Page 9 of 15

RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]Current Location of our forces.  My forces in the east appear to be in shambles but I am trying to regroup them in Maryland to launch a counterattack.  Winter is coming up and there is the chance that he may advance too far into my territory and I can cut his supply lines and starve his army during the winter when it will be difficult to move out.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]My economy seems to be stable.  I am adding new camps just about every turn in the hopes of bringing my depleted armies back up to strength during the winter.  I also built 6 new arsenals over the past 2 turns and when they are all complete I will be producing +118 guns a turn. [/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]And last but not lease I get a Logistics upgrade.  I chose Nursing Corps which increases the efficiency of my Hospitals by 50% because, God knows if you’ve been reading my report I REALLY need it.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]Turn 21[/font][/b]
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6[font="times new roman"]7
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]2[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]3[/font]
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[font="times new roman"]Take notice of how many battles are being avoided, will be explained shortly.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:46 pm
by Shoot Me_I Explode
[font="times new roman"]The chases is on![/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:47 pm
by Shoot Me_I Explode
[font="times new roman"]And I get a promotion, not much this turn, just reforming the AoP.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:47 pm
by Shoot Me_I Explode
[font="times new roman"]Turn 22[/font][/b]

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6[font="times new roman"]7
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:47 pm
by Shoot Me_I Explode
[font="times new roman"]2[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:47 pm
by Shoot Me_I Explode
[font="times new roman"]3[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:48 pm
by Shoot Me_I Explode
[font="times new roman"]4[/font]
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[font="times new roman"]Wow, he has the guts to start a siege on Pittsburg, and my troops gives him a bloody nose.  Hopefully they can holdout until the AoP can come to the rescure.[/font]
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[font="times new roman"]Notice that even more battles have been avoided, this happening because I have turn the avoid battle option on, on all of my divisions.  I did it in the attempt to keep my troops out of combat and keeping the alive.  But since he has split his armies up and invaded my providences I feel now is the time to launch an attack on his separated divisions that are roaming around capturing territory.  [/font]
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[font="times new roman"]Disease strikes again in Annapolis but with my hospital upgrade which increases the effects of hospitals in the region to 9 the units are mostly unaffected, losing only a few to disease.   [/font]
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[font="times new roman"]His support is on the rise again, time to increases spending to knock that back down to 0.[/font]
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[font="times new roman"]He is capturing a lot of terrorist but it wont do him any good unless he takes the cities away from me which he is only siegeing Pittsburg.  And the ANV is penetrating deep into the north, with any luck they will trap themselves up there when winter hits and I can recapture whatever territory links them to the south and sever there supply line.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:48 pm
by Shoot Me_I Explode
[font="times new roman"]The AoP and my Corps will regroup and launch an attack on the enemy division in Cumberland, with avoid battle off this time.  If all works out my 100,000 man army will smash and shatter his 30,000 man siegeing force.  [/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:48 pm
by Shoot Me_I Explode
[font="times new roman"]6[/font]
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[font="times new roman"]My western army continues to chase his renegade divisions as they march in Missouri, with avoid battle off I should manage to bring them to combat this turn.[/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:48 pm
by Shoot Me_I Explode
[font="times new roman"]He continues to capture territory in Kentucky.  I might be wrong but just capturing the territory will not cause me to lose production in the cities, he will have to siege me out. [/font]
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RE: AAR: Save the Union

Posted: Mon Dec 11, 2006 10:48 pm
by Shoot Me_I Explode
[font="times new roman"]I increase my diplomacy spending inresponce to the rise in his support from England and Europe.  And another turn done.[/font]
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RE: AAR: Save the Union

Posted: Tue Dec 12, 2006 7:13 pm
by Wolfpack_MatrixForum
Go Shoot Me! Defend the union and crush jon reb. [:)]

Work has prevented me from getting into the game so far. Instead I am using AARs like yours to see what I am missing. Keep it up!

Wolfpack

RE: AAR: Save the Union

Posted: Tue Dec 12, 2006 7:22 pm
by jchastain
Agreed.  This has been a great read.  Thanks.

RE: AAR: Save the Union

Posted: Thu Dec 14, 2006 3:06 am
by Redd
Lovin' it so far, man. [&o] Can't download so I'm in purgatory, your AAR is making it bearable though.[:D]

RE: AAR: Save the Union

Posted: Thu Dec 14, 2006 5:11 am
by Shoot Me_I Explode
I've had to take a few days break to finish studying for some finals but plan on continuing the report this weekend.