but MIL? Fun fact: The Axis has killed over 100% of the total Russian MIL
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 4:55 pm
by Orm
USSR has built MIL, and GARR. Don not recall that there been anything else since the DOW. This turn not included as it has not yet been done.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 5:24 pm
by Orm
Picture of the upcoming reinforcements before this turns production.
Edit: And before conquest.

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Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 6:20 pm
by Orm
Use Oil:
Germany:
All units, except 1 LND3, are reorganized for 4 oil (4,45).
Italy:
All units are reorganized for 2 oil (1,85).
Japan:
All units, except 4 cruisers, are reorganized for 3 oil (3,45).
VF:
All units are reorganized for 0 oil (0,15).
China -> 0 oil
CW -> 6 oil
France -> 0 oil
USA -> 3 oil
USSR -> 1 oil
Breakdown:
-
Scrap:
-
Production:
Germany (34):
Scrap SUB
CBV GARR
TERR
GARR
MOT
MECH Div
ARM
2 FTR2
NAV4
3 Pilot
SUB (1st)
Repair BB
Italy (9):
2 FTR2
2 Pilot
Repair CA
Japan (17):
4xCP
2xFTR2
1xCVP
1xNAV2
2xPIL
Repair BB
1xGAR(v)
1xINF(v)
1xGAR(v)
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 6:22 pm
by Orm
Save sent for Allied builds.
I got one traded BP to go to Archangelsk, but did not manage one to go to Murmansk. Should we add 1 BP to USSR for Murmansk?
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 7:02 pm
by NatRapsEno
Yea, I saved a BP in USSR this turn and will add one to it during this turn to make up for the one that should have gone to Murmansk.
Axis Reinforcements sent. Trade instructions to follow shortly.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 7:10 pm
by NatRapsEno
Delete the trade from Commonwealth to China and Commonwealth to USSR. Increase the trade from Free France to Commonwealth to 3 resources. Delete the trade from USA to Commonwealth. Decrease the trade from USA to USSR to just 1 BP. Create a new trade from USA to Free France of 1 BP.
If Allies win the initiative the Axis will move first (obviously no reroll).
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 9:35 pm
by Orm
Reinforcements:
Germany:
FTR2 -> Aachen
FTR2 -> Hamburg
FTR3 -> Berlin
CBV INF -> Moscow
CBV MTN -> Zagreb
TERR -> Alexandria
CAV + ARM Div + MECH Div -> Königsberg
MOT -> Aachen
INF + GARR -> Kiel
Italy:
FTR2 + NAV3 -> Genoa
CP -> La Spezia
Japan:
FTR2 + NAV3 -> Sasebo
2 CVP -> Tokyo
SUB -> Tokyo
Voluntary Resource Lending:
Modified; Germany -> Italy: 8 resources total + 5 BPs -> 7 Res + 1 Oil
New; VF -> Germany: 2 BPs
Axis goes first if we win the initiative, no re-roll.
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 9:39 pm
by Orm
Allies wins the initiative, and Axis go first (Axis 4 - Allies 10).
Re: A Blazing World (4-player game)
Posted: Tue Dec 19, 2023 9:46 pm
by Orm
The mild winter continues.
Save sent.

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Re: A Blazing World (4-player game)
Posted: Wed Dec 20, 2023 9:08 pm
by Orm
Picture from Jan/Feb '42 Impulse #1 (Axis) - DOW

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