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RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 3:03 pm
by aztez
Game date 30th June 1942
Another turn passed by and...
well Russia remains inactive. What the hell am I doing wrong??? I must be worst Japanese player ever!!! I can't even activate Russia! [:D] [8|]

RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 3:44 pm
by Tomasek
I think that there is a bit problem with activation in Andrew map due to different hex positions. The best way is to go directly west towards Vladivostok (as you are planning), it should work for sure.
RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 4:15 pm
by aztez
ORIGINAL: Tomasek
I think that there is a bit problem with activation in Andrew map due to different hex positions. The best way is to go directly west towards Vladivostok (as you are planning), it should work for sure.
Hi, welcome to the thread. Nice see people reading this stuff! [:)] ..and thank you.
I think you are correct. (Read the manual and Russians should have activated IF playing with stock map)
This definately has something to do with AB's great map.
Oh, well the offensive will start soon anyway. It has been very quiet lately so I have an feeling Chuck is prepared for this. (Maybe not for the scale though) I have every intention to destroy 90% of the Russian airforce within first 4 days. [;)]
RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 5:42 pm
by Feinder
I seem to recall there is actually a specific hex you're supposed to touch, in order to activate ther Russians. There was something in it in the readme, but it's been too long since I read it. I think it was hex in the DMZ, so you could trigger the activation (early if desired), and not actually have to attack something.
Or maybe a recon flight might trigger it, it might be construed as an "attack".
-F-
RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 5:52 pm
by aztez
ORIGINAL: Feinder
I seem to recall there is actually a specific hex you're supposed to touch, in order to activate ther Russians. There was something in it in the readme, but it's been too long since I read it. I think it was hex in the DMZ, so you could trigger the activation (early if desired), and not actually have to attack something.
Or maybe a recon flight might trigger it, it might be construed as an "attack".
-F-
Hmmm. Never seen this but you might be correct, no doubt. Checked the readme for CHS and didn't notice it though.
(Everyday you find out something new about Witp)
...and yes I do want to activate Russia immediately. There is no point of waiting for them to grow so strong that I'am unable to stop them + I need some extra infantry divisions elsewhere too. These are the 2 main reasons behind the offensive. Add bonus to Finns vs Russians WW2 battles and this is an must! [:D][:D]
I don't think that flights will trigger Russia. (You actually can't fly your aircraft out when Russia is inactive)
..well either way.. we will soon have war in our hands. Those units the South will definately trigger Russians. [;)]
RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 6:05 pm
by Feinder
Japanese Attacking the Soviets:
If playing as the Japanese vs. the AI or a PBEM opponent, then if the player decides to attack the Soviet Union (including the base of Urumchi in Western China), they should ensure that the first, or equal first, hex they enter is hex 65,32 (this hex is easy to enter, using the railway from hex 64,31). This will ensure that Soviet Union entry is properly triggered.
This house rule is required due to the hard coded Soviet border that does nto exactly match the Soviet border on Andrew Brown's WitP map.
CHS Readme
RE: Dark days for the Japanese empire
Posted: Mon Sep 10, 2007 6:11 pm
by aztez
Hmm.. How did I miss that CHS note!!! [8|][:(] ...propably was a bit distrupted by these 2 youngters which seem to think that Witp combat replay is very fun to watch! (She points the monitor every time she seems the turn played out) ...at least the older daughter think so since the younger is still too little to understand much about world around her.
Thank you very much Feinder! I will do exactly that.. now only thing I need is turn from Chuck. [:D][:D]
RE: Dark days for the Japanese empire
Posted: Thu Sep 13, 2007 6:58 pm
by Rob Brennan UK
ORIGINAL: aztez
Hmm.. How did I miss that CHS note!!! [8|][:(] ...propably was a bit distrupted by these 2 youngters which seem to think that Witp combat replay is very fun to watch! (She points the monitor every time she seems the turn played out) ...at least the older daughter think so since the younger is still too little to understand much about world around her.
Thank you very much Feinder! I will do exactly that.. now only thing I need is turn from Chuck. [:D][:D]
AW Sweet , how fast they grow up [;)]. any chance you'll convert her to the 1st female Witp player [:D] ( still quite a few years to go though..hehe).
Good luck ..
Russia activated... Operations in Java continue
Posted: Fri Sep 14, 2007 6:20 pm
by aztez
Rob: They really do... older is almost 2 years old and the younger will soon be 4 months... as for the her to 1st female Witp player.. well she needs a better teacher since I can't even play this game! [8|][:D][:D]
Game date is 5th of July 1942
Russia
The big news comes from Russian front. Japanese troops entered Soviet terrotory and thus declared war againts Soviet Union.
The offense will begin within 5 turns. So, basically it is now D-Day -5!!! This ought to get intresting.
This will be the 1st time I have either played againts Russians or played with them.
DEI
Soerebaja
Day Air attack on Soerabaja , at 23,66
Japanese aircraft
A6M2 Zero x 25
G3M Nell x 22
G4M1 Betty x 117
Japanese aircraft losses
G3M Nell: 1 damaged
G4M1 Betty: 6 damaged
Allied ground losses:
102 casualties reported
Guns lost 2
Airbase hits 5
Airbase supply hits 3
Runway hits 92
--------------------------------------------------------------------------------
Ground combat at Soerabaja
Japanese Shock attack
Attacking force 85109 troops, 342 guns, 172 vehicles, Assault Value = 2293
Defending force 56511 troops, 247 guns, 28 vehicles, Assault Value = 551
Japanese max assault: 3382 - adjusted assault: 2229
Allied max defense: 516 - adjusted defense: 551
Japanese assault odds: 4 to 1 (fort level 8)
Japanese Assault reduces fortifications to 4
Japanese ground losses:
2820 casualties reported
Guns lost 17
Vehicles lost 4
Allied ground losses:
3528 casualties reported
Guns lost 102
Vehicles lost 8
--------------------------------------------------------------------------------
Ground combat at Soerabaja
Japanese Shock attack
Attacking force 81679 troops, 322 guns, 168 vehicles, Assault Value = 2109
Defending force 50778 troops, 149 guns, 17 vehicles, Assault Value = 455
Japanese max assault: 2728 - adjusted assault: 1231
Allied max defense: 409 - adjusted defense: 321
Japanese assault odds: 3 to 1 (fort level 4)
Japanese Assault reduces fortifications to 1
Japanese ground losses:
2438 casualties reported
Guns lost 11
Vehicles lost 2
Allied ground losses:
2618 casualties reported
Guns lost 30
Vehicles lost 4
More shock assaults are scheduled next turn. I think I can overwhelm the base. This would basically seize the resistance at Java.
Other NEWS
Allied LBA strikes have intensified in Southern Pacific. It seems that Port Moresby is becoming an major airbase.
Japanese economy is slowly starting to produce some reserve aircraft. There really isn't that much resources around.
RE: Russia activated... Operations in Java continue
Posted: Sun Sep 16, 2007 6:01 pm
by aztez
Well Chuck had visitors this weekend so no turns.
I did however receive an email from him and we agreed on 1 more houserule regarding Russia:
* Those 3 squadrons on Russian Patrol planes are set on 20% Naval Search. Seems very reasonable for me so that is more than ok. (I do hope that he doesn't spot the KB before the initial strikes though)
This will be his 1st Russian war and I'am not experienced either so things propably will be somewhat messy.
RE: Russia activated... Operations in Java continue
Posted: Sun Sep 16, 2007 6:15 pm
by aztez
The score before the Russian campaign.

RE: Russia activated... Operations in Java continue
Posted: Sun Sep 16, 2007 6:15 pm
by aztez
The aircraft losses in total.

RE: Russia activated... Operations in Java continue
Posted: Sun Sep 16, 2007 6:17 pm
by aztez
A screenshot from the pools. It ain't exactly great.

Russia activated... D-Day -4
Posted: Mon Sep 17, 2007 4:15 pm
by aztez
Game date is 7th of July 1942
DEI
Soerebaja
Ground combat at Soerabaja
Japanese Shock attack
Attacking force 98925 troops, 363 guns, 214 vehicles, Assault Value = 1951
Defending force 15982 troops, 56 guns, 11 vehicles, Assault Value = 71
Japanese engineers reduce fortifications to 0
Japanese max assault: 2912 - adjusted assault: 2272
Allied max defense: 47 - adjusted defense: 20
Japanese assault odds: 113 to 1 (fort level 0)
Japanese forces CAPTURE Soerabaja base !!!
Allied aircraft
no flights
Allied aircraft losses
Do 24K-2: 1 destroyed
Japanese ground losses:
219 casualties reported
Allied ground losses:
3571 casualties reported
Guns lost 30
Vehicles lost 1
Ok. The allied troops have all now retreated to Malang. The pursuit continues immediately and hopefully those routed allied troops surrender quickly.
Other NEWS
It is now -4 turns until the gates open at Russia.
Russian patrol planes spotted couple of my CV's lurking outside Vladivostok. So, now he know that I'am coming with my carrier force too.
Mini KB is patrolling near Truk. Just in case Chuck tries anything there.
RE: Russia activated... D-Day -4
Posted: Tue Sep 18, 2007 6:31 am
by okami
You really need to get your HI reserve up. I would suggest turning off your merchant ship building. You need to suck Palembang dry of resources. You can probably get some from Indo-China as well. I have had my economy crash on me in the past and this is a short term solution. Good luck in Russia, I here it can be cold come October.[:D]
RE: Russia activated... D-Day -4
Posted: Tue Sep 18, 2007 8:13 am
by aztez
ORIGINAL: okami
You really need to get your HI reserve up. I would suggest turning off your merchant ship building. You need to suck Palembang dry of resources. You can probably get some from Indo-China as well. I have had my economy crash on me in the past and this is a short term solution. Good luck in Russia, I here it can be cold come October.[:D]
[:D][:D] ...Cheers! Nice to see new readers. Yeah, I know the economy is a big problem at the moment. This is my 1st ever glimpse of Japanese side of things. Never even played the AI. Isn't turning off the Merchant shipping quite drastic solution to the problem`???
I have suck pretty much every resource available into Japan.. I'am stillv very short on them though. I will soon move againts Balikpapan and Kendari too once Java is neutralized completely.
Thanks. I know that winter can be cold there but hopefully there wohn't any Russians left when it comes! [;)]
RE: Russia activated... D-Day -4
Posted: Tue Sep 18, 2007 11:26 am
by okami
[:D][:D] ...Cheers! Nice to see new readers. Yeah, I know the economy is a big problem at the moment. This is my 1st ever glimpse of Japanese side of things. Never even played the AI. Isn't turning off the Merchant shipping quite drastic solution to the problem`???
I have suck pretty much every resource available into Japan.. I'am stillv very short on them though. I will soon move againts Balikpapan and Kendari too once Java is neutralized completely.
Thanks. I know that winter can be cold there but hopefully there wohn't any Russians left when it comes! [;)]
First at this stage in the war you really shouldn't need any new merchant ships. At present you have only lost 89 ships, even if they were all merchants this isn't even a dent. Turn it off for one month until you have a surplus of HI and then turn it on again. Your first priority should be Kendari as you probably don't need more oil. You need resources. Good luck.
RE: Russia activated... D-Day -4
Posted: Tue Sep 18, 2007 12:49 pm
by Mistmatz
I agree with okami regarding merchant shipyard.
Since your top priority now needs to be to wipe off the russians from the map you need soldiers and tanks, not merchant vessels. The route between HI and Manchuria or any liberated USSR coastal city is so short you wont need many merchants to keep your troops supplied.
I dont think there will be much of a threat for them, except maybe russian LBA which you could get around with LRCAP on the convoys. I dont believe you will see many allied subs in the area, except maybe for resuppying the russkies. [;)]
RE: Russia activated... D-Day -3
Posted: Tue Sep 18, 2007 2:41 pm
by aztez
okami: Excellent suggestion. I did turn off the whole Merchant Ship Building program. Hell, I have more transports at the moment than I know what to do with them! I might keep shutdown anywhere between 1-3 months! Depending ofcourse on the ship losses.
I will definately start moving towards Kendari and Balikpapan once Java is completely wiped out. Plenty of assault points + Shipping available in the region.
Mistmatz: Point taken as described above, thanks! I do definately need tanks and most of all aircraft which I'am still quite short of. The production has been improving but not as much as would like to. This Merchant shutdown might ease the pain here too.
I'am actually paying a lot more attention to my HI industry around the map. (Yeah, I know I made quite a few mistakes)
Just one question though... Do I need anything in the base in order to produce Resources??? Read the manual and what I gather those points are automatic. (Allthough I might have understand that wrong since resources are piling up slowly indeed)
I'am currently supplying my Manchuko army via Port Arthur and the main idea is to hammer his airforce swiftly in the opening few days. I think I can handle his LBA threat but I'am also 99% sure that he will try to bring in US troops into Russia too.
As for the last turn... very very quiet... I can sum everything up saying D-Day -3 turns!
RE: Russia activated... D-Day -3
Posted: Tue Sep 18, 2007 4:32 pm
by Historiker
What you shouldn't forgett is, that the red hordes have plenty of AAA! You'll loose many planes even if they don't shoot much down!
I'm really interested in this AAR, as I want to try this once, too!