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RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Wed Sep 14, 2016 7:22 pm
by Ostwindflak
How does this patch effect installed mods?

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Wed Sep 14, 2016 7:28 pm
by Yaab
The second post in this thread contains the changelog.

Here it is:

[10.07.2016] 1126a
Fix underway replenishment not working if total rearm cost too big
Fix fort construction increment when viewing base (build 99%+). Handle 100% in normal construction
Fix mark ship loading complete when supplies exceed capacity

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Wed Sep 14, 2016 7:33 pm
by Ostwindflak
I appreciate that Yaab, but I was looking for more of: If I install this patch will it break currently installed mods meaning I will have to reinstall the mods after the patch?

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Thu Sep 15, 2016 8:32 am
by michaelm75au
This is only a EXE update and wont affect any mods which are basically data related.

RE: Patch 07 - Unofficial Public Beta - 1125 updated 16 April 2016

Posted: Thu Sep 15, 2016 11:49 am
by Ostwindflak
Okay, ty Michaelm.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sat Sep 17, 2016 9:17 am
by Yaab
So, what has changed? What is the going rate for an amphibious TF unloading in port?

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 18, 2016 2:10 am
by michaelm75au
My understanding is that it was using 'small port' unloading rates when docked in major ports.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Sep 18, 2016 11:13 am
by witpqs
ORIGINAL: michaelm

My understanding is that it was using 'small port' unloading rates when docked in major ports.
That's a sensible change!

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Thu Sep 22, 2016 12:21 am
by Zebedee
Thank you.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Oct 04, 2016 3:49 pm
by Treetop64
I step away for about a year and come back to find that Michael is still fine-tuning this game?

Geesus...

Don't know what to say man, except for a genuinely hearty "Thanks!".


So, I'm about a year into one of the Ironman Grand Campaigns, using the latest 'Official v1.7.11.24 Dec 25 2014' patch. I know it's a separate .exe, but just to be sure, do I need to be worried about some technical disruption or any other adverse effects to the functioning of the campaign from installing this patch (as well as any subsequent updates), or can I install and still carry on with the campaign as as before?

Again, thanks M.


RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Oct 04, 2016 5:05 pm
by BillBrown
There should be no problems. I have a PBEM game where we did an update with no problems.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Oct 04, 2016 7:44 pm
by cohimbra
Well, just downloaded new beta (1126b) and see the refuel option in the Create TF screen. This solved the auto full refuel issue and saved my 953 turns pbem. Thank you Michael, appreciate your dedication and your fast fixes.
[&o]

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Fri Oct 07, 2016 4:44 pm
by Treetop64
Noticed a potential issue...

I have three squadrons of the 1st FeG (75 transports) based at Ledo. Prior to installing the Beta, and during the resolution phase, one after the other all three squadrons would be shown flying supplies to Kweiyang, China. This would be reflected in the ops report after the Resolution Phases are complete. Ledo has more than enough supplies, has an Air Capacity of 6(6) and Aviation Support of 111. Kweiyang has an Air Capacity of 5(6) and Aviation Support of 60.

After installing the beta, the resolution phase now shows just one of the C-47 squadrons flying to Kweiyang even though all three are readily available and assigned. However, the Ops report would still show that all three squadrons flew. On the other hand, if I set different locations for each squadron for the next turn (Tsuyung, Kunming, and Kweiyang, all with sufficient facilities and support), then each squadron would shown flying their respective mission during the resolution phase.

I also have two transport squadrons operating inside China itself, but the same kind of issue occurs. Multiple transport flights to one location will only show one squadron operating during the resolution phase, but the ops report documents all assigned squadrons having completed their task. Both squadrons are shown during resolution if they're going to different locations.

Don't know if this is something new in the Beta and I just missed the notes on it, or if it is a bug of some kind, but either way the situation is confusing. When sending multiple transport squadrons to a single location, I don't know whether to trust the ops report or not.

Thanks.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Tue Oct 11, 2016 5:04 pm
by Mandai
Hi all,

I am trying out the beta 7 on window10 as the japanese player. I note that when cities are highlighted, the last row of buttons relating to industry production is hidden. I have tried switches like -w or -f or changing ghe resolution, but does not work.

Allies player cannot change production, but it is a disaster for the japanese player.

I moved to beta 7 as i could not solve the scroll lag problem despite reading through all the forum stuff for tech issues.

Any suggested fix?

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Thu Nov 10, 2016 9:40 am
by PaxMondo
First, you can adjust all industry from the industry screen.

Second, your issue seems like a screen rez, not a game, problem.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Thu Nov 10, 2016 11:11 am
by witpqs
ORIGINAL: Mandai

Hi all,

I am trying out the beta 7 on window10 as the japanese player. I note that when cities are highlighted, the last row of buttons relating to industry production is hidden. I have tried switches like -w or -f or changing ghe resolution, but does not work.

Allies player cannot change production, but it is a disaster for the japanese player.

I moved to beta 7 as i could not solve the scroll lag problem despite reading through all the forum stuff for tech issues.

Any suggested fix?
Sounds like you could configure the Windows taskbar to "autohide". Right click on it and explore the options.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sat Dec 03, 2016 8:06 pm
by michaelm75au
Sorry guys, but I have been busy at work (offices are moving interstate, and there is still stack of work outstanding before then) and working on something else. My time resources as bit tight. I will try to get over here a few times during the month to check on things [:D]

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sun Dec 04, 2016 8:48 am
by PaxMondo
Michael,

Great to see you. No worries mate!

Appreciate all your support ...

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Mon Dec 05, 2016 6:38 pm
by Treetop64
No worries. Figured you were busy.

Life interrupts.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Posted: Sat Dec 10, 2016 1:47 pm
by Wikingus
I'd like to play the game for the first time in about 5 years, and much has changed (including my computer). I can't get the 'normal' version of the game to run smoothly - I have all the issues commonly reported with lag and delays, and none of the command lines have solved them.

The beta version works fine, but I get an error message if I try to change from -w to -f in the command line, or if I want to switch to my resolution (1920x1080). Any ideas?