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RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 3:17 am
by scott64
Tried searching for this...Found two 2nd Hyderabad Base Forces, Eng units...one at Bangalore and the other at Hyderabad. [8D]
RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 8:25 am
by Blackhorse
ORIGINAL: pad152
Eastern command, it is sub to India Command or Far East Command? If I want to transfer a unit to the Eastern Command, it doesn't show up on the list? The same goes for the Combined Fleet Japan and others.
Eastern Command is an Army Corps HQ attached to India Command. Both are "restricted" HQs. What unit are you trying to transfer?
RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 9:24 am
by Speedysteve
Aleutians Scenario.
87th Mountain Rgt arrives with no leader assigned and also has 2 support troop line entries...........

RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 3:48 pm
by pad152
ORIGINAL: Blackhorse
ORIGINAL: pad152
Eastern command, it is sub to India Command or Far East Command? If I want to transfer a unit to the Eastern Command, it doesn't show up on the list? The same goes for the Combined Fleet Japan and others.
Eastern Command is an Army Corps HQ attached to India Command. Both are "restricted" HQs. What unit are you trying to transfer?
I'm trying to transfer the 104 RAF Baseforce (6314) currently under Burma Command but when I try to transfer the unit, the Eastern command doesn't show up in the list of commands under India or anywhere else.

RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 3:57 pm
by witpqs
Main scenario - The static base forces at the off-map bases (Africa and Middle East - didn't check the others) are hording supplies into July 1942. Each unit has about 47-48,000 supplies in spite of requiring only a small amount.
RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 4:01 pm
by Sardaukar
Don't know it has mentioned here, but 70th Div in 8 Dec Campaign scenario does not have any infantry squads.
RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 4:15 pm
by Andy Mac
70th Div is the HQ element only of the Div the inf are in the three combat Bdes 14th 16th ansd 23rd - this one is a weird one
RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 4:34 pm
by Sardaukar
Ah, thanks

RE: Admirals Edition Land Thread
Posted: Thu Aug 13, 2009 4:34 pm
by witpqs
Had a situation where a small KB loitered near Columbo. During an attack it's bomber force was shattered. In spite of having basically no bombers left (and making no attacks thereafter), it stayed around for quite a while, sometimes going away for one or two turns and then coming back.
It seems lack of attack a/c should trigger a 'go home and get more' routine.
AI & Wake Island
Posted: Thu Aug 13, 2009 5:43 pm
by Buck Beach
In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 6:05 pm
by witpqs
ORIGINAL: Buck Beach
In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?
I've seen it re-invade Wake once.
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 6:08 pm
by Buck Beach
ORIGINAL: witpqs
ORIGINAL: Buck Beach
In WITP there were times that Wake (with help from CV TF) would survive the Japanese assult and eventually wipe out all the attackers. In AE will the AI try to re-invade or try to withdraw the Japanese beaten down troops? How about other such invasion trys?
I've seen it re-invade Wake once.
In AE?
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 7:17 pm
by witpqs
Yes, IIRC.
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 9:20 pm
by Buck Beach
ORIGINAL: witpqs
Yes, IIRC.
Please explain IIRC (I think in means in real life). Also, if you know, what the hell is WAD.
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 9:23 pm
by witpqs
IIRC = If I Recall Correctly
WAD = Working As Designed
[:D]
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 9:50 pm
by Buck Beach
ORIGINAL: witpqs
IIRC = If I Recall Correctly
WAD = Working As Designed
[:D]
Thank you very much.
RE: AI & Wake Island
Posted: Thu Aug 13, 2009 10:11 pm
by witpqs
Oh, and 'in real life' is IRL.
RE: AI & Wake Island
Posted: Fri Aug 14, 2009 2:14 am
by Chad Harrison
I am finding some more oddities in the editor with withdraw information on the Allies. This is all from Scen 1.
The following units have the 1st withdraw option selected, but no date imputed:
5129 - 93rd Coast AA Rgt
5249 - 47th Coast Art Rgt
Is this WAD? If so, what does it represent?
Also, as pointed out on the previous page nearly all Dutch base forces have the 2nd withdraw option selected, but no date inputed. Is this WAD? If so, what does it represent?
Also, I have found the following US units that have the same 'problem':
5169 - 9th Marine Def Bn
5177 - 12th Marine Def Bn
5183 - 10th Marine Def Bn
5186 - 14th Marine Def Bn
5270 - 17th Marine Def Bn
5295 - 52nd Marine Def Bn
Thanks in advance.
Chad
RE: AI & Wake Island
Posted: Fri Aug 14, 2009 2:54 am
by BigJ62
Not sure what the oober intended but they will not be withdrawing.
RE: AI & Wake Island
Posted: Fri Aug 14, 2009 5:41 am
by Blackhorse
ORIGINAL: Chad Harrison
I am finding some more oddities in the editor with withdraw information on the Allies. This is all from Scen 1.
The following units have the 1st withdraw option selected, but no date imputed:
5129 - 93rd Coast AA Rgt
5249 - 47th Coast Art Rgt
Is this WAD? If so, what does it represent?
Also, as pointed out on the previous page nearly all Dutch base forces have the 2nd withdraw option selected, but no date inputed. Is this WAD? If so, what does it represent?
Also, I have found the following US units that have the same 'problem':
5169 - 9th Marine Def Bn
5177 - 12th Marine Def Bn
5183 - 10th Marine Def Bn
5186 - 14th Marine Def Bn
5270 - 17th Marine Def Bn
5295 - 52nd Marine Def Bn
Thanks in advance.
Chad
It was/is an "editor" oddity. As we developed the OOB, and moved units around, once we set one of the withdraw/disband buttons there was no easy way to "clear" it. However, as BigJ points out, it is a harmless glitch -- as long as no withdraw date is set, the LCU won't withdraw.