RE: AAR 1944
Posted: Sun May 09, 2021 6:41 am
these are CAP pilots, they fly two missions a day and if they don't die they accumulate quite a number of missions over the years [:D]
What's your Strategy?
https://forums.matrixgames.com:443/



This one, I am totally in agreement with you. In modding, I have to be SO careful of AC armaments. And thankfully, these B25H's aren't mass produced like hotcakes, or the game would be really unbalanced. As you note, with high Air skill pilots, these aircraft are a one stop shopping spree: they can do every aircraft role really well.ORIGINAL: castor troy
the Mitchells show up again and this time without escorts... one could think that would be a disadvantage for them but no, as they don't lose escorts that way and the super attack bombers down four Franks with their frontal armament... one of those things that just don't work in the game... 4 Franks and 4 Mitchells shot down...
ORIGINAL: PaxMondo
This one, I am totally in agreement with you. In modding, I have to be SO careful of AC armaments. And thankfully, these B25H's aren't mass produced like hotcakes, or the game would be really unbalanced. As you note, with high Air skill pilots, these aircraft are a one stop shopping spree: they can do every aircraft role really well.ORIGINAL: castor troy
the Mitchells show up again and this time without escorts... one could think that would be a disadvantage for them but no, as they don't lose escorts that way and the super attack bombers down four Franks with their frontal armament... one of those things that just don't work in the game... 4 Franks and 4 Mitchells shot down...
ORIGINAL: RangerJoe
Tell the IJA pilots not to attack these aircraft head on. [8|][;)]
You haven't taken into account the defensive maneuvers of the plane being attacked. What started out as an attack from an angle can turn into a head-on attack if the enemy turns that way. I think the game models that sort of thing with random die rolls for the attacker's direction of attack. It might even take into account the defensive skill of the enemy pilot. C'est la guerre - we just accept that IRL fighters made a lot of passes that were not ideal.ORIGINAL: 29000Kevin
I will say Head-on and Stern Torpedo attacks were part of the IJN Torpedo Bombing tactics and was used by the Japanese historically in order to force a enemy warship to expose its broadside from the other Torpedo bombers attacking from the aft and port side, realistically these "impossible" angles torpedoes would've wreck havoc on large fleets and Convoys but due to the limitations of this game its not modelled.
So there you have it, the answer for why your bombers keep attacking from those angles, however it seems that too many planes go for the head-on and Stern attacks, another reason we could explain for why they do that is AA fire being less intense or something, but its clearly obvious that their are still too much planes going to the head/Stern on attack thanks to coding.
I've seen a 2 TP bombers in a single strike going for stern only shots on a undefended Convoy for no absolute reason so its likely that the useless shots are coded to happen randomly in a Air attack and is split equally between an entire Air group.
Flying at a low altitude, a torpedo plane would approach a target. The preferred attack position was to be facing either the bow or stern of the ship, since any way the ship turned would leave it vulnerable to a hit. Ideal attack position was with one or more planes on either bow of target. A large vessel like a carrier cannot turn in a small circle, so whether she turn to port or starboard at least one hit might be expected. The ideal attack position was with one or more planes on either bow of target. A large vessel like a carrier cannot turn in a small circle, so whether she turn to port or starboard at least one hit might be expected. Having torpedo planes approach a ship from both sides of the bow was known as the Anvil Attack (smashing the target on the Anvil), but the coordination of timing required was difficult to achieve.
When the torpedo plane was within 1,000 yards or less of the target, the torpedo was released. A 45-knot torpedo launched 1000 yards away takes 40 seconds to reach target. In 40 seconds a ship traveling at 30 knots moves 2,000 feet.
ORIGINAL: RangerJoe
Tell the IJA pilots not to attack these aircraft head on. [8|][;)]
ORIGINAL: RangerJoe
Anvil and Hammer attacks by torpedo planes:
Torpedo Attacks
Flying at a low altitude, a torpedo plane would approach a target. The preferred attack position was to be facing either the bow or stern of the ship, since any way the ship turned would leave it vulnerable to a hit. Ideal attack position was with one or more planes on either bow of target. A large vessel like a carrier cannot turn in a small circle, so whether she turn to port or starboard at least one hit might be expected. The ideal attack position was with one or more planes on either bow of target. A large vessel like a carrier cannot turn in a small circle, so whether she turn to port or starboard at least one hit might be expected. Having torpedo planes approach a ship from both sides of the bow was known as the Anvil Attack (smashing the target on the Anvil), but the coordination of timing required was difficult to achieve.
When the torpedo plane was within 1,000 yards or less of the target, the torpedo was released. A 45-knot torpedo launched 1000 yards away takes 40 seconds to reach target. In 40 seconds a ship traveling at 30 knots moves 2,000 feet.
http://www.daveswarbirds.com/navalwar/torpedo.htm

ORIGINAL: castor troy
AFTER ACTION REPORTS FOR Dec 08, 44
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Afternoon Air attack on TF, near Kusaie Island at 125,118
Weather in hex: Heavy cloud
Raid detected at 77 NM, estimated altitude 8,000 feet.
Estimated time to target is 22 minutes
Japanese aircraft
Ki-84r Frank x 41
Allied aircraft
B-25H Mitchell x 3
P-51B Mustang x 8
F4U-1A Corsair x 6
No Japanese losses
Allied aircraft losses
B-25H Mitchell: 1 destroyed
P-51B Mustang: 3 destroyed
F4U-1A Corsair: 2 destroyed
another day, another strike on my amphibious shipping at Kusai that is unloading supplies at snails pace... the Franks having the dive, the enemy high quality fighters are torn to pieces and this time no bomber is attacked head on... result? Massacre...
CAP engaged:
104th Sentai with Ki-84r Frank (0 airborne, 28 on standby, 0 scrambling)
13 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 1000 and 15000.
Time for all group planes to reach interception is 23 minutes
16 planes vectored on to bombers
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