RE: Comprehensive Wishlist
Posted: Thu Nov 01, 2007 4:01 pm
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
ORIGINAL: Curtis Lemay
Note that I've revised post #1 in this thread to contain the new version #3 update of the wishlist.
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.ORIGINAL: ColinWright
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.ORIGINAL: ColinWright
Well, a man's gotta know his limitations, and I know if I download that wish list and read it, I'll wind up spending the rest of the morning commenting on it.
So I shan't. However, I will add/reiterate one wish: a revival of early turn ending. A great deal of effort seems to have been devoted to making it go away for those who don't want it. However, some of us do want it, and we'd like to be able to have the option of being able to have it.
Whatever the code, that aspect of the game certainly has changed. Right now I'm dealing with its impact on Seelowe. The Brits used to get in an average of about 1.7 rounds of combat per turn. Now it's more like 4.0.
ORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.ORIGINAL: ColinWright
ORIGINAL: JAMiAM
Early turn endings still occur. That aspect of the code has not changed.
Whatever the code, that aspect of the game certainly has changed. Right now I'm dealing with its impact on Seelowe. The Brits used to get in an average of about 1.7 rounds of combat per turn. Now it's more like 4.0.
ORIGINAL: COLIN WRIGHTORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.
Thanks. Will do. The ACOW file will miss some of the tiles, etc -- but for your purposes that shouldn't matter.
Hi Colin,ORIGINAL: ColinWright
ORIGINAL: COLIN WRIGHTORIGINAL: JAMiAM
Colin, can you send the scenario, eqp files, and any relevent docs to me? I'll try to see if there is anything that might be causing you trouble under TOAW III. Also, if there is a set of files from your work under CoW that I can compare with, that might be helpful.
Thanks. Will do. The ACOW file will miss some of the tiles, etc -- but for your purposes that shouldn't matter.
It would seem that I won't. Not until you send me an e-mail address that I can send files to. Or am I missing something?
Receipt confirmed on the files sent. I replied to see if we're still having email conflicts.
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
That reminds me of a cartoon skit - Puff the Magic Dragon meets Smaug. It lasted about five seconds, showing Puff flying around with his cutesy theme song playing, then a blaze of fire shot across the screen torching him to black dust.ORIGINAL: ColinWright
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]ORIGINAL: bstarr
I want a pony.
Oh, wait, this is the Chirstmas wish list, right?
Plus, you can modify the sound files. Actually, all this suggests an -- ahem -- unusual mod. Think Drang Nach Osten meets 'My Little Pony.'
ORIGINAL: bstarr
That reminds me of a cartoon skit - Puff the Magic Dragon meets Smaug. It lasted about five seconds, showing Puff flying around with his cutesy theme song playing, then a blaze of fire shot across the screen torching him to black dust.ORIGINAL: ColinWright
ORIGINAL: Silvanski
Not quite, but with bio-ed you can change your horse teams into pony teams [:D]
Plus, you can modify the sound files. Actually, all this suggests an -- ahem -- unusual mod. Think Drang Nach Osten meets 'My Little Pony.'
ORIGINAL: sPzAbt653
Maybe during combat resolution we can have the soundtrack from Batman's fight scenes, and some of those full screen 'Bam!' and 'Whack!' graphics.