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Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Wed Sep 25, 2024 4:09 pm
by solops
Uemon wrote: Tue Sep 24, 2024 11:34 pm
Another issue is losing all of a leaders gear (armor, etc.) when they die peacefully at home. In long games all of the goodies that customise characters disappear from the game completely as leaders die of old age. This is not right.
vic edited post by accident
added this one to wishlist
and truly sorry, instead of quoting you, i edited your post
i did read it completely though and this was the 1 item i agreed with. the rest was mostly about GR Cloning being overpowered and not agreeing about the reduction in artifact frequency
however note that in the future i am planning different ways to get more artifacts + GR stuff out of the ground. it might just be a while until i get there.
best wishes,
Vic
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Fri Sep 27, 2024 7:47 pm
by Starfry
Uemon wrote: Tue Sep 24, 2024 11:34 pm
I still havent played the very last version in case this is addressed already.
But can you take a balancing look at cloning building?
I cant help but feel that its extremely broken. Basically as soon as you get one, its game over for the AI. I really think they should have a fixed population increase (+a few hundred), and then maybe enable multiple levels to be stacked, rather than having it scale with population size. Like 100 turns in, you can get 500.000+ population and insane per turn growth, like mutliple thousands from this single asset...
I think balancing it and all other rare GR techs by Tech level + skill roll to not have it be so overpowering and still gain some bonuses. Its an buried tech and some parts wont work until you get some tech knowledge to fix it.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Wed Oct 02, 2024 5:54 pm
by Uemon
Ummm. I dont really see the purpose of the new housing building. Ive tried both building them and not building them at all and i ... cant really see any difference xD
Also i feel like overall its much easier to manage population now. The process of free folk joining actual cities seems... faster now.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Wed Oct 02, 2024 10:17 pm
by Uemon
Can someone check major regimes for me, whenever i select any, they all show green "peace" to me. It kinda looks odd because im pretty sure at least 4 out 5 of them would hate me even before we made contact.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Thu Oct 03, 2024 12:19 pm
by Xxzard
I've been playing a low population game on the new patch. Lots of founding new zones and expanding. When the QoL of your main city or cities becomes very high, it becomes more of a struggle to maintain worker happiness in developing zones. Housing definitely helps to stop worker loss in small zones at a certain point.
Going back a few patches, I've also really enjoyed having the improvised IP stratagem (thanks Vic!) and more frequent metal deposits, even if many of them are low accessibility. It has made my low population low metal planet more exciting.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Fri Oct 04, 2024 11:43 pm
by Uemon
Something aint right here. I dont think ive had a single major AI declare war on me on this patch

Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Sun Oct 06, 2024 12:28 am
by solops
Uemon wrote: Fri Oct 04, 2024 11:43 pm
Something aint right here. I dont think ive had a single major AI declare war on me on this patch
I have had two declare war on me in my latest game started under the "i" patch. Hard setting.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Sun Oct 06, 2024 7:45 am
by Don_Kiyote
re: Pushy Majors
My latest thing is keeping an ocean or sea between them and me

Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Sun Oct 13, 2024 12:46 am
by zgrssd
Uemon wrote: Wed Oct 02, 2024 10:17 pm
Can someone check major regimes for me, whenever i select any, they all show green "peace" to me. It kinda looks odd because im pretty sure at least 4 out 5 of them would hate me even before we made contact.
They used to start on "respect borders".
That level where you aren't quite at peace, but also can't push each others borders.
Maybe Vic upgraded them to start at proper peace now?
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Thu Oct 17, 2024 9:50 am
by Vic
Uemon wrote: Tue Sep 24, 2024 11:34 pm
I still havent played the very last version in case this is addressed already.
But can you take a balancing look at cloning building?
I cant help but feel that its extremely broken. Basically as soon as you get one, its game over for the AI. I really think they should have a fixed population increase (+a few hundred), and then maybe enable multiple levels to be stacked, rather than having it scale with population size. Like 100 turns in, you can get 500.000+ population and insane per turn growth, like mutliple thousands from this single asset...
I am nudging this a little bit as I dont completely disagree
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Thu Oct 17, 2024 4:09 pm
by solops
solops wrote: Wed Sep 25, 2024 4:09 pm
Uemon wrote: Tue Sep 24, 2024 11:34 pm
Another issue is losing all of a leaders gear (armor, etc.) when they die peacefully at home. In long games all of the goodies that customise characters disappear from the game completely as leaders die of old age. This is not right.
vic edited post by accident
and truly sorry, instead of quoting you, i edited your post
best wishes,
Vic
No problem.
I'm used to being edited.
I'm married.
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Thu Oct 17, 2024 7:32 pm
by newageofpower
you can also give the AI cloning (say, on hard difficulty) to make them less of a pushover, lol
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Mon Oct 28, 2024 7:20 am
by Muad89
Do we get a Steam update any time soon? Thanks
Re: Open Beta Patch v1.26i (16 sep 2024)
Posted: Fri Nov 01, 2024 1:16 pm
by JohnRa
The Steam Open Beta is on 1.26i since mid september.
Re: Open Beta Patch v1.26j (5 nov 2024)
Posted: Tue Nov 05, 2024 4:16 pm
by Vic
bump! Posted subversion J ... for the moment MATRIX ONLY
Once it is stable I will move it to Steam Open Beta as well.
Please do test new games with this subversion. The more feedback i get. That there are NO bugs, or error reports, the sooner i can move this to Steam Open Beta.
Best wishes,
Vic
Re: Open Beta Patch v1.26j (5 nov 2024)
Posted: Tue Nov 05, 2024 5:08 pm
by solops
Cool changes! I just finished a 400+ turn game all in v1.26i - lots of fun and several nuclear wars. Learned a lot about radiation remediation. Re.spiders - GOOD! It Is Known that dinosauroids are the main threat across the galaxy, not spiders. In areas where they become intelligent, little is more frightening than being accosted by large dinosauroid pirates.
Re: Open Beta Patch v1.26j (5 nov 2024)
Posted: Tue Nov 05, 2024 5:35 pm
by solops
Just wait till you hear an 8 ton dinosauroid with an eyepatch shout "Aaaaaarhg!".
Re: Open Beta Patch v1.26j (5 nov 2024)
Posted: Tue Nov 05, 2024 7:37 pm
by Xxzard
Echoing solops,
I played a 200 turn game under subversion i and a 100 turn partial. Good fun, no notable issues. The recent changes I've liked the most have been the addition of peripheral mining, more low-access metal deposits, and improvised IP added in subversion g. The arachnids I encountered weren't too scary, although I was fortunate to have a defensible choke point early on and they weren't too aggressive straight away.
I am curious to see how the changes to danger events in subversion j will play out.
Re: Open Beta Patch v1.26j (5 nov 2024)
Posted: Fri Nov 08, 2024 3:52 am
by Uemon
The new event art is awesome.
Re: Open Beta Patch v1.26j2 (10 nov 2024)
Posted: Sun Nov 10, 2024 5:19 pm
by Vic
bug fix of previous version, also posted on Steam now.