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Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 2:20 pm
by NatRapsEno
Naval for USA, Land for Commonwealth and USSR. Turn ends. No partisans. Axis SAS sent.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 3:19 pm
by Orm
Looks like trade from Vichy France to Germany is buggy. Might need to edit in those BPs.
Did you edit in the Soviet BP from last turn?
Allied RTB save sent.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 3:23 pm
by Orm
Losses for the turn.
The Soviet Black Sea Fleet were destroyed since they had no base remaining. The two Dutch ships were destroyed in their pool (construction) during last end of turn conquest. Or so I think anyway.

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Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 4:36 pm
by NatRapsEno
OK, we can fix the Vichy issue, just let me know. I did not edit the BP for USSR yet. I will let you know when I do. I also have an issue with the Senagal resource not getting to the UK, even though there are CP vacant for it's transport. I will save a BP in England this turn and add the BP during the next turn for commonwealth as they will be one short this turn.
Axis RTB sent.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 5:03 pm
by Orm
NatRapsEno wrote: Wed Dec 27, 2023 4:36 pm I also have an issue with the Senagal resource not getting to the UK, even though there are CP vacant for it's transport. I will save a BP in England this turn and add the BP during the next turn for commonwealth as they will be one short this turn.
I think that one more resource to CW would yield two more BPs due to rounding. If I am correct then CW should have 2 BPs added in.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 5:03 pm
by Orm
Do I do the Allied oil stuff?
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 6:01 pm
by Courtenay
Thank you, Orm. I thought the PP was produced from nothing, which seems strange, but is by no means the strangest WiF rule.
Somehow it almost seems appropriate that Japanese bombing would cause the loss of an unproduced production point, that causes a production point that was produced somewhere else to be lost. It reminds me what Chinese accounting was all-too-often like during the war. It fell off a truck!
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 6:11 pm
by NatRapsEno
You may proceed with Allied oil usage. Please reorganize all of the Allied units. For Commonwealth, please use both of the saved oil in Kuwait if at all possible. No breakdowns for Allies. You should be able to proceed to builds and I won't need the file again until Allied builds.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 7:36 pm
by Orm
Use Oil:
Germany:
All units are reorganized for 0 oil (0,2).
Italy:
All units are reorganized for 1 oil (0,8).
Japan:
All units are reorganized for 2 oil (2,3).
VF:
All units are reorganized for 0 oil (0,1).
China -> 0 oil
CW -> 3 oil
France -> 0 oil
USA -> 2 oil
USSR -> 0 oil
Breakdown:
-
Scrap:
-
Production:
Germany (41 + 2 later edited in from Vichy):
GARR
Air Lnd Div
TERR
HQI
MECH
3 FTR2
NAV3
4 Pilot
2 SUB (1st)
BB (2nd)
CV (2nd)
Save 1 BP in Berlin
Italy (19):
HQI
AA
FTR2
NAV3
2 Pilot
SUB (1st)
Japan (19):
TER 2
3xCP 3
CV fu 2
BB fd 2
2xPIL 4
SUB fd 1
CVP 1
NAV4 4
VF production seems weird, and so does the new saved BPs. More on VF later.
Re: A Blazing World (4-player game)
Posted: Wed Dec 27, 2023 7:39 pm
by Orm
Allied Builds save sent.
Re: A Blazing World (4-player game)
Posted: Thu Dec 28, 2023 2:10 am
by NatRapsEno
Allied Reinforcements sent. Modify the trade from USA to USSR by increasing BPs lent to two. Do the same for the agreement between USA and Free France.
If the Allies win initiative, the Axis will move first.
Re: A Blazing World (4-player game)
Posted: Thu Dec 28, 2023 8:54 am
by Orm
Incoming reinforcements before production, so 1-turn units are missing.

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Re: A Blazing World (4-player game)
Posted: Thu Dec 28, 2023 9:27 am
by Orm
Reinforcements:
Germany:
FTR2 -> Aachen
FTR2 -> Bremen
CBV GARR -> Amsterdam
CBV CAV -> Kiev
MIL -> Buenos Aires
TERR -> Jerusalem
MOT + GARR -> Kiel
ARM -> Munich
MECH -> Hamburg
MECH Div -> Aachen
BB -> Kiel
Remove LND3 in Dusseldorf
Italy:
FTR2 -> Venice
FTR2 -> Palermo
MIL -> Teheran
CA + 2 CP -> La Spezia
Japan:
FTR2 + NAV3 -> Sasebo
CBV GARR -> Manila
CBV INF -> Telok Betong
TERR -> Hanoi
Synth -> Hiroshima
BB -> Tokyo
TRS -> Fukuoka
Voluntary Resource Lending:
Modified; Germany -> Italy: 7 resources total + 7 BPs -> 7 Res + 0 Oil
Modified; VF -> Germany: 3 BPs (Removed from actual trade. Seems easier to handle outside the system)
Axis goes first if we win the initiative, no re-roll.
Re: A Blazing World (4-player game)
Posted: Thu Dec 28, 2023 9:35 am
by Orm
Allies wins the initiative, so Axis moves first. (Axis 3 - Allies 10)
The new weather is fine everywhere (8+2).

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Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 12:31 pm
by Orm
Mar/Apr '42
Impulse #1 (Axis)
Germany aligns Turkey.
Land: Germany
Combined: Italy
Naval: Japan
No Port Strikes.
Naval air:
Germany:
VF FTR2 -> West Med 2-box
Italy:
NAV2 -> West Med 4-box
Naval movement:
Italy:
SUB -> Arabian Sea 2-box
Japan:
Transports:
CAV Div Siberia -> Japan Sea
INF Fukuoka -> Hanoi
MAR Batavia -> Singapore ->
-> MAR Singapore -> Bay of Bengal 3-box
INF Div Burma -> Bay of Bengal 3-box
MAR Div Rabaul -> Bismarck Sea 4-box
----
CV + 2 CA -> Cape Naturaliste 3-box
Escorts to the Bay of Bengal 3-box transport force
2 CA -> SW Ind Ocean 3-box
SUB -> Christmas Isl 2-box
----
Plenty of escorts leave port.
Axis will search in all three available sea areas.

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Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 12:32 pm
by Orm
Any air to the Arabian Sea?

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Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 12:32 pm
by Orm
Any air to the Christmas Isl?

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Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 12:54 pm
by NatRapsEno
Hudson to 3 box, fighter from Hawaii to 0 box. In Arabian Sea fly the Sunderland to the 3 box and the fighter to 0 box
Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 1:48 pm
by Orm
The U-boatiners decide to stay safe against such overwhelming air presence. Only search is in SW Ind Ocean.
Re: A Blazing World (4-player game)
Posted: Fri Dec 29, 2023 1:55 pm
by Orm
Mar/Apr '42
Impulse #1 (Axis)
The Japanese cruisers find, and sink, the Greek (CW), transport ships. (Axis 1, Allies 6)
In the picture below Axis should have had one more surprise point but I am not going back to fix something that makes no difference (I erroneously put in 5 for Allies).

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