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RE: How to play
Posted: Thu Sep 21, 2006 8:32 pm
by DuckofTindalos
Hence, the sheet metal to mount on the wall.
RE: OT-Decision Games WitP
Posted: Thu Sep 21, 2006 9:20 pm
by ckk
Those are the magnets I used for the SPI game. They stack pretty high 5 plus and stay on the map even when vertical.
RE: How to play
Posted: Thu Sep 21, 2006 9:25 pm
by ckk
ORIGINAL: Terminus
And a divorce lawyer on speed dial.
I'm living proof of that[:D][:D][:D]
RE: How to play
Posted: Thu Sep 21, 2006 9:39 pm
by Miller
Who needs women when you have beer and games like this that take 20 years to complete[;)]
RE: How to play
Posted: Thu Sep 21, 2006 9:50 pm
by ckk
ORIGINAL: Miller
Who needs women when you have beer and games like this that take 20 years to complete[;)]
Actually as I recall it took 100- 150 hrs to set up and 500 hrs to play, solitaire of course[;)] Played mostly as Allies with the Japanese playing a very historical script with and without a Coral Sea, Midway and or a Guadacanal
RE: How to play
Posted: Thu Sep 21, 2006 10:49 pm
by Jim D Burns
ORIGINAL: Monter_Trismegistos
And those counter magnets are meant to be attached to definetely non-magnetic wall?
They are attracted to sheet metal behind the game maps. There are several options, you can mount the sheet metal directly to your wall, but the metal is heavy so necessitates heavy mounting bolts placed into your wall. You can simply lean the sheet metal against the wall, but the metal tends to bend due to its weight so it sometimes causes trouble when you use this option.
Probably the best solution is to mount your sheet metal onto plywood boards to give the metal some backbone so it won’t bend when you lean it against the wall. Also the plywood mounted sheet metal allows you to move the game surface out of the way when not playing to keep kids and pets from sweeping away the magnets. (Kids LOVE to mess with the magnets)
The key here is to carefully mount the maps so when you put the two 4’x 8’ plywood boards side by side, the hex rows line up well. After that the game map is pretty mobile when you consider its size.
Jim
RE: How to play
Posted: Thu Sep 21, 2006 11:51 pm
by witpqs
I think you should just take out a long term lease on the Astrodome and go with the overhead pully system. [:D]
RE: How to play
Posted: Fri Sep 22, 2006 5:15 am
by DuckofTindalos
Wheeeee!!![:D]
RE: How to play
Posted: Fri Sep 22, 2006 6:24 am
by Grotius
Hmm, do hobby stores also carry the requisite sheet metal?
I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.
Has anyone actually started *playing* yet? [:'(]
RE: OT-Decision Games WitP
Posted: Fri Sep 22, 2006 1:39 pm
by dtravel
Some places used to sell these long flexible strip magnets. IIRC the recommendation was to buy those, cut them down to counter-size and glue them to the back of the counters. (Not sure what you were supposed to do about double-sided counters.)
RE: How to play
Posted: Fri Sep 22, 2006 3:08 pm
by Mike Solli
ORIGINAL: Grotius
Hmm, do hobby stores also carry the requisite sheet metal?
I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.
Has anyone actually started *playing* yet? [:'(]
You gotta be kidding. 9000 counters take awhile to cut out (assuming you want to take the time and not just punch them out - shudder). [:D]
RE: OT-Decision Games WitP
Posted: Fri Sep 22, 2006 3:08 pm
by Mike Solli
ORIGINAL: dtravel
Some places used to sell these long flexible strip magnets. IIRC the recommendation was to buy those, cut them down to counter-size and glue them to the back of the counters. (Not sure what you were supposed to do about double-sided counters.)
I can't even highlight a book and you want me to do that! [X(]
RE: How to play
Posted: Fri Sep 22, 2006 7:01 pm
by witpqs
ORIGINAL: Grotius
Hmm, do hobby stores also carry the requisite sheet metal?
Home Depot, I suppose? Failing that find a metal shop (Yellow Pages).
I'm still not sure where to set this thing up. I actually have more horizontal space than vertical, because my game room is in a spacious attic that has very short walls and then dormers that angle in. I suppose I could sorta lean the maps against a dormer, using the plywood backing that Jim suggests.
If you have room in that attic, you could set up the plywood & metal vertically in the middle of the room (build legs or fix it to the ceiling and floor). Then, use both sides of it - strategic map on one side, smaller maps, tables, etc. on the other side.
Just an idea.
RE: How to play
Posted: Fri Sep 22, 2006 7:17 pm
by Mike Solli
Just for your info, there is more electronic stuff for WitP:
Rule Book 1 (old)
Marcus Island map (such that it is) (new)
Errata (new)
http://www.decisiongames.com/html/erules.html
RE: How to play
Posted: Fri Sep 22, 2006 7:18 pm
by Nikademus
just setting up a medium sized engagement of StarFleet Battles took a whole room. This game......aiee.
RE: How to play
Posted: Fri Sep 22, 2006 7:20 pm
by Mike Solli
Yeah, and I can't wait. [:D]
RE: How to play
Posted: Fri Sep 22, 2006 7:32 pm
by Nikademus
"You must have sand for Brains to take this monster on...... " [:D]
-Gaara
RE: How to play
Posted: Fri Sep 22, 2006 7:36 pm
by Mike Solli
Worse has been said. [;)][:D]
RE: How to play
Posted: Fri Sep 22, 2006 7:40 pm
by Nikademus
"You'll loose counters like Rroberson looses carriers"
[:D]
DISCLAIMER....APOLOGIES TO PEOPLE WHO DESPISE INTERNET SILLYNESS. INTERNET SILLINESS IS NO LAUGHING MATTER.
(we now return you to your regularily scheduled relevent thread)
RE: How to play
Posted: Fri Sep 22, 2006 7:52 pm
by Kwik E Mart
i see the avg bonus is alive and well...where's the zero bonus?!?!?!?!?!?! [:-][&:][;)]
